bobs...onGaf
Member
I feel like that's more a numbers game though? Like having 30 e rank guys is just as formidable as 30 S rank guys as odds are your going to trigger an alarm against that many guards and have to take them down.
You see the rating of the guards and what and how many security devices were placed. Also how much shit is directly stored on the platforms and can be stolen.
I now understand the grief over mission 16
My two tries last night failed miserably, going in D-Horse I think for the third attempt. Died the first time for stupid reasons, couldn't catch up to the convoy in time the second time with a jeep.
I now understand the grief over mission 16
My two tries last night failed miserably, going in D-Horse I think for the third attempt. Died the first time for stupid reasons, couldn't catch up to the convoy in time the second time with a jeep.
I now understand the grief over mission 16
My two tries last night failed miserably, going in D-Horse I think for the third attempt. Died the first time for stupid reasons, couldn't catch up to the convoy in time the second time with a jeep.
I have kinda been avoiding this thread for fear of casual spoilers and have some very basic/stupid questions if someone wouldn't mind?
Is there a reason why some side-ops are repeatable? There are some extract the skilled soldier missions don't disappear. Also if I repeat these at a higher level will I get a better grade soldier?
Roughly how many main missions are there? I'm over 20 hours in and have only done 15 as I have been doing every side-op that was available. I'm wondering if I should focus on the main missions for a bit, just incase I get burned out.
Should I develop theas a buddy? It looks expensive and loud, but I'm sure it will make missions easier later on if I put the resources into it. I have a maxed out quiet, and I usually bring her.walker gear
I have heard some stuff about secret endings, is that something I need to be aware of now or can I worry about that later?
Thanks.
I ranked it with S and did in 3 minutes. If you wanna know how, PM me.
Honestly one of the easiest missions so far as long as you canFulton the truck.
Just.approach the airport from behind and hop over the fence right next to the truck. The Skulls will appear but just run up and fulton the truck then sprint right while whistling for d-horse. Jump on while running and gallop to safety
Total time around 4 minutes, S rank and not a shot fired.
I just made sure I was on time to catchin thethe convoy, used Quiet to tranq/kill everyone with the "Cover Me" command and managed to fulton everything, includingairport..the tanks
the most difficult part was to slip through, it was sure death when they saw me, in the end I managed to distract them and fultonedthe skullswithout alerting them.. is was quite difficultthe convoy
Thanks. I think I'll give it a couple more tries and will see how things pan out naturally but if things get frustrating I'll resort to fulton abuse. That was sort of my plan anyway if I could ever catch up to the thing.
So any idea where i can fulton tanks and other vehicles?
they are there just as another mean to get more GMP and sometimes to get high skilled soldiers/prisoners
I think people saidmain missions, but the main story finishes on50with the ending of chapter 1, with more complementary additions on the later mission which are chapter 230
if you use her with the tranq gun and like stealthy missions, then no, walker gear is more towards pure brute force
right now, as I heard, no, you need to worry until you finish everything in the main missions, later you can worry about that
Yeah i got that upgrade, i mean where i can find tanks and stuff in the map to steal.not about where, but about when...
you can do it when you make the upgrade to the fulton device, then you can fulton all tanks/other vehicles you see
Thanks. I think I'll give it a couple more tries and will see how things pan out naturally but if things get frustrating I'll resort to fulton abuse. That was sort of my plan anyway if I could ever catch up to the thing.
Yeah i got that upgrade, i mean where i can find tanks and stuff in the map to steal.
One of the Forward Operating missions requires a tank to be completed and i dont have any.
Yeah i got that upgrade, i mean where i can find tanks and stuff in the map to steal.
One of the Forward Operating missions requires a tank to be completed and i dont have any.
I do prefer the 80s action movie "hostage situation" (Die Hard, Under Siege, Sudden Death etc) of MGS 1 over this open world/base management approach.
The 10 side missions in the game being repeated like 15 times each is just fucking padding.
edit: ^^ Yes, the core Gameplay is very strong. I think it's the best Metal Gear game in the last ~20 years and much better than I thought it would be (based on the last couple games), but I can't imagine putting it in goty contention, which is almost always decided by critical thinking and analysis for me. Story, writing, pacing, structure... nothing really holds up under scrutiny.
Should I be selling guns I've fultoned? I know some appear on MB and I think they end up on your FOB too but how do I know which are being used and which are extra? Is there a magic number you should refrain from selling?
is there a way to sell them? I just saw them around MB (haven't seen anything FOB related, yet)
Yes. Its a tab in the area where you can view your raw/processed resources.is there a way to sell them? I just saw them around MB (haven't seen anything FOB related, yet)
iDroid -> Motherbase -> Resources. It will list all the materials you own, both processed and unprocessed, vehicles (including Walker Gears), weapons installations, plants, etc. You can sell any of that for GMP.
Yes. Its a tab in the area where you can view your raw/processed resources.
Just don't want to sell them if I can use them. It was also my understanding that only your FOB can be attacked, not MB, so guns on MB seems pointless?
Without even bringing up past MGS games, I have to agree with your last paragraph.
They took a core nugget of incredible gameplay and stretched it over a game that's too long for it's own good and wrapped it in some really questionable design choices. It's a game that wastes a lot of time. I'd even argue that some of the story beats in Chapter 2 should have happened in Chapter 1 and they should have eliminated about half of the missions in chapter 1. They were pointless filler in a game that already has built in padding with Side Ops.
I'm seriously fed up with people going on about the story. Some of the Steam reviews are embarrassing to say the least. The story doesn't matter.
I'm 60 hours in and still don't give two shits about the story, I'm making my own ones up every time I go out to do something. There's tension, hilarity and straight up action hero coolness almost every time. It's more about the sheer joy of playing this game, that's what makes it so good. Just forget the story guys.
What's the quickest/best way to finish mission 18 then? Getting pissed off with the escort part, always get seen. I'm using Quiet to scout ahead and a launcher to take down the helicopter but it keeps going to shit with one of thedying.kids
Passed Mission 26 spoilers: Is there a way to seewho is infected while searching through the Mother Base staff? Everyone appears to be healthy due the icon below but I'm a little paranoid. I'm just looking through everyone's picture to see if there is anything unusual about their mouths. I just noticed that no one is smiling...
Edit: Alright pls help,just lost 4 people, what the fuck. Someone else became symptomatic.
I'm seriously fed up with people going on about the story. Some of the Steam reviews are embarrassing to say the least. The story doesn't matter.
I'm 60 hours in and still don't give two shits about the story, I'm making my own ones up every time I go out to do something. There's tension, hilarity and straight up action hero coolness almost every time. It's more about the sheer joy of playing this game, that's what makes it so good. Just forget the story guys.
What's the quickest/best way to finish mission 18 then? Getting pissed off with the escort part, always get seen. I'm using Quiet to scout ahead and a launcher to take down the helicopter but it keeps going to shit with one of thedying.kids
. Rest was easyi stealthier passed the first group of soldiers, then doubled back and killed them all. Then I shot down the chopper with a missile launcher before heading to the next group. Once I got to the next group, I knew from previous attempts that it would be scripted that the guards would detect the kids missing and instant spawn guys in back of me, so I stayed back picking off soldiers until that happened, then turned around and murdered everyone
This was after dying 50 times. I still don't know what the better way to do it is
i took out the group of soliders who are stationed there, sprinted ahead to trigger the soliders in the back spawning, and killed them while looking for the chopper to shoot down.
had to call in a supply drop for a rocket first.
Vague tip:Straight what is the reason tip:Check what everyone who is infected has in common.Kikongo language.
Thanks bud will give it a try, the scripted instant spawn is ruining it everytime at the moment. Maybe staying back will work for me too.
It prevents the final story-oriented Side-OpsI still have theequipped on my emblem. I know that keepsbutterflyfrom triggering, but does it halt anything else?Quiet's ending
What's the quickest/best way to finish mission 18 then? Getting pissed off with the escort part, always get seen. I'm using Quiet to scout ahead and a launcher to take down the helicopter but it keeps going to shit with one of thedying.kids
I'm seriously fed up with people going on about the story. Some of the Steam reviews are embarrassing to say the least. The story doesn't matter.
I'm 60 hours in and still don't give two shits about the story, I'm making my own ones up every time I go out to do something. There's tension, hilarity and straight up action hero coolness almost every time. It's more about the sheer joy of playing this game, that's what makes it so good. Just forget the story guys.
I'm seriously fed up with people going on about the story. Some of the Steam reviews are embarrassing to say the least. The story doesn't matter.
I'm 60 hours in and still don't give two shits about the story, I'm making my own ones up every time I go out to do something. There's tension, hilarity and straight up action hero coolness almost every time. It's more about the sheer joy of playing this game, that's what makes it so good. Just forget the story guys.
You may be fed up with it, but for a series that has historically been so story heavy it could sink a cruise ship from the weight of printed manuscripts of the dialog, MGSV's lack of focus on the story is a massive departure. There's lots of missing links (heh), opportunities to cover characters and events that should be happening around this time completely squandered, and so on.
There is story there, but it's not nearly as detailed as people were led to believe it would be, understandably upset at the results. Polished gameplay is only one piece of the Metal Gear puzzle, the rest happened to be left on the cutting room floor this time. Especially coming from MGS4, which was both a fan's worst nightmare and wet dream for all of the plot elements it tried to tie together.
It would've been nice if they actually tried to incorporate those tracks into the actual narrative. I was deeply disappointed that "A Phantom Pain" never played once outside of being cycled in Quiet's cell playlist. Not even as an ending credit theme!By the way, how amazing is the Original Score for this game?
Casette 1 has a bunch of custom-made eighties tracks. "Behind the Drapery" is incredible, haha. Can't stop listening to it, and it blows my mind that those tracks weren't released on the soundtrack.
iDroid -> Motherbase -> Resources. It will list all the materials you own, both processed and unprocessed, vehicles (including Walker Gears), weapons installations, plants, etc. You can sell any of that for GMP.
I should sell those useless trucks I Fultoned.
I'd be pleased if it weren't for that annoying blueprint glitch locking me out of the platinum.
Do they really not serve any purpose? I fultoned every single truck I saw.
Unrelated to that, is my mother base supposed to feel so empty? The thing is getting gigantic but it feels like there's about 5 people on the entire thing.