I'm just giving you shit bruh
Okay You never know on NeoGaf.
I'm just giving you shit bruh
D Walker's minigun chews through them like they aren't even there.
Anyone knows where I can find buddy:?quiet
The guards told between themthere has been sigtings of af "naked woman" in the power plant, so I supposed it was quiet, but I arrrive to the power plant and don't know what else to do
It blows my mind ho LONG this game is...Im around episode 20 and I think Ive played something like 30 hrs
It blows my mind ho LONG this game is...Im around episode 20 and I think Ive played something like 30 hrs
I am worse 35 hours and only 13% complete on Episode 10, lol.I'm closing in in 40 hours and only through episode 15
Pretty sure the story won't progress if you don't do it.How soon should I do Side Op?82 (Making Contact w/ Emmerich
Mission 11 and I have played for 25 hours.
How do you find the official time played?
Pause menu > Records
Whoever designed/architected mother base needs to be fired. Shit is a maze
I metin thequiet. It was an actual mission that I stumbled upon when going to a side op.ruins
I have never hated a video game level more than I do Mission 45. It's cheap, it's not fun, no intesnity to it, just monotony at it's very worst. Almost undoes all the good will I've had with this game.
Even with the chicken hat and even with airstrikes, it's all just one tank and it's all over.
Fuck that cheap shit.
Whoever designed Mission 45 needs to be sent on janitorial services .
I have never hated a video game level more than I do Mission 45. It's cheap, it's not fun, no intesnity to it, just monotony at it's very worst. Almost undoes all the good will I've had with this game.
Even with the chicken hat and even with airstrikes, it's all just one tank and it's all over.
Fuck that cheap shit.
I'm finding this game rather daunting compared to my expectations. Came in rather blind after playing and loving previous MGS' and didn't anticipate such a different gameplay model.
I dig base building and all. The mission structure is a bit of a turn off. Is there any way to know which ones I can stick to for the main story? I really don't have the time and fortitude to do everything right now but I do want to experience the main story sooner rather than later.
The menus are so poorly laid out and hard to read. Some friends and I are just finding mother base management a real chore.
I'm finding that I generally suck at the game too but that's my own problem. I've done up to and including mission 6 and typically get spotted several times per mission, lol.
Can anyone offer advice on a good way to develop mother base in the early game? I'm not motivated at all to do the research right now on which things to build and do and just want to play the main game without screwing myself over too much with MB.
Whoever designed/architected mother base needs to be fired. Shit is a maze
It blows my mind ho LONG this game is...Im around episode 20 and I think Ive played something like 30 hrs
I have never hated a video game level more than I do Mission 45. It's cheap, it's not fun, no intesnity to it, just monotony at it's very worst. Almost undoes all the good will I've had with this game.
Even with the chicken hat and even with airstrikes, it's all just one tank and it's all over.
Fuck that cheap shit.
So I just finished missionthe46. Does anyone know if there's"true" ending. Alsomore post game content, like in PW if you s-rank all missionsapparently everyone else unlocked 46 by finishing side-op 150. I however haven't unlocked 150. I was doing some extract the material containers mission and it suddenly unlocked for me. Is side-op 150 a story mission?
So I just finished missionthe46. Does anyone know if there's"true" ending. Alsomore post game content, like in PW if you s-rank all missionsapparently everyone else unlocked 46 by finishing side-op 150. I however haven't unlocked 150. I was doing some extract the material containers mission and it suddenly unlocked for me. Is side-op 150 a story mission?
Stop trying to fire at the tanks from the same place.
Keep moving around throughout the different windows.
two questions:
1) to get the true ending is the following guide true:
http://www.gamerevolution.com/faq/ps4/metal-gear-solid-v-the-phantom-pain/unlocking-the-true-ending-secret-mission-46-117519
2) what's the quickest way to get fuel?
In a short burst? It completely is.
It's pacing is perfect, it's focus is laser guided in stealth (or straight up blowing through everybody to rescue the two people), it's side "ops"/demo-to-show-the-engine-off-in-various-daytimes isn't anything special, sure. But in terms of that opening and closing and the gameplay in the main mission? It's farrrr better paced than Phantom Pain proper.
Phantom Pain has more to do, but there's too much "filler" and putting things in cassettes than properly paced/even-paced cutscenes. You should be able to do to at least 5 main missions before the story further expositions but it doesn't. Until like the back-half where they throw everything at you in cassettes.
It's better in terms of "just give me gameplay, stupid" people. But in terms of those that want the story in addition to gameplay? No, Phantom Pain fails there.
two questions:
1) to get the true ending is the following guide true:
http://www.gamerevolution.com/faq/ps4/metal-gear-solid-v-the-phantom-pain/unlocking-the-true-ending-secret-mission-46-117519
2) what's the quickest way to get fuel?
Fulton a fuel container (those big ones which require Fulton Update 2) for 7,5k fuel. There's also often external missions which give you 5k fuel.
In a short burst? It completely is.
It's pacing is perfect, it's focus is laser guided in stealth (or straight up blowing through everybody to rescue the two people), it's side "ops"/demo-to-show-the-engine-off-in-various-daytimes isn't anything special, sure. But in terms of that opening and closing and the gameplay in the main mission? It's farrrr better paced than Phantom Pain proper.
Phantom Pain has more to do, but there's too much "filler" and putting things in cassettes than properly paced/even-paced cutscenes. You should be able to do to at least 5 main missions before the story further expositions but it doesn't. Until like the back-half where they throw everything at you in cassettes.
It's better in terms of "just give me gameplay, stupid" people. But in terms of those that want the story in addition to gameplay? No, Phantom Pain fails there.
It blows my mind ho LONG this game is...Im around episode 20 and I think Ive played something like 30 hrs
That article is wrong. I didn't have my base completely upgraded or do side op 150. I also did not do 45.
All I did was the yellow side op missions and the new main missions when they popped. If I didn't have any yellow side missions, I did regular ones until a new main mission popped up. I also went back to base a couple times and the story advanced.
Alright, thanks.
It's very odd how after starting chapter 2 you get all kinds of cutscenes whenever you go back to MB.
Also that rain scene. Haha.
Rob some fools.2) what's the quickest way to get fuel?
MissionQuiet help40
There's a task for neutralizing Quiet with non firearm attacks. You can't drop supplies on her on this mission. Does anyone know any other way to do this task?
2) what's the quickest way to get fuel?