I have people notice Fultons all the fucking time.
I have no idea what game you guys are playing.
Is MGSV the most divisive game of the gen so far?
I figured it out. Took me a bit (15ish minutes) but the tapes plus the only similarity between the initial group pointed me towards the answer. This is given that I had no idea it was the right answer at the time. I ended up doing the missions to discover the answer and figured out I had guessed it right when the cutscene told me.
Thanks guys.
I lost a few S rank soldiers to this shit.
Not to happy about that.
I have people notice Fultons all the fucking time.
I have no idea what game you guys are playing.
I have people notice Fultons all the fucking time.
I have no idea what game you guys are playing.
Guessing right is not what I'm talking about. I'm talking about people who were 100% sure they had solved the riddle and successfully quarantined every single infected.
Nah, its a Metal Gear game, it was always going to be one of those where some people complain loudly about it, and it'll win GOTY here anyway.
Funniest part for me is the people minimizing how good the gameplay is, in order to moan about the story, like previous Metal Gears were frickin' Shakespeare or something! I'm honestly not sure what they were expecting, seems like the same mixture of philosophical rumination, anime soap-opera, and daft over-plotting as usual.
Having put 116 hours in -and still far from done- I'd argue its as "Metal Gear" as it gets, and easily the best playing game in the series.
Nah, its a Metal Gear game, it was always going to be one of those where some people complain loudly about it, and it'll win GOTY here anyway.
Funniest part for me is the people minimizing how good the gameplay is, in order to moan about the story, like previous Metal Gears were frickin' Shakespeare or something! I'm honestly not sure what they were expecting, seems like the same mixture of philosophical rumination, anime soap-opera, and daft over-plotting as usual.
Having put 116 hours in -and still far from done- I'd argue its as "Metal Gear" as it gets, and easily the best playing game in the series.
Anyone who claims they were able to figure this out on their own, I don't believe them. The process needed to arrive at the conclusion is just too unintuitive. Anyone who describes their process as to how they figured it out is lying and using 20/20 hindsight and I still don't believe them. =P
Go into your soldiers menu and quarantine anyone who speaks Kikongo (sp?)
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
What. I seriously doubt that. Story has always been a huge part of the series but kojima productions have absolutely nailed interesting and fun gameplay mechanics for 15 years.The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
Same. Sometimes I can fulton just feet from a guard and other times it'll be a random guard 30 yards way with his back turned only to turn around and freak out, calling CP to let em know a balloon snatched somebody. Haven't managed to find a common thread to it so it feels very random.I think it's fairly random. I've had some people notice and others don't.
What. I seriously doubt that. Story has always been a huge part of the series but kojima productions have absolutely nailed interesting and fun gameplay mechanics for 15 years.
The story has always been the big thing in the Metal Gear series. The story IS Metal Gear, that's what people always talk about. The series is known for its story, not its gameplay.
I come for the gameplay first and foremost. And I stay for the batshit melodramatic storylines.The series is known for its story, not its gameplay.
lol the game just gave me the happy birthday cutscene.
Anyway to redo your buddy's loadout besides going back to the chopper? Calling in a new buddy doesn't let you change their gear.
The story has always been the big thing in the Metal Gear series. The story IS Metal Gear, that's what people always talk about. The series is known for its story, not its gameplay.
The majority of people play Metal Gear Solid for the story, not the gameplay.
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
Mister Negative said:That's the thing for me, the gameplay isn't SOOOOOO head and shoulders above everything else that's ever existed for me to overlook the game's flaws. The gameplay is good. but it's within the realm of what I've come to expect of a triple-A open world title in 2015.
It works fine when I'm standing outside normally, but when I'm in a dumpster it just stops after 2 hours, tryna getthe Quiet cut scene lolz
At the end of the day, I just feel like I'm playing any old open world games.
And you might say to me oh but you can do THIS and THIS and THIS and it's so cool!
but other games do cool stuff too. this game doesn't do anything differently enough to really blow me away, and it doesn't really have the story to draw me in. It's a good game, but nothing mindblowing.
And: (post chapter 1 spoilers!)
Kojima had the gall to go back and nanomachine-ize mgs3! he did it! he fucking did it! oh, everyone in the cobra unit just had weird parasites. that's all. AHHHHHHHHHH.
Anyone who claims they were able to figure this out on their own, I don't believe them. The process needed to arrive at the conclusion is just too unintuitive. Anyone who describes their process as to how they figured it out is lying and using 20/20 hindsight and I still don't believe them. =P
Go into your soldiers menu and quarantine anyone who speaks Kikongo (sp?)
Did you get the one with Quiet and the cigars after that too ?
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
There isn't a single open world game I've played, aside from maybe Dragon's Dogma, whose mechanics I respect as much as MGSV. So I can't really agree with that.
That's the thing for me, the gameplay isn't SOOOOOO head and shoulders above everything else that's ever existed for me to overlook the game's flaws. The gameplay is good. but it's within the realm of what I've come to expect of a triple-A open world title in 2015.
There isn't a single open world game I've played, aside from maybe Dragon's Dogma, whose mechanics I respect as much as MGSV. So I can't really agree with that.
This is where I'm at.
I love the MGS games for both the gameplay and the story, which they've always been able to provide. Most of what MGSV does is a huge evolutionary step of the concepts they've chased over all the years, but the reality is, most of what it does are things open world games have done in years previous. There's an undeniable KojiPro touch to it all which gives everything a small edge, but when you boil down to it, it's not exactly revolutionary.
The fact that I'm still playing at 100 hours is a testament to how much that extra KojiPro detail helps, since I've mostly sworn off of open world games. But the entire time I played, I had hoped for more story to be around the corner. I wanted that goofy melodrama, I wanted stronger characters that I could spend time with. I wanted senseless conversations about weird things, which the (chapter 2 spoilers)tapes gave me. The writing hasn't been the greatest for a few games in the series, but that doesn't stop me from wanting more. The (Mission 30 spoilers)Hamburgers of Kazuhira Millerride to snuffaluffagus in the back seat with Skull Face was the only real time where SF was allowed to stretch his villain wings. He also had an excellent tape with Code Talker, which I so wanted to see as a cutscene. He's a fun villain but he's barely allowed to be!
There were going to be sacrifices needed in order to make the formula work perfectly in an open world setting, but for me there were too many sacrifices made at the expense of story and characters. That's why I find myself having fun with the game part of Phantom Pain, but am ultimately disappointed that this is the sendoff the series gets.
Far Cry is pretty good. 2, but The Phantom Pain owes a lot to 3 and 4 in particular in the way it handles its open world. And those games have a solid set of gameplay tools too.
I'd rank The Phantom Pain as better, but at a comparable level.
Someone mentioned that there is a special cut scene if you don't shower for a certain amount of time. Does anyone know how it's calculated? Is it by mission, do side missions count? In game days, real life days?
I haven't showered since Sunday real time, have avoided the rain, have done a bunch of main and side missions and Snake is looking filthy as fuck, yet no damn cut scene.
If you do know, please don't tell me what the scene is, otherwise I may as well just watch it.
I keep seeing a Materials Processing pop up show in other peoples playthrough but I have not seen it a single time. Anyone know what gives?
Just a hunch but try hiding in dumpsters, toilets and crawling in horse poop. I haven't tried myself, take one for the team.
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
Is MGSV the most divisive game of the gen so far?
Good call on the dumpsters and toilets. I did try crawling through poop, ridiculous as it seems, didn't do a thing.
On the topic of poop, what's the point of having your horse take a dump? Seems pretty pointless.