That's why you take out the helicopter with a Stinger
Can't you still get damaged by the bullets when you're taking the shot?
That's why you take out the helicopter with a Stinger
I thought the demo showed potential, and Platinum and the Metal Gear franchise have both produced amazing games.
That's why you take out the helicopter with a Stinger
I just don't think it's good. I don't think the parry system, met with the horrible camera is good, I don't think the slicing is fun or rewarding, I don't think the enemies are interesting. I just don't think it's remotely good so far.
But I see this thread is quite the viper's nest for criticism, so I'll come back in six months when everyone's calmed down.
I haven't had problems with either game's camera. Sorry to hear you struggle.
Can't you still get damaged by the bullets when you're taking the shot?
Quite true, but criticism won't be written off with moronic comments like 'you must be crap at it'.
Huh? Overreaction much? You came in saying only negative generalities without elaborating, and then one person responded in a snarky way. I'd actually say that's pretty good for most OTs.
I actually wanted to know what you didn't like about it so that we could pinpoint if it's something that's missing or just something that inherently will not click with you. It sounds like it's something that inherently won't click with you, but I would implore you to give the parry/dodge system a second chance because I think that it's something special.
The slicing mechanic is just something that will be fun for some people and won't be for others.
The enemies will get more interesting. You only played past the demo area. You've barely scratched the surface and beaten only one real boss.
They take a bit before firing. They take awhile longer to start shooting again when another shows up, too. It's a lot easier than you think.
That's why most OTs are shit. I think no snarky comments would be much better.Huh? Overreaction much? You came in saying only negative generalities without elaborating, and then one person responded in a snarky way. I'd actually say that's pretty good for most OTs.
Final boss is ridiculous. I beat every boss on the first try pretty easily (playing on Hard) but this guy just seems impossible right now. Don't have any nanopaste either
Can't imagine how hard this is to S-rank on revengeance
YES YES YESParrying Monsoon's attacks is so fucking rewarding. It just feels right. I feel like Daigo.
Once I mastered how to parry, this game is entering a whole new level of awesomeness ^_^
Well you are the king of bad action game control systems, as the official NeoGAF KI:U mascot
It really does. I need to get better at dodging though. That's my next goal.
Ok, I really hope Robert Rodriguez is a fan of this game. This NEEDS to be made a movie. The Mexican/western/samaurai undertones, cheesy humor, kickass ost, and over the top action with a wanky philosophical story... Would be perfect for a RR film.
It only seems impossible at first glance. His patterns are relatively easy to learn and as for the nanopaste:Get him down to 150-160% and he'll throw stuff at you that you have to slice up. It drops lots of nanopaste.
Just gonna put in my 2 cents here about how wiggling sticks is fucking bullshit. It's like there's no rhyme or rhythm to it, sometimes ill palm the left stick and wiggle at a maniacal speed and I still won't escape the QTE or whatever. It's quite dumb.
Why no guard button?
This is bullshit of the highest level.
Why no guard button?
This is bullshit of the highest level.
Ok, I really hope Robert Rodriguez is a fan of this game. This NEEDS to be made a movie. The Mexican/western/samaurai undertones, cheesy humor, kickass ost, and over the top action with a wanky philosophical story... Would be perfect for a RR film.
The regular parry is a guard, it's not difficult to do and has a huge active window.Why no guard button?
This is bullshit of the highest level.
Why no guard button?
This is bullshit of the highest level.
Uhmm...there's this thing called parry....
The regular parry is a guard, it's not difficult to do and has a huge active window.
Not the same.
Stick + X button? Who thought this is a good idea?
Real counter system should be guard + X like NG. I hate when devs think it's cool to be different.
All my time is being wasted on managing the fucked up camera and running like a goddamn fool.
Or him too, but this game seems more up RR's alley.Let's just get Quentin Tarantino on the phone I and we're all set.
Why no guard button?
This is bullshit of the highest level.
Not the same.
Stick + X button? Who thought this is a good idea?
Real counter system should be guard + X like NG. I hate when devs think it's cool to be different.
All my time is being wasted on managing the fucked up camera and running like a goddamn fool.
Not bad -- just different, and better for it. In this case, change MGRR's camera to GOW and all the speed and impact is gone. I'm glad they went with the choice they did. Simply fantastic.Well you are the king of bad action game control systems, as the official NeoGAF KI:U mascot
I've gotten a little further on hard, and this game is extremely difficult. So much so I may not even be able to continue playing it. I won't lower the difficulty - I don't want the fact that I can take more hits be the reason I complete it.
Still an amazing game though. One of the best brawlers I've played recently.
I wish their was training I could go through so I can get parrying down. Any suggestions?
I was thinking exactly the same thing lol. Sometimes I waggled away like a maniac but still lost the sequence and other times I waggled the stick rather slowly (because I became more concerned about my gamepad than the outcome of the sequence) and I escaped the stun. I really seems kinda random.i think the wiggling sticks thing is just like the whole "the button mashing in samurai shodown was actually random"
im pretty sure it doesn't do anything
Don't know. I only used the HF Blade on my first playthrough.Yah I took him down about that much and things got easier. I have a question though... Does upgrading thedo more damage on the final boss?murasma blade
Not the same.
Stick + X button? Who thought this is a good idea?
Real counter system should be guard + X like NG. I hate when devs think it's cool to be different.
All my time is being wasted on managing the fucked up camera and running like a goddamn fool.
Because the game doesnt want you holding a block button? The way this game does it is beautiful. Feels more natural.Not the same.
Stick + X button? Who thought this is a good idea?
Real counter system should be guard + X like NG. I hate when devs think it's cool to be different.
All my time is being wasted on managing the fucked up camera and running like a goddamn fool.
Me too. I love it that they made blocking an actual skill to learn rather just holding down a button. It's so much more rewarding this way and it just works great in concert with all the other gameplay mechanics.I just want to repeat myself: I fucking love the block/parry mechanic in this game.
Stop being so awful at a simple mechanic and blaming the game.
Yep, I do too.I just want to repeat myself: I fucking love the block/parry mechanic in this game.
Game needs to be less awful with the camera first.