SolidSnakeUS
Member
Is it possible to release shitty staff members?
Is it possible to release shitty staff members?
I was expecting that answer, I have yet to use a single grenade so I had no idea how effective they were, will start now. Thanks.
I forget normal lethal grenades but assuming you're looking for non-lethal means.Regular grenades have an amazing blast radius in this game. I usually pop one out between AR bursts in lethal firefights. Assault Rifles sometimes are best used to stall someone for a tackle, if you want to use them non-lethaly. (Shoot someone in the arm once in reflex mode, or in the leg, and that should stall them long enough to tackle them if you're too far away, before they can get an alarm off.)
select and then dismiss them.
Not sure what happened but it was really easy for me, I never gave the kids a single instruction, I just went down that river and took out the groups of 2 or 3 guys as I came across them. The kids just naturally followed, I also had the helo scouting as I didn't bring a gun to take it down, plus I tend not to kill anyone, its bed time for all enemies. Never got spotted, I think once I hid in a building when the helo put its spotlight near me and just went straight down the stream to the pickup. Only had to load the kids into the helo at the end but they were all there so it was easy.THIS... and besides that, it was weird for me, because I captured the whole outpost, called in the chopper and left thewounded kid in the chopper, but the other kids where headed downstream the river!!! the chopper was there!!!
I think this is part of the problems the team faced with the open world design, it can hurt sometimes
I do find it's easier to just keep them and let Miller dismiss them once motherbase is overflowing. That way you don't need to micro-manage people (there isn't really any advantage to doing so in this game anyway), and if some people on your teams die you always have a large number of back-up guys to replace them.
Escort mission.And Quiet is nowhere to be fucking found.Children, 5 of them. And they don't fucking listen.
Repetition is up to you.
People don't call a Racing game repetitive even if you have to play the same track over and over. Or a shooter even if you only play one level.
The repetition is because you approach the situation the same way. Try setting some limits for yourself, or challenging yourself. They give you so many tools, but they don't force you to experiment.
Yes, I think you are.
Every mission unlocks gradually depending on how many Side Ops you've done - it's that simple. There is no bizarre "roll 25 times over the helipad on the third R&D platform when the clock strikes noon" requirements to unlock missions.
he will only dismiss the bad ones?I do find it's easier to just keep them and let Miller dismiss them once motherbase is overflowing. That way you don't need to micro-manage people (there isn't really any advantage to doing so in this game anyway), and if some people on your teams die you always have a large number of back-up guys to replace them.
Micromanaging early game is important to get to a level for R&D though sometimes.
Call in a supply drop on her. Just make sure to go out of cover for a second when the supply drop is closer than 10 meters so she will be stuck on the reload animation when it drops (otherwise she will jump out of the way)Whats the best way with dealing with Quiet on Extreme?
It really is. I always go full stealth/non-lethal for my first playthrough, and I was planning to replay some missions Rambo stylethats........so, so, so, so, dumb.
Quick question on bond levels. Im about to max out ddog and was going to try quiet next to see if I like her. Thing is, I really really like using ddog but from what I gather you really need to bond with quiet at least halfway before shes semi useful. So heres my question. If I put ddog on the sidelines for a few main missions to bond woth quiet, will I lose bond level with ddog at all? Or any adverse effects?
Thanks!!
Happened to me too. I just left with the one kid. Game completely ignored that I left the others behind and gave me S-Rank.
Do I really have to do old missions to progress in the story?
does it depend on the total number of Side-Ops you've done or does it only matter that you've done the yellow colored ones?
Quick question on bond levels. Im about to max out ddog and was going to try quiet next to see if I like her. Thing is, I really really like using ddog but from what I gather you really need to bond with quiet at least halfway before shes semi useful. So heres my question. If I put ddog on the sidelines for a few main missions to bond woth quiet, will I lose bond level with ddog at all? Or any adverse effects?
Thanks!!
Regarding the kids:I just captured the whole outpost and then tranq'd all the kids to put them to sleep, dragged them up to the chopper's landing zone and kept putting them to sleep until the chopper arrived for me to then stick them inside it. Of course, the gunship showed up so I called my chopper away until it was gone again and then called it back to get the last kid in
Did not have to escort them at all.
To unlock mission 45 do you need?maximum bond with Quiet
The yellow-marked missions are essential story-related missions, so doing those is absolutely necessary.
Similarly, the yellow-marked cassette tapes have plot-related content.
Yes.
Just beat Chapter 1. I enjoyed it but that game has problems preventing it from being my GOTY. and it's specifically with the Enemy Ai. This was something I feared Ground Zero had and hoped to fix. Instead of the way it's done in the previous games, it's done backwards. It's baffling having a soldier who is across the mission area calling in without witnessing what happened after I taking an enemy down after reflex mode before he could do anything. Then you have sniping, Whenever I use one or have Quiet with a suppressor, Helicopters and mortar strikes will go after me even though I'm undetected. They shoot at me and follow me where I go while still undetected. How? It's not until I shoot without a suppressor is when the entire base goes into alert.
And finally the enemies' vision. They can't see shit whats in front of them. They point a flashlight at me from 5-10ft and they just walk off without raising suspicion that I'm there. Then there are times where they just see me through walls. It only happened to me like 4 times throughout the game but it infuriated me when it happened. I wasn't even running and standing up for that to happen.
I feel like the behavior on the enemy AI was the last thing on KojiPro's mind when making MGS5.
Don't use the Butterfly emblem.OK. Anything else I need to do for it to unlock?
Yes, in fact, that's what I did.Ugh my bond rating with Quiet is only 41. This is gonna be so fucking grindy.
Can I unlock 46 without doing 45? I just want to see the ending
I kept putting myself to sleep with the sleep grenades.
Same. Are sleep grenades a thing IRL? Might have to pick up a crate, they really work.I kept putting myself to sleep with the sleep grenades.
Ugh my bond rating with Quiet is only 41. This is gonna be so fucking grindy. Is there any way to increase bond other than doing missions?
Can I unlock 46 without doing 45? I just want to see the ending
No need to do 45. You can punt on it as long as you like.
Yeah but you actually pick the track before hand so you know exactly what you are doing. This game tells you that your side ops list has been updated with "NEW" missions that end up being the same shit you've done already. I mean they don't even mix up the soldier patrols or change the target NPC locations. Im sure it gets more interesting as you go since more options open to you, but Im still pretty early on, don't have that many gadgets/ weapons at my disposal. Im still enjoying the game but its just kind of a bummer to start a mission and realize that you've basically already done the same shit already 3-4 times before.
Yeah, doing a bunch of side-ops in a row in free-roam is one of the most enjoyable things to do in the game IMO. Great way to rise the bond level with your buddies too.The side ops are intended to be done in open world exploration too. Sometimes I'll drop myself into the open world, mark abunch of side ops on my map, and then drive around doing them all while blowing up outposts along the way. They're not missions, for the most part, and you don't even need to play most of them to progress the story.
Yep.Ah OK sweet. So I can do 46, then go back and do 45 later once it unlocks?
Ah OK sweet. So I can do 46, then go back and do 45 later once it unlocks?
Just beat Chapter 1. I enjoyed it but that game has problems preventing it from being my GOTY. and it's specifically with the Enemy Ai. This was something I feared Ground Zero had and hoped to fix. Instead of the way it's done in the previous games, it's done backwards. It's baffling having a soldier who is across the mission area calling in without witnessing what happened after I taking an enemy down after reflex mode before he could do anything. Then you have sniping, Whenever I use one or have Quiet with a suppressor, Helicopters and mortar strikes will go after me even though I'm undetected. They shoot at me and follow me where I go while still undetected. How? It's not until I shoot without a suppressor is when the entire base goes into alert.
And finally the enemies' vision. They can't see shit whats in front of them. They point a flashlight at me from 5-10ft and they just walk off without raising suspicion that I'm there. Then there are times where they just see me through walls. It only happened to me like 4 times throughout the game but it infuriated me when it happened. I wasn't even running and standing up for that to happen.
I feel like the behavior on the enemy AI was the last thing on KojiPro's mind when making MGS5.
Just beat Chapter 1. I enjoyed it but that game has problems preventing it from being my GOTY. and it's specifically with the Enemy Ai. This was something I feared Ground Zero had and hoped to fix. Instead of the way it's done in the previous games, it's done backwards. It's baffling having a soldier who is across the mission area calling in without witnessing what happened after I taking an enemy down after reflex mode before he could do anything. Then you have sniping, Whenever I use one or have Quiet with a suppressor, Helicopters and mortar strikes will go after me even though I'm undetected. They shoot at me and follow me where I go while still undetected. How? It's not until I shoot without a suppressor is when the entire base goes into alert.
And finally the enemies' vision. They can't see shit whats in front of them. They point a flashlight at me from 5-10ft and they just walk off without raising suspicion that I'm there. Then there are times where they just see me through walls. It only happened to me like 4 times throughout the game but it infuriated me when it happened. I wasn't even running and standing up for that to happen.
I feel like the behavior on the enemy AI was the last thing on KojiPro's mind when making MGS5.
Well you could, but not without consequence.
All these questions... It's hard to answer without spoiling anything. There are way too many people in this thread asking questions they really shouldn't want the answer to. Just play the game.
how the fuck am I suppossed to beat the guy at the end of misson?20
and is there any way, to chose which d walker version they will send you, when you call him mid mission?
Sorry for all the questions...really trying to finish the game today.
Are there any special requirements for 46? I've done all other important yellow side ops and missions and listened to every cassette, but I'm reading you may need MB upgraded to a certain level as well? Is that true?
That is not true.
Just do a few more Side Ops and it should trigger.
What was the last cutscene you saw?