MP is the reason to play. They loved it. Loved the maps, loved the perks, just hated the massive level grind to unlock stuff.
SP they were pretty down on. Writing didn't evoke much motivational empathy towards Max Payne, his new situation, setting, etc... The action sequences had a lot of rough issues, such as bullet-time hitching on and off unreliably(shooting out windows showed as an example). Enemies become greater bullet-sponges as the game wears on, to the point of absurdity and frustration. Fine-aiming can be rough for head shots. Collectibles often got in the way of the pacing and progression for those that care.