Lost 30 minutes looking for.the body of Volgin
It turned out to be right in the middle of the outpost.
I did the same thing. Surely I ran past it dozens of times but I just couldn't see.
Lost 30 minutes looking for.the body of Volgin
It turned out to be right in the middle of the outpost.
I did the same damn thing. Lol
I've done a ton of side ops. I'm literally waiting on one yellow combat deployment mission that takes two hours to complete. I've already failed it twice, despite a 78 percent success rate. Do I literally have to just wait two hours for this to complete?
Are you telling me that Chapter2 only has 7 Unique Missions when Chapter 1 had 31? no wonder people feel the game is incomplete/rushed
Lost 30 minutes looking for.the body of Volgin
It turned out to be right in the middle of the outpost.
ON another not does anyone know what the respawn time for material containers is based off of?
He's a prisoner in a late mission titled "Extraordinary."
Lost 30 minutes looking for.the body of Volgin
It turned out to be right in the middle of the outpost.
I've done a ton of side ops. I'm literally waiting on one yellow combat deployment mission that takes two hours to complete. I've already failed it twice, despite a 78 percent success rate. Do I literally have to just wait two hours for this to complete?
Grinding to unlock these later missions is so silly.
Its just not necessary. Finishing any 3 side-ops for the first time will advance you to the next cs/unlock.
The "grinding" is a myth. Its simply not the case.
any chance of story-based DLC or even an expansion being released?
I alternated between DD and D-Horse in this mission, but went solo into the lab to rescue Huey. Could DD have helped in distracting the Sahelanthropous?
There shouldn't be anything like this full stop. And it is a grind when it takes so long to get to each bloody side op, normally they're on the other side of the map. The delivery system thing doesn't seem to want to work for me.
Its just not necessary. Finishing any 3 side-ops for the first time will advance you to the next cs/unlock.
The "grinding" is a myth. Its simply not the case.
There shouldn't be anything like this full stop. And it is a grind when it takes so long to get to each bloody side op, normally they're on the other side of the map. The delivery system thing doesn't seem to want to work for me.
PensOwl said:The general consensus seems pretty easy to sympathize with considering how uninspired side ops mission design is.
Its just not necessary. Finishing any 3 side-ops for the first time will advance you to the next cs/unlock.
The "grinding" is a myth. Its simply not the case.
I don't get people harshing on the side missions. They're like little opportunities to get creative and test the limits of the game mechanics.
I like the side ops, but having to do them to advance the main story is silly imo.
Does Mission 41I just did 38 but I'm afraid to stall my progress by doing 41.Trigger a lengthy base shutdown like mission 25 did, or is everything returned to normal at the conclusion of the mission?
Finish side-op (watch for save icon in corner). Go to pause menu and choose return to ACC. Re-deploy at new side-op location. Rinse/repeat x3.
Over and done in minutes.
Its as uninspiring as you make it. If you want to employ the same methods and tactics over and over, its on you. You can't say the game doesn't facilitate numerous strategies and play-styles.
Anyone?
Also is Mission 41 forced afteror can you choose when to undertake it?capturing the final lost child
Thanks in advance
The only grindy aspect is the fact you need 100% bond with Quiet to complete her story arc.
For someone like me who didn't use her at all, it means I have to use her as a buddy and play like 50 missions to increase it that high
YO. FUCK MISSION 45. THAT SHIT IS SO STUPIDLY DIFFICULT.
Yeah. I should probably do that. It's just such a frustrating mission.Only just finished it yesterday after I stopped playing for a week. Airstrike bombardments are your friends.
Whoever came up with thethingy (post episode 26)... smh.quarantineProbably a nice idea, but so poor in execution. Micromanaging your whole staff for 30min without any filters that could have helped to speed up the process is just silly.
Whoever came up with thethingy (post episode 26)... smh.quarantineProbably a nice idea, but so poor in execution. Micromanaging your whole staff for 30min without any filters that could have helped to speed up the process is just silly.
Awesome!you can defeat the man on fire by pulling him into the water with the hand of jehuty.
Yeah. I should probably do that. It's just such a frustrating mission.
So I just got the scene where the battle gear is completed. They told me to try it out by sending it on dispatch missions, how do I do that?
You'll unlock the dispatch missions that require it after completing enough of them.
Look at the posts here, people clearly want to get to the main missions, not do side ops..
PensOwl said:The amount of options doesn't excuse terrible mission design. There are 30+ eliminate the the armored vrhicle/tank missions alone, with the same setup and composition of units