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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

kyongwon

Banned
so disappointing. beat the game, i guess. when i was finishing end of ch 1 and where they showed cutscenes of ch2 with
paz alive i expected much more than fetch quests and tape recordings. oh well.
 
so disappointing. beat the game, i guess. when i was finishing end of ch 1 and where they showed cutscenes of ch2 with
paz alive i expected much more than fetch quests and tape recordings. oh well.

You could actually start on those in Chapter 1 itself, it's mostly more relevant in Chapter 2 since you finish the side quests there.
 

Renewed

Member
Mission
51
is worth watching, check it out.

Daaamn, well.... now I dunno how to feel. Maybe that should have ended Chapter 2 and Truth could be its own thing. The Quiet thing can be its own resolution to the character. Who knows, maybe I'll play this again one day and just kill Quiet and see what happens. Or watch a playthrough that does it. In the meantime I can just play other MG games.
 

Megatron

Member
If you really want to know,
after 31 the vast majority of the missions are repeats of older missions under conditions like higher difficulty or complete stealth only.

Chapter 1 ends in Mission
31
and Chapter 2 goes to the number you say but out of those missions in Ch2 only a few are mandatory story mission while the rest are completely optional and noncanonical making the second chapter much much shorter than Ch1 so worry not.

Oh interesting. Thanks for the heads up! Honestly, I am completely fine with that, this game is long enough. Really enjoying it, but ready to get to the conclusion.
 
12 hours to develop a platform? Ok you've gone too far Kojima.
You're talking about an FOB platform right? AFAIK these get built in real time. Meaning that, unlike regular MB struts, the 12 hours pass even while the game's off. When constructing MB the time was only of actual gameplay.
 
D

Deleted member 471617

Unconfirmed Member
Anyone know where I can get a "Transportation Specialist"? Currently on mission 13 if that makes any difference. Thanks,
 

Quick

Banned
I finished Traitor's Caravan. Those damned Skulls are tough.

The moment a cutscene started when I got near the truck, I fucking knew it was going to be the Skulls.

I initially tried shooting them directly, but that led me nowhere. I had Quiet covering me the whole time, so I had a brief moment of stealth before I fired my first few shots. I died.

Equipped myself with a rocket launcher and grenade launcher. This, along with using the tanks, I died again.

I tried the stealth approach, but was discovered pretty quickly anyway. Died again.

I tried using the tanks again. Died again.

Tried the tanks again, this time driving constantly in circles. When they destroyed both tanks, I just ran around in circles as I shot them up with both rocket and grenade launchers. Success.

Between all this, I called for air support. I knew it wasn't going to work, but I thought it was worth a shot anyway.
 

MMarston

Was getting caught part of your plan?
You're gonna need a few after finishing Chapter 2 :p

ygQkjW.gif
 

knerl

Member
I finished Traitor's Caravan. Those damned Skulls are tough.

The moment a cutscene started when I got near the truck, I fucking knew it was going to be the Skulls.

I initially tried shooting them directly, but that led me nowhere. I had Quiet covering me the whole time, so I had a brief moment of stealth before I fired my first few shots. I died.

Equipped myself with a rocket launcher and grenade launcher. This, along with using the tanks, I died again.

I tried the stealth approach, but was discovered pretty quickly anyway. Died again.

I tried using the tanks again. Died again.

Tried the tanks again, this time driving constantly in circles. When they destroyed both tanks, I just ran around in circles as I shot them up with both rocket and grenade launchers. Success.

Between all this, I called for air support. I knew it wasn't going to work, but I thought it was worth a shot anyway.

D-Walker is your friend. Equip it with the gatling gun and if you can develop a machete for it. By far the fastest way of getting rid of armored skulls.
 
I've had the AI freak out on me a few times.

Putting aside how confusing Quiet's actions can be a time, one mission the guy I'm tailing just holds up in a building after running around for no reason, with no alarm going off or anything. Guy was supposed to lead me to people to save.

I extracted him there, and managed to complete the mission by chance.
 

gblues

Banned
I finished Traitor's Caravan. Those damned Skulls are tough.

The moment a cutscene started when I got near the truck, I fucking knew it was going to be the Skulls.

I initially tried shooting them directly, but that led me nowhere. I had Quiet covering me the whole time, so I had a brief moment of stealth before I fired my first few shots. I died.

Equipped myself with a rocket launcher and grenade launcher. This, along with using the tanks, I died again.

I tried the stealth approach, but was discovered pretty quickly anyway. Died again.

I tried using the tanks again. Died again.

Tried the tanks again, this time driving constantly in circles. When they destroyed both tanks, I just ran around in circles as I shot them up with both rocket and grenade launchers. Success.

Between all this, I called for air support. I knew it wasn't going to work, but I thought it was worth a shot anyway.

You can do it without engaging the skulls at all with the right loadout.

You will need:
- vehicle mine (the one that only vehicles trigger)
- C4
- vehicle-fulton capability.
- sniper rifle, or just good aim

1. Plant the vehicle mine on the road someplace the driver will run over it.
2. Plant 2-3 C4 around the mine (this amplifies the damage since the mine will detonate the C4
3. Plant 3-4 more C4 about 1.5 vehicle lengths behind the spot you mined. By "behind" I mean "closer to the approaching caravan." You want there to be enough room between the two that the mine doesn't trigger the second batch of C4, but not so much that the tail vehicle has gone past it by the time the lead vehicle hits the mine.

4. Find a spot where you have visibility on your trap, but where you have a lot of maneuverability. Preferably, you should have a line of sight to the driver's side of the convoy. You should also be far enough away to avoid triggering the Skulls' appearance.

5. Watch for the caravan from your hidey spot. The mine+c4 combo will take out the lead vehicle. Detonate the remaining C4 when the tail vehicle drives over it. This will leave your target vehicle undefended. It will stop, and the driver will get out. Take out the driver with your sniper rifle.

6. LOW CRAWL towards the truck until the Skulls are dispatched. Tag them and your target vehicle with your binos.

7. LOW CRAWL away from the truck. The skulls will follow you, slowly, so you'll have to make a really wide arc. I'd suggest pulling them out until there's at least 50-75 meters between the furthest Skull and the truck, then begin circling around.

8. Fulton extract the target vehicle.

9. Assuming you're far enough away from the Skulls that they can't spot you, stand up and beat feet out of the hotzone. If they're nearby still, low crawl until they're out of visual range, then beat feet.
 

Cyborg

Member
I'm 64 hours in and finished Chapter 1...What the fuck? This is so bad (in terms of story) I mean come on? Out of nothing Im fighting the
Metal Gear
and the no show off with
Skull
and
his death, come one. What the fuck man? The reaction of Emmerich? WOW!
This was such an dissapointment, I cant describe the feeling :(

This has to be the worst Metal Gear I have ever played :( Is it even made by Kojima ( I know the gameplay is amazing) I hope Chapter 2 will deliver
 
I'm 64 hours in and finished Chapter 1...What the fuck? This is so bad (in terms of story) I mean come on? Out of nothing Im fighting the
Metal Gear
and the no show off with
Skull
and
his death, come one. What the fuck man? The reaction of Emmerich? WOW!
This was such an dissapointment, I cant describe the feeling :(

This has to be the worst Metal Gear I have ever played :( Is it even made by Kojima ( I know the gameplay is amazing) I hope Chapter 2 will deliver
If you didn't like chapter 1 you'll probably hate chapter 2.
 

sappyday

Member
I'm 64 hours in and finished Chapter 1...What the fuck? This is so bad (in terms of story) I mean come on? Out of nothing Im fighting the
Metal Gear
and the no show off with
Skull
and
his death, come one. What the fuck man? The reaction of Emmerich? WOW!
This was such an dissapointment, I cant describe the feeling :(

This has to be the worst Metal Gear I have ever played :( Is it even made by Kojima ( I know the gameplay is amazing) I hope Chapter 2 will deliver

You're in for a ride of emotions with Chapter 2
 

GeoGonzo

Member
I'm 110 hours in, 54% done, and ready to attempt the infamous mission 41. So far MGS5 has been a plesant surprise and an easy top 5 among the games I've played this year, maybe top 3. Some thoughts (spoilers all the way till mission 40):

Things I love and are amazing:
-Best stealth game I've ever played.
-Rock solid performance, decent graphics, almost no loading.
-DD
is great. I love when he runs not behind you but at your side or slightly ahead of you, and looking at you as dogs often do. Also, that howl after a stun? 11/10.

Things that seem dumb but I kind of like:
-
Sahalanthrapus. It feels almost shoehorned in the story but at least to me it was a huge "what the fucking hell!" moment. It looks neat, makes great sounds and is fun to say its name out loud.
-Code Talker and his parasites. I loved all the tapes with the pseudoscientific explanations, and it feels like a great plot device.
-Skullface, surprisingly. Feels like he's halfway between a James Bond and a Batman villain, gloating and monologuing with gusto.
-Everything about cardboard boxes.
-Fulton all day every day.

Things that seem dumb and I don't like:
-Quiet
's design. That shit is just sad and brings the whole game down a notch. Also, I still don't get what her motivation is.
-Skull soldiers... Except I'm kind of finally getting used to them so I think I no longer -hate- them.
-Pressing "A" 14 times to launch the game.
 

Randam

Member
I finished Traitor's Caravan. Those damned Skulls are tough.

The moment a cutscene started when I got near the truck, I fucking knew it was going to be the Skulls.

I initially tried shooting them directly, but that led me nowhere. I had Quiet covering me the whole time, so I had a brief moment of stealth before I fired my first few shots. I died.

Equipped myself with a rocket launcher and grenade launcher. This, along with using the tanks, I died again.

I tried the stealth approach, but was discovered pretty quickly anyway. Died again.

I tried using the tanks again. Died again.

Tried the tanks again, this time driving constantly in circles. When they destroyed both tanks, I just ran around in circles as I shot them up with both rocket and grenade launchers. Success.

Between all this, I called for air support. I knew it wasn't going to work, but I thought it was worth a shot anyway.

after the cutscene, a ran to the truck, fultoned it, called for d horse and left the mission area.
all while being under heavy fire, but it worked.

all enemies disappear, when you leave the mission area.
its pretty stupid imo.
 
I've had the AI freak out on me a few times.

Putting aside how confusing Quiet's actions can be a time, one mission the guy I'm tailing just holds up in a building after running around for no reason, with no alarm going off or anything. Guy was supposed to lead me to people to save.

I extracted him there, and managed to complete the mission by chance.

I stopped using Quiet after 2 missions because I can't figure out how she works. Sometimes she will randomly pick fights that I have to clean up, sometimes she will sit there and do fuck all while I take down an entire base by myself. The dog is way better.
 

Randam

Member
I stopped using Quiet after 2 missions because I can't figure out how she works. Sometimes she will randomly pick fights that I have to clean up, sometimes she will sit there and do fuck all while I take down an entire base by myself. The dog is way better.

scout: she will mark all enimies.

attack: she takes a spot and will take aim. but she wont fire till you tell here.

tell her to cover you and she will attack everyone, she can see.

sometimes you have to give her a new attack spot, because she can't aim at everyon.
 

bomma_man

Member
I stopped using Quiet after 2 missions because I can't figure out how she works. Sometimes she will randomly pick fights that I have to clean up, sometimes she will sit there and do fuck all while I take down an entire base by myself. The dog is way better.

You can choose a spot for her to scout or an attacking position on idroid. Eventually you'll get a cover me command, which really means take out everyone. To start with though you have to tell her to shoot people manually. It's really not hard.
 
You can do it without engaging the skulls at all with the right loadout.

You will need:
- vehicle mine (the one that only vehicles trigger)
- C4
- vehicle-fulton capability.
- sniper rifle, or just good aim

1. Plant the vehicle mine on the road someplace the driver will run over it.
2. Plant 2-3 C4 around the mine (this amplifies the damage since the mine will detonate the C4
3. Plant 3-4 more C4 about 1.5 vehicle lengths behind the spot you mined. By "behind" I mean "closer to the approaching caravan." You want there to be enough room between the two that the mine doesn't trigger the second batch of C4, but not so much that the tail vehicle has gone past it by the time the lead vehicle hits the mine.

4. Find a spot where you have visibility on your trap, but where you have a lot of maneuverability. Preferably, you should have a line of sight to the driver's side of the convoy. You should also be far enough away to avoid triggering the Skulls' appearance.

5. Watch for the caravan from your hidey spot. The mine+c4 combo will take out the lead vehicle. Detonate the remaining C4 when the tail vehicle drives over it. This will leave your target vehicle undefended. It will stop, and the driver will get out. Take out the driver with your sniper rifle.

6. LOW CRAWL towards the truck until the Skulls are dispatched. Tag them and your target vehicle with your binos.

7. LOW CRAWL away from the truck. The skulls will follow you, slowly, so you'll have to make a really wide arc. I'd suggest pulling them out until there's at least 50-75 meters between the furthest Skull and the truck, then begin circling around.

8. Fulton extract the target vehicle.

9. Assuming you're far enough away from the Skulls that they can't spot you, stand up and beat feet out of the hotzone. If they're nearby still, low crawl until they're out of visual range, then beat feet.



Wow that's convoluted. I just

throw a decoy in front of the lead vehicle. When it stops I crawl forward to initiate the skulls. As soon as they spawn I Fulton the lead vehicle. Run around in a wide arc to the trailing vehicle and Fulton it. Then run back away about 100m from the truck. They will slowly follow you. Once they are within 60m I run around them again to the truck, throw a smoke grenade behind it then jump in and drive out of the hot zone.


I'm pretty sure once the
skulls spawn
the armored vehicles will no longer fire at you. They never have for me.
 

Screaming Meat

Unconfirmed Member
Soooo... cross posting.

[up to mission 35/36 spoilers, just done
"Cursed Legacy"
]

Chapter 2 is
pretty story heavy, more so than the rest of the game so far, I'd say. I'm liking the paranoia that's spreading in the base: the fear of Skullface's 'legacy', the team suspecting each other, Huey's "confession", Kaz's speech to the MB staff, the hints that Code Talker may not be as benign as we first thought. It's especially interesting because it unravels all the team shots and camaraderie that Chapter 1 ended on. It's like the team are turning in on themselves. Classic Metal Gear unravelling of its own myths.

Loved the 2nd Skullface/Code Talker tape. Barring the convoluted nature of Skullface's punishment, that was a genuinely good bit of writing with great use of sound effects.

[Famous cutscene spoiler]

Saw the
"rain"
scene. Mixed feelings about that.
Although the cassette did set it up beforehand, the first half of it was a total misstep; BB corps photo mode levels of inappropriate. The playing in the rain was, if taken in isolation, quite sweet and innocent enough... not sure why he decided to put the hooker dance in front of it, but I think I'll live
. Because half of it is actually something quite sweet in the middle of all the paranoia and war, this is still not as cringe inducing as
Meryl and Johnny Mr & Mrs Smith-ing it up and getting married
in MGS4.
 
Wow that's convoluted. I just

throw a decoy in front of the lead vehicle. When it stops I crawl forward to initiate the skulls. As soon as they spawn I Fulton the lead vehicle. Run around in a wide arc to the trailing vehicle and Fulton it. Then run back away about 100m from the truck. They will slowly follow you. Once they are within 60m I run around them again to the truck, throw a smoke grenade behind it then jump in and drive out of the hot zone.


I'm pretty sure once the
skulls spawn
the armored vehicles will no longer fire at you. They never have for me.

Yep.
The skulls cutscene neutralizes every other enemy in the whole area. When I did it I just rode my horse directly at the truck and smg'd the driver, which triggers the cutscene. I totally ignored all other enemies. Then I just drove out of the hotzone. Was very simple.

When you replay that mission, you can engage the truck in the airport and use D-walker to murder the skulls, which stuns every enemy in the airport and surrounding area. It's all-you-can-fulton buffet after that.
 

AngryMoth

Member
I've been really enjoying the gameplay in mgsv but it has started to get a bit repetitive. I think the problem is I'm obsessively going after no kills perfect stealth which means I'm pretty much only using the tranq pistol and not getting a chance to experiment much with all the toys
 
I wish the was a New Game +, id like to start again but can be assed unlocking everything :-/
Also Quiet was my main buddy and i dont feel like replaying missions for the S rank without her.
 
I've been really enjoying the gameplay in mgsv but it has started to get a bit repetitive. I think the problem is I'm obsessively going after no kills perfect stealth which means I'm pretty much only using the tranq pistol and not getting a chance to experiment much with all the toys

you know what to do. go in and run with whatever happens. don't restart when you get spotted.
 

Alienous

Member
I've been really enjoying the gameplay in mgsv but it has started to get a bit repetitive. I think the problem is I'm obsessively going after no kills perfect stealth which means I'm pretty much only using the tranq pistol and not getting a chance to experiment much with all the toys

I had a fairly steady decline in enjoyment until I equipped a silenced lethal pistol. It really changes the feel of the stealth to something much more visceral.
 
Wow that's convoluted. I just

throw a decoy in front of the lead vehicle. When it stops I crawl forward to initiate the skulls. As soon as they spawn I Fulton the lead vehicle. Run around in a wide arc to the trailing vehicle and Fulton it. Then run back away about 100m from the truck. They will slowly follow you. Once they are within 60m I run around them again to the truck, throw a smoke grenade behind it then jump in and drive out of the hot zone.


I'm pretty sure once the
skulls spawn
the armored vehicles will no longer fire at you. They never have for me.

Lol the 2 times I played this mission I killed them.
 

Screaming Meat

Unconfirmed Member
I've been really enjoying the gameplay in mgsv but it has started to get a bit repetitive. I think the problem is I'm obsessively going after no kills perfect stealth which means I'm pretty much only using the tranq pistol and not getting a chance to experiment much with all the toys

Side Ops aren't ranked, so go nuts!
 
Yep.
The skulls cutscene neutralizes every other enemy in the whole area. When I did it I just rode my horse directly at the truck and smg'd the driver, which triggers the cutscene. I totally ignored all other enemies. Then I just drove out of the hotzone. Was very simple.

When you replay that mission, you can engage the truck in the airport and use D-walker to murder the skulls, which stuns every enemy in the airport and surrounding area. It's all-you-can-fulton buffet after that.

Funny to see all the different approaches to this mission. Mine was even more simple:
I simply followed the truck to its final destination without engaging any enemy. When the vehicle stops at the pier near the water I enabled my stealth camo device a few times and just walked past the skulls, fultoned the vehicle and walked away without the skulls even noticing me.
 
Funny to see all the different approaches to this mission. Mine was even more simple:
I simply followed the truck to its final destination without engaging any enemy. When the vehicle stops at the pier near the water I enabled my stealth camo device a few times and just walked past the skulls, fultoned the vehicle and walked away without the skulls even noticing me.


Therein lies the beauty of the gameplay.
 
I wish the was a New Game +, id like to start again but can be assed unlocking everything :-/
Also Quiet was my main buddy and i dont feel like replaying missions for the S rank without her.

Yeah, that sucked all the air out of the room for me.
Luckily you can mod her back in on the PC version so S ranks here I come!
 

BadWolf

Member
It's a god-send once you unlock either the
stealth camo
or
parasite suit (with invisibility).

After being burnt out doing 107 side ops so far I now just
go invisible,
sprint to my target then either kill or extract them.

Why not just take a break instead of ruining the game like that?

Finish the story now and come back to the side ops here and there later.
 
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