I am obsessed with just moving base to base and clearing them out of people/resources. It is so bad I am not even doing missions because of it.
Yea, this game is my Zen. Quiet kinda fucks with it, but running from base to base with DD smiling up at you is pure fun. I'm about 40 hours in, and I'm only on mission 17 with 23% overall.
Saw talk about GZ being better and I can't agree with that. I've owned multiple copies of every game in the series, but mgs4 was just unfun for me. The corridors were too narrow and the boss fights were terrible. The ride with Eva being a special highlight of how bad it was.
I love the series for its story, but it was time Kojima got an editor. I love the new direction he went in TPP, the camera moves and bite sized cutscenes really help move it along. At first I hated the intro, I can't stand cinematic corridors, but then it started opening up, and by the end your kinda doing a decent movement tutorial.
But what I really love is how open the world is. I understand lovers of the sailing in wind waker now, kind of. Nothing like setting my marker, and sprinting across the field, with different tactics rolling in my head. GZ is a walled playground that makes you feel like you're trapped. TPP, I lose line of sight and I can run to the other side and try again, or leave and go to the base that's my actual target.
I will agree this is nothing like any other MGS; this is the only one where I actively put off boss missions as long as possible. Also, first time I'd rather play than listen to the codes, which I even sat through for MGR, which was the best Metal Gear game since 3. Tapes are a godsend in that regard.
Most of all, I feel this is Kojima's Hobbit, where he's just shoving anything and everything fans could want, especially the inventory of weapons and tools that will keep me coming back to this game.