CyclopsRock
Member
Boss...You destroyed their anti air radar..
He sounds shocked and sort of impressed every time you do it, as if you just single handedly took down a Metal Gear or something. When in rality, of course, it's just a barx.
Boss...You destroyed their anti air radar..
um never cause they're paying you to set up that place in order to keep those animals off the battlefield...duhhhhhh
Nah, more like "We need something to do in those empty zones. We already put flowers in, but they are infinite...what about a new kind of collectibles? We can take out something like 10 hours of gameplay from this if we attach an achievement to this task, otherwise nobody will bother".
"Ok".
I guess the term "open-world" comes with a lot of baggage and expectations, it's just a lot of that doesn't apply here.
Didn't Kojima repeatedly say this was never going to be "true" open-world and that the huge map was to facilitate "free infiltration"? To me, the open world is connective tissue to frame a few key game mechanics (i.e free-infiltration, mission areas, inter-base reinforcement etc.), it is not there to be explored. There are no incentives to traipse around the landscape and I don't think that was by accident. Animals and plants are readily found around landing sites and bases, after all.
I like how it is. How mission areas are certain parts of the open world,different mission borders making new experiences. It's nice.Why even make the game open-world if they weren't gonna fully take use of it? Having open but closed off maps for missions like Camp Omega in MGS:GZ would be a better use of resources and would probably help streamline the game if so.
Im still not sure how to properly use it. Ive only found a handful of cargo docks though. But still dont know how to activate them.Why didn't I find out about the fast travel until now? Would have been able to do side ops much quicker.
Take the invoice. The papers at the front.Im still not sure how to properly use it. Ive only found a handful of cargo docks though. But still dont know how to activate them.
WhyChico had a jack in his chest in GZ and NOTHING is explained here? Skull Face discovered parasite later, so why Chico had already a jack in his chest :l Another plot hole?
The more I play this game, the more I feel fiddled...
WhyChico had a jack in his chest in GZ and NOTHING is explained here? Skull Face discovered parasite later, so why Chico had already a jack in his chest :l Another plot hole?
Also when Konami will fix the blueprint bug? Of course I triggered it so I can't 100% the game.
Because he had to endure brutal mental and pysical torture he's probably fucked in the head.
Why even make the game open-world if they weren't gonna fully take use of it? Having open but closed off maps for missions like Camp Omega in MGS:GZ would be a better use of resources (and ultimately streamline the campaign much more).
The fact is that is that the intention was an open-world game and that you are supposed to traverse the world to reach mission objectives and find stuff on your own if you want to.
"With MGS up to now," he explained, "we could only build the interior of wherever you were infiltrating. How you got there was shown in a cutscene, and the player would just suddenly be in front of the entrance. Once you finished the mission, there'd be another cutscene, a helicopter or whatever would come by, and you'd escape."
I think of two things. First, Metal Gear was originally a very simple game. You infiltrate somewhere, you accomplish a mission, and you get out. I’ve tried to put this in my games over these 20-plus years. Originally, a huge part of the fun is just looking at the map and thinking, “How do I get in here? Would daytime be better, or nighttime? What route should I take?” That was a huge part of the fun of the game, and it’s something I’ve been using in all my games so far. It’s an element I’m definitely trying to put in this game.
“The term ‘open world’ is often misunderstood by people,” says Kojima. “[Metal Gear Solid V] won’t be a game where you can spend an entire day fishing with Snake, or one that allows him to change his career in order to start a new life, or anything like that. Rather, while the fields will be in an open world, and you’ll have plenty of freedom, in Metal Gear Solid V it will always be clear when it comes to knowing what you need to do,” he elaborates. “For example, you’ll have things such as ‘help this person,’ ‘destroy ____,’ ‘gather information here,’ and so on. There will also be missions with time limits. I think that being able to check the infiltration map, then listening to the mission’s details, deciding when to go, what to equip, and then how to take on the mission, will be a fun way of thinking of things, “You can compare it to making a survival game,” continues Kojima. “While it is fun to shoot in survival games, it’s also fun to split into teams and think about ways to overcome enemies and strategize, which I believe is just as fun. That’s the kind of play we’re aiming for while making Metal Gear Solid V.”
What is to like at Ocelot? How he is sitting in MB the whole game, watching Netflix?I like Ocelot and Miller
I like Ocelot and Miller
I'm doing all missions, and I move on only when I S rank my current mission, I'm on mission 40 (but I need to do mission 38), with some side-ops left.
And I find the story is very lacking.
EDIT:Around 80 hours in.
The main story missions get increasingly hard and you miss out on alot if you stick to just doing nothing but the story missions. So much important gear and useful items and abilities are locked behind doing side ops, getting recruits, and motherbase stuff. Players feel forced into doing all the extra stuff. A person can focus on the story mainly but it really feels like you are missing out, and it just increases the games difficulty by alot as you are missing so many items that a very helpful or almost essential.
Like need some heavy weapons to take gears and vehicles head on? You wont get them for a long time if you skip doing lot of side stuff, so any encounters with them you are at a disadvantage. Lot of shortcuts or fun things are also not available.
So without being spoilery, chapter 2 is just a big filler? That would be disappointing, I'm at mission 23 and loving everything in this game, even the open world approach.
I like the fact that he works for the base instead of constantly bitching about Revolvers. He loves Boss, that's it.What is to like at Ocelot? How he is sitting in MB the whole game, watching Netflix?
He's also a completely different character in each of those games.Ocelot is like a completely different character here compared to MGS3, MGS and MGS4.
MGS3 and MGS were pretty similar imo. The gun-twirling, the backstabbing, the getting off on torturing people etcHe's also a completely different character in each of those games.
I got screwed over on that mission as well. Perfect Stealth run until I was. I placed the injured one down next to the others to clean out the guards ahead, but the kids wouldn't move afterward when I had pick the injured one up again. Brought him all the way to the helicopter, and his little posse were still hanging out at the rocks 142 meters away. No option for "Go" when I was near them again, and reinforcements were sent out to look the "missing prisoners" and found them. Had to restart at the checkpoint and little rugrats finally followed me as they were suppose to do in the first place.escorting those kids through the last outpost
Wow that's even worse. Just a bad mission all around.
Could have been made slightly more tolerable if the kids would just wait when I told them to wait. Though I guess your problem is that they waited too well haha
Escort missions have been a gamer's pain in the ass for a couple decades now, why would any developer choose to include one and then go out of their way to make the targets a huge pain?
MGS3 and MGS were pretty similar imo. The gun-twirling, the backstabbing, the getting off on torturing people etc
Just got to Chapter 2.
People who are saying that there aren't cutscenes or a plot in this game are speaking with some serious hyperbole.
I mean, the last cutscene I just saw (post-mission 29 spoilers)was Ocelot leaving Huey teetering over a needle of metallic archea that would eat into and break his bones if he leaned too closely to the side. And he did it after Huey already spilled everything and Kaz had left
After seeing how uncharacteristically Lawful Good Ocelot has been up until that point (he even suggested humane treatment towards Quiet at one point, IIRC), that scene ended up feeling tacked on like they just now remembered what he was like in MGS1 so they needed to drop a quick reminder.
Just got to Chapter 2.
People who are saying that there aren't cutscenes or a plot in this game are speaking with some serious hyperbole.
What battlefield? I all I see are soldiers guarding outposts and camps in the open world, there is no indication that any animals are hurt or bothered by either. The only thing I can think of that possibly put animals in danger is thethe soviets or the PF's in angola...the oil leak when you arrive at angola, but Venom Snake takes care of it it in the first mission there so it wasn't a problem anymore after that
Episode 46
Disappointed with it, i don't know why Kojima make us play the same sequence again, i admit it's a good intro but barely gameplay in it, he could throw cutscenes in this episode. And fuck Konami for cutting out contents, i had to look at episode 51 in spoiler thread, that was a true final boss for a perfect final episode, not this lame. Oh, and i really don't want to talk about the twist. FUCKING AWFUL.
It is really easy to get burned out on side ops. Some of the story missions might as well been demoted to "important" side ops.
I try to limit myself to 2-3 between story mission tops.
That's mainly because they're talking about chapter 2.