Savantcore
Unconfirmed Member
Sorry for the long post. I wanted to get some frustrations off my chest and it ended up being a lot longer than I planned. I haven't played MGSV in a couple of days, which is awful to admit considering just how excited I have been for so many years. I'm about 50 hours in, all unlocked Side Ops done so far, around story mission 24, and I'm just so burnt out. Endlessly repetitive missions, some so insubstantial that I don't know why Kojima bothered, with endless loading screens, credit sequences, helicopter rides, loadout screens, and Mother Base staff management (I've just encountered all this
bollocks, which is just the most distracting and irritating thing I've ever seen in a game). I've stared at the back of Boss' head waiting for the helicopter to take off or land fucking so many times it's infuriating. Again and again and again and again - the constant stop-start nature of the game is horrific.
The missions are awful, which is a shame considering the basically-perfect gameplay. 'Drop in and extract this random NPC', 'Go follow this person and then fulton something', 'Hey boss we've been told to kill this guy but hey how good would it be if we brought him back to Mother Base??' Infiltrating enemy outposts was brilliant at first, but the constant retreading of areas and repetitive objectives makes it so boring. I have to try to psych myself up every time I wait for the helicopter to land at the beginning of every mission, knowing that I'll have to drive across 600m of empty, wasteful space to the target, scope out the place and then work my way in to extract some prisoner. Again.
The story is non-existent so far, although I'm aware that I'm still in relatively early stages, but the way it's told is still pathetic. Post-mission debriefings consisting of nothing more than a blue screen, pictures of people I don't know and Miller explaining to me why they're important. I mean, what's going on? I get that the whole point is that they are a military company for hire, but this invites so much bloat that I have no idea what's happening in the main plotline. I've just done a mission where I've had to extract a prisoner (just for a change) and some kid and it's just not relevant to anything. The Skulls pop up every now and then, whoever they are, as do a few other of the main baddies but they're given such a backseat in the grand scheme of things that their effect is diminished to the point where I don't care. What few cutscenes there are are genuinely intriguing, but having to sit in the helicopter or stand on Mother Base while listening to tapes to fill in the gaps? That isn't engaging or fun.
MGSV gets in its way so often it's unreal. Wonderful stealth gameplay bogged down by constant interruptions and unending bloat. It's 10% story, 10% menu screens, 20% infiltration, 20% micromanagement and 40% unending side missions. Side Ops where I have to rescue Prisoner #14, main missions where I have to rescue the same prisoner, only this time he's been given a name and two lines of backstory, bookended by loading screens and wait times, credits and helicopter rides. Awful.
I just wanted a new MGS game. After Ground Zeroes, I was hoping for basically MGS4 without the loading screens between each area. One long, flowing corridor layout, incredibly dense with incidental details and the handcrafted experience Kojima is famous for. Instead, it's more disjointed than ever before. In fact. I'd say that Ground Zeroes is a much better game than MGSV - a playground focused on pure stealth, with no menu screens begging for your attention or 'Destroy tank unit #17'. I'm about to load it up and continue with the main missions, knowing full well that I have to deploy to some random area in the map, trek to where I actually need to go, infiltrate some bare bones outpost and extract some NPC. Boring.
virus and quarantine
The missions are awful, which is a shame considering the basically-perfect gameplay. 'Drop in and extract this random NPC', 'Go follow this person and then fulton something', 'Hey boss we've been told to kill this guy but hey how good would it be if we brought him back to Mother Base??' Infiltrating enemy outposts was brilliant at first, but the constant retreading of areas and repetitive objectives makes it so boring. I have to try to psych myself up every time I wait for the helicopter to land at the beginning of every mission, knowing that I'll have to drive across 600m of empty, wasteful space to the target, scope out the place and then work my way in to extract some prisoner. Again.
The story is non-existent so far, although I'm aware that I'm still in relatively early stages, but the way it's told is still pathetic. Post-mission debriefings consisting of nothing more than a blue screen, pictures of people I don't know and Miller explaining to me why they're important. I mean, what's going on? I get that the whole point is that they are a military company for hire, but this invites so much bloat that I have no idea what's happening in the main plotline. I've just done a mission where I've had to extract a prisoner (just for a change) and some kid and it's just not relevant to anything. The Skulls pop up every now and then, whoever they are, as do a few other of the main baddies but they're given such a backseat in the grand scheme of things that their effect is diminished to the point where I don't care. What few cutscenes there are are genuinely intriguing, but having to sit in the helicopter or stand on Mother Base while listening to tapes to fill in the gaps? That isn't engaging or fun.
MGSV gets in its way so often it's unreal. Wonderful stealth gameplay bogged down by constant interruptions and unending bloat. It's 10% story, 10% menu screens, 20% infiltration, 20% micromanagement and 40% unending side missions. Side Ops where I have to rescue Prisoner #14, main missions where I have to rescue the same prisoner, only this time he's been given a name and two lines of backstory, bookended by loading screens and wait times, credits and helicopter rides. Awful.
I just wanted a new MGS game. After Ground Zeroes, I was hoping for basically MGS4 without the loading screens between each area. One long, flowing corridor layout, incredibly dense with incidental details and the handcrafted experience Kojima is famous for. Instead, it's more disjointed than ever before. In fact. I'd say that Ground Zeroes is a much better game than MGSV - a playground focused on pure stealth, with no menu screens begging for your attention or 'Destroy tank unit #17'. I'm about to load it up and continue with the main missions, knowing full well that I have to deploy to some random area in the map, trek to where I actually need to go, infiltrate some bare bones outpost and extract some NPC. Boring.