Finished it this morning at around 3am and then passed out. I played it without any breaks since I picked the game up around 10am yesterday, making food during the install times and eating during briefings. Yes, I went that hardcore about it. There's just no way I was gonna put this game down before it was over. ~16:40 completion time.
Will doubtless remain the best game of the console generation when all's said and done.
Crysis and anything else be damned, MGS4 is by far the best looking game ever made, thanks to its unparalleled art direction, breadth of unique assets, and attention to every single little detail. MGS4's cutscenes also have some of the most spectacular melee fight choreography ever produced in any format.
The number of unique weapons is utter madness, and the pickups are handled absolutely perfectly by the drebin point system. Every gun feels and acts uniquely, and the range of weapon types at your disposal allow you to tackle situations in drastically different ways.
That's about all I'll say without treading into spoiler territory, I'll make a separate spoiler-oriented post later. MGS4 has a slew of breathtaking moments for sure.
Negatives, since nuthin's perfect:
-Minor framerate drops are frequent during cutscenes.
-Occasional very low resolution shadows can be distracting.
-Two main cutscenes are prerecorded in-engine, and don't have the bitrate necessary to prevent significant artifacting.
-Shorter than MGS3, and MGS3's sense of freedom is not present (much higher cutscene ratio, more like MGS2).
-Some of the voice work falls flat and is beneath the rest of the standards of the game.
-A couple instances of uncanny valley syndrome, mostly centered around sunny.
-Hair could feel too static at times and not up to the level of the rest of the character model.
-Not actually 29 hours long (*cry*)
So, let's say, 9.999/10