ThatArcher
Member
Wow, I wasn't notified that I was infiltrated until it was already over. When I was loading in I got kicked and it showed the losses screen
I finallly have the Fulton +2 which means I can take whatever the hell I want, right?
I need to get a tank asap.
This is the best stealth game ever.
Every time a level features a nice big building or complex to infiltrate, like, it's a painful reminder how 90% of the game is infiltrating tiny huts. Game play is so satisfying but the locations need some serious mixing up with way more interiors.Code Talkers mansion or the base in mission 30
Eh, too many op things. It's definitely the best open world game ever though
Hold Ctrl I think? It's like a slow-walk-hold button.
Crouch and hold control. Slowest movement.
Unless a base is on alert. It's generally faster to just go back to the ACC via the menu after hitting a checkpoint save and redeploying.
I think most people where expecting Missions like Hellbound for main missions. That mission is pure quality and uses the open world with tight base infiltration MGS is known for.
How so? Every way I'd consider it easy to break, it breaks you back.
Except maybe distraction items. They are pretty OP. Although often the level design fucks you up to compensate.
Quiet is kind of OP. I just deploy her on the opposite side of an outpost, set her to cover fire at will and the whole guard force goes in her direction leaving the camp empty. Maybe that tactic will stop working in later missions, I'm not very far yet.
Mission 29 ulti-strategy
fight starts, bail on code talker, run straight left. theres a gap in the airport fence. you can go past it. the skulls wont. youll never be surrounded, you wont have any zombie bros on you, and code talker will be fine. call in supply drops on your side of the fence, dive when you see black smoke under you, and youll be fine.
miller will keep yelling to go back and save code talker, like youre leaving the mission area, but you arent. youre fine. that area is a little safe haven.
s rank
I never used this until now and since I havenow I won't be using it again probably.wormhole extractor
Aw, you can't do this with the?wormhole extractor
Anyone?
This is the best stealth game ever.
Never knew you had to tap triangle to grab the fulton.
Time for another reminder to find the delivery points at bases so you can fast travel across the map!
So uh... I failed Mission 22 (). Will I be able to try it again?base invasion
Has anyone gotten the phone app to work with the game yet?
Just sneak the whole way. I had to tranq two guards but the rest was just a lot of crouch walking an some crawling.
So yeah I'm pretty sure I'm on the last few stretches and I guess I could super distil my overall thoughts at this point down to MGSV having the best core game systems and play space of any game in the series, marginally let down by an open world and overall game vision that could do with a bit more diversity and emergent behaviour in AI, events, and locations, mostly let down by a plot and mission pacing that to me is glaringly unpolished and unfinished. It's basically a game with an excellent core, wrapped in a package that's showing a lot of tears and rough edges. My gut says KojiPro dreamed very big and ran into development issues at two ends: firstly seeing that vision through on a new engines with no experience making open world games, resulting in a lot of changes throughout development, content cutting, optimising, reworking, and so on. And butting heads with Konami who wanted to see the game out sooner rather than later.
Overall I'm very happy with what we got, even if I would have preferred a more polished complete experience, if just because the core game plays so incredibly well that I'm much more forgiving of the other weaknesses (especially since one of those, narratives, hinges on something I personally feel the series has struggled with since MGS3).
Prone makes you unstoppable.
Forget alert, you literally can't use the Cardboard Box fast-travel if a single enemy even suspects he's seen anything. If that white marker that signifies that a dude sees something pops up at any point, the delivery system shuts down immediately. I find it pretty much useless because of that. In the time it'd take me to ghost through the base to get to the delivery platform I could have just returned to the ACC and redeployed.
I'm surprised Konami isn't pushing for DLC to finish up the story. Seems like an ideal cash grab.
first time hearing about a phone app
first time hearing about a phone app
Agreed, but it's not the best MGS game ever.
They're more useful for distracting guards once an alert has been sounded or for knocking fools off cliffs.Hey couple of quick questions:
Is there any point in capturing animals?
And
How do decoys work? I imagine once I set one down if a guard see's it he will go towards it, but won't he just raise an alert?
GZ had one too. The app is basically the iDroid. You can do most everything on the app instead of pulling it up on your iDroid in-game. Problem is that the app wont connect to the game. Dunno if it has to do with Konami's shitty server issues or not.
It not being like other MGS games is probably why it's the best stealth game ever.
Does it work with the PC version
Hey couple of quick questions:
Is there any point in capturing animals?
And
How do decoys work? I imagine once I set one down if a guard see's it he will go towards it, but won't he just raise an alert?
You have to trigger decoys like C4. So put it in the place you want it, hit Triangle, and the guards will go check it out. They realise it's fake quite soon, though.
They're super useful for stopping vehicles in the wilderness, though. If you see an A++ or S rank driver going along, plant a decoy somewhere else on his supply route and wait for the truck to come by again. Release the decoy in the road, they'll get out to stop it, you run up and nab them both. Killer move. Almost impossible to get those guys otherwise imo.
You have to trigger decoys like C4. So put it in the place you want it, hit Triangle, and the guards will go check it out. They realise it's fake quite soon, though.
They're super useful for stopping vehicles in the wilderness, though. If you see an A++ or S rank driver going along, plant a decoy somewhere else on his supply route and wait for the truck to come by again. Release the decoy in the road, they'll get out to stop it, you run up and nab them both. Killer move. Almost impossible to get those guys otherwise imo.
Hey couple of quick questions:
Is there any point in capturing animals?
And
How do decoys work? I imagine once I set one down if a guard see's it he will go towards it, but won't he just raise an alert?
Well there is theEMP mine
So yeah I'm pretty sure I'm on the last few stretches and I guess I could super distil my overall thoughts at this point down to MGSV having the best core game systems and play space of any game in the series, marginally let down by an open world and overall game vision that could do with a bit more diversity and emergent behaviour in AI, events, and locations, mostly let down by a plot and mission pacing that to me is glaringly unpolished and unfinished. It's basically a game with an excellent core, wrapped in a package that's showing a lot of tears and rough edges. My gut says KojiPro dreamed very big and ran into development issues at two ends: firstly seeing that vision through on a new engines with no experience making open world games, resulting in a lot of changes throughout development, content cutting, optimising, reworking, and so on. And butting heads with Konami who wanted to see the game out sooner rather than later.
Overall I'm very happy with what we got, even if I would have preferred a more polished complete experience, if just because the core game plays so incredibly well that I'm much more forgiving of the other weaknesses (especially since one of those, narratives, hinges on something I personally feel the series has struggled with since MGS3).
Does it work with the PC version
How so? Every way I'd consider it easy to break, it breaks you back.
Except maybe distraction items. They are pretty OP. Although often the level design fucks you up to compensate.
edit: aha, you changed your wording the instant I quoted you