EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Well obv it's far from being the worst of it.
Exploding relays honestly doesn't bother me at all, regardless of the lore required to make it work and the implications it has on the universe. Like, I'd totally buy the MacGuffin super weapon requiring the Citadel as a catalyst and, in turn, the energy of all relays to activate and spread it's Reaper killing signal throughout the galaxy. That I can deal with quite comfortably.
But people continually bring it up like it's a major problem. I'd say the entire unexplained Star Child nonsense and everything surrounding it is the real problem. ME3's ending problem, sans the lack of closure, is that it asks more questions than answers any, and puts the player in an unfair, vulnerable position spearheaded by cheap, thematically inconsistent plot devices. Everything from the moment the platform raises enters "and now this is happening" territory.
I guess BioWare wanted to create a mystery as to the future of the galaxy, they just went way too far in doing so.
I would be willing to bet money that Bioware's writing staff doesn't have a good editor, because any editor worth their salt wouldn't have let this shit slide.
Like I said earlier in the thread, I'm surprised producers let it happen, as the ending damages franchise longevity.
http://i.imgur.com/0oZNI.png[img][/QUOTE]
DLC mission where you play as a character on Earth, helping your squadmates escape, while Shepard is up in the Citadel doing her thing. There.