Ya I always go at night.Is there any reason to tackle missions at daytime? Seems like night reason offers by far the best advantage.
Is there any reason to tackle missions at daytime? Seems like night reason offers by far the best advantage.
I don't want to go to the spoiler thread but I need an answer asap. I've been spoiled on something, and it's starting to bother me a lot. Literal fun crushing stuff.
I've been spoiled that the Kikongo speakers will all die. But even though I fired all of them, I still get Kikongo speakers on my staff. Characters that didn't speak it before including my favorite soldiers magically learned the fucking thing. I will lose my best guys because of this dumb shit? I'm literally thinking of quitting playing. This is goddamn awful.
is there a building in TPP as the on in GZ, where you find Paz?
doubt I'll see soming like Granin Gorki, or Grosni Grad.
"buildings" in TPP till now are a huge disappointment.
Is there any reason to tackle missions at daytime? Seems like night reason offers by far the best advantage.
is there a building in TPP as the on in GZ, where you find Paz?
doubt I'll see soming like Granin Gorki, or Grosni Grad.
"buildings" in TPP till now are a huge disappointment.
How do I take out full body armor guys? Can't see any weakness
is there a building in TPP as the on in GZ, where you find Paz?
doubt I'll see soming like Granin Gorki, or Grosni Grad.
"buildings" in TPP till now are a huge disappointment.
Loomba said:How do I take out full body armor guys? Can't see any weakness
CQC and sleeping gas work.How do I take out full body armor guys? Can't see any weakness
Is there any reason to tackle missions at daytime? Seems like night reason offers by far the best advantage.
Well, it is the best game of the year.Just wait until fucking Splatoon wins GAF-GOTY in a year where we had Bloodborne, Witcher 3, MGSV, and a new Fallout.
So now GZ is better than Phantom Pain.
I've read it all.
Lol at Ground Zeroes being a better game than TPP. GZ is basically episode 1 or prologue of TPP that was made into a new game.
This is what happens a week/two weeks after every big hyped game.
First week= extreme overreactions about the high quality and perfection of the game.
Second week= hyperbole about how awful the game is and how the one that came before it was better.
The truth is somewhere in between, but its closer to perfection than awful by far.
There's tastes and there's bad tastes. We are well within our rights to call you out on your bad taste.Why is it so hard to believe that some people have a different taste that yours?
I really think you guys are among the users who are dragging NeoGaf down as a great place to discuss games with your posts that have no arguments at all and contribute with nothing more than undermine others opinion.
Now, Im among the people who liked MGS: GZ more than MGS: TPP. Does that make TPP to a bad game? No! But I most say, that Ive been disappointed throughout my (until now) 50 hours with TPP.
If you make a total of hours where Ive had fun, then yes, TPP has given me more fun-hours than GZ and yes, the weapons and the buddies delivers and the gameplay is some of the most amazing gameplay I have seen in what is not a platform game.
But! I just think the overall experience was much better in GZ than in TPP. I think the pacing was better, the cutscenes were better, the main mission was better structured than most of the missions in TPP (yes, the honey bee was also really great!), how the cassettes matter in terms of mission structure was better, the base with its geometry, cameras and complexity was better than any of the bases Ive visited in TPP.
When Im disappointed with TPP and overall had a greater experience with GZ (though, a lot shorter), its because I though that the things I really liked about GZ would also be present in TPP. But I just find the mission structure worse, most of the cutscenes worse, the pacing worse and so on. Thats why Ill rang my experience with GZ higher than TPP.
I give you my opinion- I dont understand why that is hyperbole.
Supposedly, guards will wear night vision goggles if you do nothing but night missions.
Command > Development > Fighter > Support > Intel > HealthWhat's the best way to approach developing mother base? I've developed 3 command platforms so far and the mandatory medical one. Which platforms should be prioritised?
What's the best way to approach developing mother base? I've developed 3 command platforms so far and the mandatory medical one. Which platforms should be prioritised?
I don't agree with him, but that's such a non-response.There's tastes and there's bad tastes. We are well within our rights to call you out on your bad taste.
The people posting aboutP A Z
Is there any reason to tackle missions at daytime? Seems like night reason offers by far the best advantage.
There's tastes and there's bad tastes. We are well within our rights to call you out on your bad taste.
I'm pretty sure guards are more spread out during the day. Can make some missions/bases an absolute cakewalk.
At night they see far worse but are more clustered together.
What? They're talking about Ground Zeroes, not Phantom Pain.This. I'm not there yet and have already been spoiled in this thread. I think it was in the trailer though? I'm not sure as I was on blackout up to release.
I don't want to go to the spoiler thread but I need an answer asap. I've been spoiled on something, and it's starting to bother me a lot. Literal fun crushing stuff.
I've been spoiled that the Kikongo speakers will all die. But even though I fired all of them, I still get Kikongo speakers on my staff. Characters that didn't speak it before including my favorite soldiers magically learned the fucking thing. I will lose my best guys because of this dumb shit? I'm literally thinking of quitting playing. This is goddamn awful.
I see where you're coming from. I do sort of wish TPP took a more GZ approach with big open bases to infiltrate that are sort of their own map, rather than the open world. I don't mind the open world, but I don't think it's a strength either. And its unfortunate that there's seemingly nothing as big as the GZ level in TPP. That's not to say the level design in TPP is bad - the individual outposts are all fantastically designed. I prefer TPP overall but I do see where you're coming from.Why is it so hard to believe that some people have a different taste that yours?
I really think you guys are among the users who are dragging NeoGaf down as a great place to discuss games with your posts that have no arguments at all and contribute with nothing more than undermine others opinion.
Now, Im among the people who liked MGS: GZ more than MGS: TPP. Does that make TPP to a bad game? No! But I most say, that Ive been disappointed throughout my (until now) 50 hours with TPP.
If you make a total of hours where Ive had fun, then yes, TPP has given me more fun-hours than GZ and yes, the weapons and the buddies delivers and the gameplay is some of the most amazing gameplay I have seen in what is not a platform game.
But! I just think the overall experience was much better in GZ than in TPP. I think the pacing was better, the cutscenes were better, the main mission was better structured than most of the missions in TPP (yes, the honey bee was also really great!), how the cassettes matter in terms of mission structure was better, the base with its geometry, cameras and complexity was better than any of the bases Ive visited in TPP.
When Im disappointed with TPP and overall had a greater experience with GZ (though, a lot shorter), its because I though that the things I really liked about GZ would also be present in TPP. But I just find the mission structure worse, most of the cutscenes worse, the pacing worse and so on. Thats why Ill rang my experience with GZ higher than TPP.
I give you my opinion- I dont understand why that is hyperbole.
I'm pretty sure guards are more spread out during the day. Can make some missions/bases an absolute cakewalk.
At night they see far worse but are more clustered together.
I don't want to go to the spoiler thread but I need an answer asap. I've been spoiled on something, and it's starting to bother me a lot. Literal fun crushing stuff.
I've been spoiled that the Kikongo speakers will all die. But even though I fired all of them, I still get Kikongo speakers on my staff. Characters that didn't speak it before including my favorite soldiers magically learned the fucking thing. I will lose my best guys because of this dumb shit? I'm literally thinking of quitting playing. This is goddamn awful.
How do I take out full body armor guys? Can't see any weakness
Yes. easier recon for you, especially since level 1 NVG is shit. Not to mention several guard just begin their shift if you did it around 6:00 am, which mean they're not on their designated post yet
What? They're talking about Ground Zeroes, not Phantom Pain.
Yeah, no shit, you're ruining the game for yourself because of nothing.I don't want to go to the spoiler thread but I need an answer asap. I've been spoiled on something, and it's starting to bother me a lot. Literal fun crushing stuff.
He asked if there were any big bases in TPP like the big central one in Ground Zeroes where you find Paz.I'm confused now too ha.
I swear the game is completely wrong about security being more lax at night. Seems to be the opposite for me.
I'm just giving you shit bruhI would really like some of that good taste. Can you define "good taste" and "bad taste" for me, so it will be easier for me to find it?
Whoever designed/architected mother base needs to be fired. Shit is a maze
Yes, they will be saved as being achieved.anyone know if you can just abort a mission after completing some tasks and it will save them?
anyone know if you can just abort a mission after completing some tasks and it will save them?
How do I take out full body armor guys? Can't see any weakness
He's right though. There's nothing in TPP quite like Camp Omega. Story felt better integrated. Pacing was perfect.I'm just giving you shit bruh
Command > Development > Fighter > Support > Intel > Health
Thanks guys.Base Development is the best as it gives you faster resource processing. Then R&D. Intel last if you use D-Dog, because they just wind up doing what he does in the field.
Honestly just build any that don't require Fuel, because you get way more Common Metal, Minor Metal and Bio Material than you do Fuel.
He asked if there were any big bases in TPP like the big central one in Ground Zeroes where you find Paz.