So I'm sitting here rescuing child soldiers, listening to Code Talker drone on and on about vocal chord parasites and resonating chambers, and all I can think is where the fuck was all this story when I needed it in Chapter 1? The fuck was Kojima thinking? After the first two missions, nothing of consequence happens for the next thirty hours until you hit the parasitic outbreak on Mother Base. I was dying for new tapes to listen to during the stretch of nothingness between missions 3 and 28, and now I'm getting like an hour's worth of tapes after every single mission.
Why on Earth did they think the game needed to be split into two chapters and a 'true' ending? Imagine if all these plot threads - the metallic archaea, the Mother Base epidemic, Cipher and Skull Face's split, the increasing paranoia and authoritarian regime at Mother Base, Eli's skulduggery - had unfolded naturally over the course of the 31 main story missions, instead of being crammed in at the very end. The game's story isn't lacking, it's just that KojiPro has completely botched the method of storytelling. In Chapter 2, the game seems desperate to keep me engaged by constantly reminding me that Cipher's still out there; like it's scared I'm going to realise none of this shit matters now that I've already stopped Skull Face's evil plan. "No, really, there's more game, I swear! Don't be fooled just because the credits rolled!"
This game's structure baffles me.