Stick to the left side once you get to the fortress. You can actually relatively easily get the no traces left behind achievement on this mission. There are some cracks in the wall you can climb up and skip a lot of the guards in the center of the fortress. The hardest part is sneaking past the second set of gates, but just go prone and be patient and you should be good!
I had to turn the damn game off after the horse jumped and killed me, making me restart the mission. TWICE! I hate this open world game to be honest. >:-(
For the love of baby jesus, where are the five snipers in mission 18? I'm two hours in, extracted everyone from the two villages and four outposts. Found the three tanks and extracted those. Ran around two circles around the mines and found three snipers in the NE, but can't find the other two. I guess they're in the SW, but I've ran all around with D-Dawg and they're no where to be found.
nm, found a guide that pointed out their general location. Those snipers are NOT in the SW, they're in the SE.
Can someone explain something to me about the main missions towards the end
is Mission 46 the actual ending? Truth: Man Who Sold the World? As in there are no new story related missions after that, only Extreme/Total Stealth versions of old missions?
Can someone explain something to me about the main missions towards the end
is Mission 46 the actual ending? Truth: Man Who Sold the World? As in there are no new story related missions after that, only Extreme/Total Stealth versions of old missions?
The further I get into this the more I'm inclined to turn on it. Just finished Mission 43. Amazing gameplay, abysmal narrative. I hate Keifer Snake, it's turned him into a mute. The tapes weren't that packed with Snake either. Definitely a weird decision there. I think the rest of the narrative falling apart has got to related to the Konami fallout. It feels like what was here, isn't done at all, it barely gets started. I know I've only got a handful of missions left and there is no way they're going to salvage this. I don't really care about anything that's going on.
This is so strange, I love the gameplay but I'm trudging through it because the story is just not engaging.
Stick to the left side once you get to the fortress. You can actually relatively easily get the no traces left behind achievement on this mission. There are some cracks in the wall you can climb up and skip a lot of the guards in the center of the fortress. The hardest part is sneaking past the second set of gates, but just go prone and be patient and you should be good!
Just did Mission 28. Holy fuck, how can anybody say that is is not an MGS game when you do this kind of mission.
(spoilers for it, of course)
That fight with the skulls! I went with Quiet, but they kicked her ass quickly. So the best damn buddy in the world came in: D-Dog. Marking them, and using the tranq rifle, and there they go, it wasn't either that hard or too easy. Perfect.
Then, the Villa, awesome infiltration on a building. Then, oh hey! its a perfect lenght cutscene. It didn't have more than it needed like in most MGS4 cutscenes, and it even gave you a little control in a moment where the other games wouldn't. THAT is what makes this game a better game overall.
But I guess it lacked using a lab coat for a silly infiltration /s
By the way, I found a pretty great song inside of it. But I couldn't grab it, it never gave me the option. I even push the radio and it made the sound of an item drop, but I couldn't find the tape. Shame.
31 seems to be a new mission but 32 and 33 are just older missions with higher difficulty. Can I skip them and just do side ops or do I have to complete those again?
31 seems to be a new mission but 32 and 33 are just older missions with higher difficulty. Can I skip them and just do side ops or do I have to complete those again?
31 seems to be a new mission but 32 and 33 are just older missions with higher difficulty. Can I skip them and just do side ops or do I have to complete those again?
Any mission labeled as Extreme, Subsistence, etc, is fully optional. You can complete side ops until the next story mission procs. Sometimes it takes 2-5 side ops before it will trigger the next "event" that adds more story missions to your iDroid.
31 seems to be a new mission but 32 and 33 are just older missions with higher difficulty. Can I skip them and just do side ops or do I have to complete those again?
What I've been doing (I'm not further ahead of you, but just a bit) is
do the new new mission and then whatever yellow side ops that pop up until a new yellow main mission is unlocked. Don't know if doing the extreme missions are needed for anything though.
What I've been doing (I'm not further ahead of you, but just a bit) is
do the new new mission and then whatever yellow side ops that pop up until a new yellow main mission is unlocked. Don't know if doing the extreme missions are needed for anything though.
Any mission labeled as Extreme, Subsistence, etc, is fully optional. You can complete side ops until the next story mission procs. Sometimes it takes 2-5 side ops before it will trigger the next "event" that adds more story missions to your iDroid.
What I've been doing (I'm not further ahead of you, but just a bit) is
do the new new mission and then whatever yellow side ops that pop up until a new yellow main mission is unlocked. Don't know if doing the extreme missions are needed for anything though.
mission 13-15 (sorry forget which it was, 14 i think)
the tail the interpreter/evacuate the viscount.... wow did that take a long time. i'm not sure if there's a faster way to make the interpreter arrive at the viscount sooner, or if the viscount's location and the interpreter's arrival are random, but it must have taken 30 minutes before he arrived there. i mean, I did get pretty darn far away (other side of the camp) a few times but I never lost track of him, and i'm pretty positive he never visited the viscount until he did a complete lap of that bridged swamp area, returned to the main town center a second time, and then slowly went back to near the first prisoner location before finally going up to that house haha
it was kind of fun but I accidently alerted guards right as I was about to
fulton the viscount
, and there was no way I was risking the checkpoint system and having to
That feeling when you realize you've played almost 100 hours of a game, have 80% completion...and STILL haven't gotten to try the online nor get the FOB trophy...Really could use that FOB space...
mission 13-15 (sorry forget which it was, 14 i think)
the tail the interpreter/evacuate the viscount.... wow did that take a long time. i'm not sure if there's a faster way to make the interpreter arrive at the viscount sooner, or if the viscount's location and the interpreter's arrival are random, but it must have taken 30 minutes before he arrived there. i mean, I did get pretty darn far away (other side of the camp) a few times but I never lost track of him, and i'm pretty positive he never visited the viscount until he did a complete lap of that bridged swamp area, returned to the main town center a second time, and then slowly went back to near the first prisoner location before finally going up to that house haha
it was kind of fun but I accidently alerted guards right as I was about to
fulton the viscount
, and there was no way I was risking the checkpoint system and having to
When the interrogator and interpreter stopped in a house and didn't move for 10 minutes of me waiting, I thought the mission's scripting broke some where. I had rescued the first two prisoners but the third was executed, at this point. I had no ID on the Viscount either. Since I figured I had triggered a walkthrough break somewhere, I restarted the mission.
On my retry, I made sure to
rescue the third prisoner before she could be executed. This revealed the location of the Viscount on the map. He was off in a field by a shack with one guard. I made off with him easily. Meanwhile, the interpretor and interrogator were stopped at the same house, doing nothing. It was nighttime too, when the interrogation of the Viscount was supposed to take place, apparently.
Weird scripting issues with that mission.
I ended up fultoning the 3 prisoners, the Viscount, and the interrogator + interpretor duo. Meh.
Just finished mission 43, got a few cutscene questions
Is that scene that's been in a few trailers showing the mother base soldiers fighting (one pulls out a knife and later Snake makes the soldier stab him with it) in the game? I was wondering if maybe that was a random MB cutscene that I've missed somehow.
Also I've done all ten wandering mother base soldier side ops but I'm still missing one memento photo for Paz. Is that something that comes later too?
Just finished mission 43, got a few cutscene questions
Is that scene that's been in a few trailers showing the mother base soldiers fighting (one pulls out a knife and later Snake makes the soldier stab him with it) in the game? I was wondering if maybe that was a random MB cutscene that I've missed somehow.
Also I've done all ten wandering mother base soldier side ops but I'm still missing one memento photo for Paz. Is that something that comes later too?
Okay, my addiction to Mother Base troop gathering and expansion needs to stop. Have all second platforms built, except for Base Development is on it's third. I have 172 people in the waiting room, but they are about to be dismissed.
Ok so who was the doofus who programmed the rocket arm's controls?
For a game with so much attention to detail why in the name of fuck am I having to control this thing in flight where up means up and down's down? Down should make it fly UP and vice versa! I flipped my Y axis in the game the second I got to the title screen and you're telling me I can't control the rocket arm the same way as I'm already aiming in this game?
Is there any way to flip this backwards-bit of programming? This is a deal breaker for me and my new rocket arm I spent so much GMP on. Seriously planning to never use is if I can't modify this