The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
Cool, got some hard data for that statistic?
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
africa is a cool map, a nice change of pace after a bunch of time in the desert, but i was really hoping it would have more jungle and less plains. seems totally different from the old gameplay demo i remember
Quiet covered in blood like Brian De Palma's Carrie and Mother Base tinted in C64's cream:
http://i.imgur.com/tDU4cYA.jpg
= so much vintage style goodness
The majority of people play Metal Gear Solid for the story, not the gameplay. And that is why the game is very disappointing, because there isn't much story here. Simple as that.
Any idea if Quiet's camos do anything? Or are they just cosmetic?
and I don't remember seeing any of the bit from that classic gameplay demo that first showcased Quiet. That looked amazing and I've seen nothing like it.
Dammit! She didn't get out of the sick bay until I killed the last one, then I got the notification she was out. Was fun to do alone though, a tense 20 minute battle with my sleeper sniper against all of them
Just need to bear in mind that these are unprocessed, so still need to play the waiting game with it.
level up base development unit I think.Hmm. Is there a way to increase processing speed?
Develop the Base Development platform and level it up.Hmm. Is there a way to increase processing speed?
Hmm. Is there a way to increase processing speed?
They're only cosmonautic
That area is in there, but they showed most of it.
I'm not sure if it's 100% the same.
I guess I'll stick with normal camo, it costs way too much GMP to use the other camos.
Don't know if already posted, but this is quite funny: https://www.youtube.com/watch?v=wix9rFvNKRo
Don't know if already posted, but this is quite funny: https://www.youtube.com/watch?v=wix9rFvNKRo
dagnabbit
not a bad idea. there are slightly more developments (which I haven't reached yet) but I won't spoil anything.
Seriously people are putting EVERYTHING on this cut stuff and transferring it to gameplay elements in the game they don't even fully comprehend yet. I see people getting to the first ending and not know about the aftermath and already blaming the cut content at a low completion mark where they couldn't possibly apply it too. Shit is dumb, the game is just out and people need to wise up a little bit to get the point of this games existence.You know, I've seen this a lot, but while it's always true that any game has content which gets cut, is that really the reason for the "reuse" of missions? It seems that people want to believe that such a flaw had to be the result of the game being rushed and that in a perfect world it would never have happened, but having played the shit out of Peace Walker previously, I think it's also possible that it's also something Kojima intended as part of the design.
Chapter 5 of Peace Walker is basically the exact same thing as how people have described Chapter 2 of TPP. I'm not there myself yet, but it sounds identical. A long "post-game" continuation where you are encouraged to replay harder versions of old missions, new and harder versions of side ops, and just basically do optional content until certain flags trigger and you get a new story event. It might not be great design, but considering he's done this twice now in the exact same way, I don't think it's a coincidence or compromise.
Sorry if this has been asked countless times already, but questions for mission 20Do I have to beat the man on fire by knocking him into that pool? I fuck it up every time I try. I have hit him a couple times with those water towers, then they tell me to get to the landing zone (which I can't, because the tunnel is blocked), then the dude comes back to life...
Sorry if this has been asked countless times already, but questions for mission 20Do I have to beat the man on fire by knocking him into that pool? I fuck it up every time I try. I have hit him a couple times with those water towers, then they tell me to get to the landing zone (which I can't, because the tunnel is blocked), then the dude comes back to life...
I'm on a mission, and I've just been informed that Mother Base is full, so staff have been dismissed.
Does anybody know how it's decided which staff are dismissed? Is it the most recent ones you fultoned, or do the ines with the worststats in the waiting room get dismissed instead? Hopefully the latter.
I'm on a mission, and I've just been informed that Mother Base is full, so staff have been dismissed.
Does anybody know how it's decided which staff are dismissed? Is it the most recent ones you fultoned, or do the ones with the worst stats in the waiting room get dismissed instead? Hopefully the latter.
He also complains when your staff is full and you fulton an soldier with bad stats. Had to chuckle. Got this because I use fulton always as clean-up in big bases.Don't worry, Miller only dismisses the incompetent staff.
I beathim by blowing up the water storage tanks whenever he was near one. If you do this enough times you will defeat him.
Thanks! Immediately after posting I beatCall the chopper to your location. You can also try fultoning him bydropping ammo crates exactly at his location when he drops, the crate will hit the girl and she'll leave, you'll be able to Fulton him but he'll cut the ropes on the way, but he won't be there any more so you'll be free to leave.
Sorry if this has been asked countless times already, but questions for mission 20Do I have to beat the man on fire by knocking him into that pool? I fuck it up every time I try. I have hit him a couple times with those water towers, then they tell me to get to the landing zone (which I can't, because the tunnel is blocked), then the dude comes back to life...
He also complains when your staff is full and you fulton an soldier with bad stats.
According to the guide, it processes every 72 minutes of playtime. The higher your base development team, the more gets processed every time it refreshes.
The speed is always the same, the amount can be upgraded.
He also complains when your staff is full and you fulton an soldier with bad stats. Had to chuckle. Got this because I use fulton always as clean-up in big bases.
Bah, that sucks. So now my OCD is going to kick in where I want my internal game "Played Time" to be accurate, but I also want to leave the game idling at the ACC and just processes all the materials I have.
Bah, I just need to leave it idling. I have so many unprocessed materials.
Invade other players.What's the best way to farm heroism?
It was before I got my FOB. My cap was at 700 and I still got EEEEEEE guys in the field.I never got this message and I Fulton everyone, my capacity is over 1,200 though, so I have a lot of Cs and Bs, and everyone I encounter is an A or higher right now.
What's the best way to farm heroism?
yeah
Invade other players.
It was before I got my FOB. My cap was at 700 and I still got EEEEEEE guys in the field.
I think I got rank E or something for honey bee...
Don't even care, since I don't have time for this 'look at me, I only get S-ranks and nothing but' dick waving contest you guys are doing.
These servers are such garbage. Gotta love failing the create sessions to defend FOBs
Have you finished the game? It's not just the lack of new missions, it's the lack of any resolution to the story.
It doesn't seem to do anything in the ACC, unless it does count and then when you're back in the field, that's when you get the notification.
***[ Important Notice ] METAL GEAR SOLID V: THE PHANTOM PAIN - Non-Progression Bug (Additional Info)
As previously communicated, a critical bug has been identified that may halt progress and corrupt game save data under certain circumstances. Further investigation has revealed the exact trigger of the bug, so we would like to share these details to enable players to effectively avoid the issue.
The bug is triggered only under certain circumstances in Episode 29 or Episode 42 when Quiet is used as your buddy. However, you may still safely use Quiet in these missions if you use the Butterfly Emblem throughout the mission or avoid raising your Bond Level with Quiet to MAX during the course of the mission.
The team is currently working on a patch to fix the bug and repair any save data affected by the issue. Further updates will be announced soon. In the meantime, we apologize deeply for the problem and thank you for your continued patience as we work to resolve the issue.
*This issue is known to be present for Xbox 360®, Xbox One, PlayStation®3, PlayStation®4 and Steam®(PC).