Thanks, I guess.
That frustratingly slow climb at the beginning lol...
Why do some Side Ops I've completed still show up as "new"? I've beaten some of them twice now and they still are marked as active. It's pretty irritating.
I don't want any confusion, the update on PS4 I got today fixes the Quiet save corruption bug, right?
Remember the helicopter mission from GZ? This game desperately needed some unique stuff like that to break things up. A couple vehicle missions, a sniping mission as Quiet, a mission where you play as Ocelot and have to use a revolver etc. A mission where you start from a HALO jump would have been cool in an open world. There's a lot they could have done.
What we got ended up being very 'samey', and even the so-called 'bosses' didn't break out of that, save forSahelanthropus.
The R&D seems to be the hardest. It has you going all over since they spread out. The others are pretty straight foward and closer to you. They were easier.I have yet to complete any of the Target Practice Side Ops. it's annoying having to run around looking for the targets. did you guys use a guide for it?
yes
I have yet to complete any of the Target Practice Side Ops. it's annoying having to run around looking for the targets. did you guys use a guide for it?
yes
Jesus Christ fuck that target practice on the R&D platform...
I don't get this quarantine shit.
Do I just sent anyone from the sickbay to quarantine? How else do I know if they might be infected?
There wouldn't be many missions left. I'm about to start 18 tonight and I think there have been two or three significant feeling missions:the one where you empty the water in that oil refinery and all the bodies are lying in the lake, getting Quiet, and the side op where you rescue Emmerich.
Quiet and DDog are absolutely useless in fights against Skulls.
At least with D-horse u can run away, and D-Walker can crusg them.
I'm at around the same part as you, but there was also the.first one when you meet Skullface after you go into the caves and have to use the Honeybee on the Skulls
Quiet is mildly overpowered to outright overpowered depending on her loadout.
So helicopters are useless upgraded in this game?
So helicopters are useless upgraded in this game?
I took out some tanks with one. Make sure you use customise menu, just buying the upgrades does nothing, which I didn't realise at first.
Not if you're planning on landing in a hotzone.
I still haven't gotten any upgrades for it yet but that's good to know.I took out some tanks with one. Make sure you use customise menu, just buying the upgrades does nothing, which I didn't realise at first.
Wait, there's no Sasaki here ?
Mission 16: restarted about 7 times, died 3 times, alerted everyone, ended up finishing it using a grenade launcher, C4 and a rocket launcher.
...S Rank.
Game, you so funny sometimes.
Remember the helicopter mission from GZ? This game desperately needed some unique stuff like that to break things up. A couple vehicle missions, a sniping mission as Quiet, a mission where you play as Ocelot and have to use a revolver etc. A mission where you start from a HALO jump would have been cool in an open world. There's a lot they could have done.
What we got ended up being very 'samey', and even the so-called 'bosses' didn't break out of that, save forSahelanthropus.
Mission 16: restarted about 7 times, died 3 times, alerted everyone, ended up finishing it using a grenade launcher, C4 and a rocket launcher.
...S Rank.
Game, you so funny sometimes.
ROFL, happened to me last night. I was spotted once and thought it was over but I got S rank anyway. I also used a RL to win. Really not sure how it grades people in missions.
Nah, you can get the mission with it equipped. I have all missions except 45.Spoilers about "true ending" ahead.
I read in one of the articles that if you equip butterfly emblem even once, it will stop you from being able to unlock mission 46. I have read some comments on forums that suggests otherwise.
Can I not get the Mission # 46 even if i get rid of the emblem now?
No Sasaki, BUT HE LIVES ON THROUGH D-HORSE!
most important factor for S rank is time.
you need 130.000 points for S rank.
playing under 10 minutes gives you 120.000 already.
finishing the mission with some side ops will almost always grand you a s rank.
even if you use reflex or kill everyone.
Wtf is with sideops disappearing? I swear there was a side op to extract aor w/e they are called but it's gone.wandering skull subject
Is it something to do with more than one sideop being available in the same location? So the newest one overwrites the older sideop until completed?
Beating up staff hurts their morale!? Why isn't there any text telling me this after I slam their heads into the ground? I've beat the shit out of every MB soldier I've seen during my 40 hours of playtime.
Oh, pardon me. I misrembered. I took a peak into the guide again and it states only negative GMP balance as negative factor. So, keep beating them up, it doesn't strenghen moral, but it doesn't hurt either.I thought they liked it!!! They always thank me afterwards ;~;
Ivemadeahugemistake.gif
Wtf is with sideops disappearing? I swear there was a side op to extract aor w/e they are called but it's gone.wandering skull subject
Is it something to do with more than one sideop being available in the same location? So the newest one overwrites the older sideop until completed?
Nah, you can get the mission with it equipped. I have all missions except 45.
I have it, it's pretty incredible.
Quality is top notch, it has a very nice Shinkawa litho [have it hanging on my wall] and a HUUUGE map. It explains every mission and side op, all mechanics, and has extensive biographies of all characters. Also a lot of background information and several timelines of the entire series.
Also a lot of really cool artwork in the last chapter.
Needless to say it also spoils the story and plot twists, but it has a pretty clever system that not only warns you but also places particular spoilers on special pages so you won't get spoiled accidentally.
Very happy they fixed Quiet mission bugs quickly. Don't have to worry when I get there.
Man, I can't agree with that at all. No vehicle mission in a prior MGS has every been as exhilarating to me as Mission 9 spoiler. Up through Mission 30 I've had a bunch of other missions with similar, epic moments that matched any of the pre-planned setpieces of prior MGS games. But this time it was pretty much all emergent and didn't have to play out that way had I gone about it differently.galloping across the desert chasing tanks, firing RPGs down on them from atop a ridge.
Hell, all of Mission 28 was pretty much straight up classic MGS for me:Sniping battle with the skulls in the mist, silently infiltrating a secluded mansion, and then scrambling to escape with Code Walker on my back, firing missiles at a circling gunship in the dead of night from the side of a water fall while an army of enemy soldiers are combing the forest looking for me. Only to finally make a mad dash to the helicopter while the heli fires volleys of rockets to give me cover fire.
or something like granin gorki or grosni grad in mgs 3.
huge bases/buildings, where you have to get in, sneak around, disguise yourself as someone else etc.
or something like granin gorki or grosni grad in mgs 3.
huge bases/buildings, where you have to get in, sneak around, disguise yourself as someone else etc.
Eh, I see what you're saying but the problem with this comment is that you've picked the TWO times I would say the game really felt diverse, and the two high points of the entire game for me. They're great examples of the game being great, but they were two missions in a game of 200 missions / side ops that ended up taking me like 80 hours. The vast majority of that time was spent infiltrating and fultoning someone.