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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

iMax

Member
Looking for just a yes/no answer regarding how to get the true ending. Spoiler tagged is a gameplay related question, no story:

Do I need to complete all the Subsistence, Extreme, etc. missions in order to unlock it?

If that's the case, fuck. that.
 

duckroll

Member
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed by
the AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.

One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:
One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
I fucking love stealth scenarios like that. Amazing sandbox stuff.
 

Alo0oy

Banned
She did fuck all for me during that mission. Plus the real problem is the chopper showing up out of nowhere.

Did you use the "cover me" command? Sometimes she takes out an entire guard post without me doing anything.

& for that chopper, you can request a rocket launcher using your iDroid.
 

iMax

Member
One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:
One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
I fucking love stealth scenarios like that. Amazing sandbox stuff.

That mission was over really quick for me.
Just had Quiet kill the dude
. A-rank. Crazy.
 

Jarmel

Banned
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing.
I look forward to your reaction when you finish the game.
 

iMax

Member
Looking for just a yes/no answer regarding how to get the true ending. Spoiler tagged is a gameplay related question, no story:

Do I need to complete all the Subsistence, Extreme, etc. missions in order to unlock it?

Similar sort of question. For missions that have been 'cheesed' and only have one or two of the objectives completed, is that an issue for endgame stuff?
 

Mupod

Member
I found the LMG to work the best. Rockets were shit. I was able to strip the armor and deplete one Skulls health with less than one clip.
Edit - just read your post again and noticed you were talking about extraction. I don't know of a good strategy for that haha.

Oh god I just watched a video and I almost facepalmed through my own skull.
You don't need to deplete their stamina to extract. Why the fuck do they even have a stamina bar.
 

Alo0oy

Banned
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed by
the AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.

One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:
One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
I fucking love stealth scenarios like that. Amazing sandbox stuff.

I need to stop using Quiet because I'm missing out on all this amazing stuff.
 

Aces&Eights

Member
Invaders can invade even if you're offline. If you're offline they just make off with some resources that are on your FOB and possibly staff. You *only* lose resources that are on your FOB which is completely separate from your MB. If you never connect online, you're only getting resources generated by Motherbase.

Motherbase and FOB are essentially completely separate and you can only lose whatever was generated by FOB in the first place. And even then you only lose unprocessed materials, you automatically get processed materials and that's totally safe. The game will show you what the invader obtained as rewards and that includes processed materials and staff, but those AREN'T actually taken from your FOB or MB, they're just generated from thin air as rewards for the invader.

So do I ever get the option to build fob or is it automatic? Ive got 2 tiers for all dept like r&d, command, base dev., etc. I assumed that these structures are what gets invaded. Thanks for taking the time to explain but I'm confused lol. I just don't want to lose shit to invaders. Oh well.
 

Hasney

Member
Similar sort of question. For missions that have been 'cheesed' and only have one or two of the objectives completed, is that an issue for endgame stuff?

If there's a tick next to the mission name, no.
So do I ever get the option to build fob or is it automatic? Ive got 2 tiers for all dept like r&d, command, base dev., etc. I assumed that these structures are what gets invaded. Thanks for taking the time to explain but I'm confused lol. I just don't want to lose shit to invaders. Oh well.

Mission 22
The FOB is a separate structure.
 

duckroll

Member
That mission was over really quick for me.
Just had Quiet kill the dude
. A-rank. Crazy.

Killing people without figuring out what they were involved in or before questioning them seems like a terrible way to get intel! I extract everyone!
 

Liquid_015

Gold Member
Did you use the "cover me" command? Sometimes she takes out an entire guard post without me doing anything.

& for that chopper, you can request a rocket launcher using your iDroid.

If not, what I figured out was to send out a flare grenade and Pequod will come in and destroy the chopper (assuming you've upgraded your chopper with weapons).
 

iMax

Member
Killing people without figuring out what they were involved in or before questioning them seems like a terrible way to get intel! I extract everyone!

I know but I've now reached the point where I just want to see the ending. I feel like I'm in a spoiler minefield!

If there's a tick next to the mission name, no.

OK, great, cheers Hasney. Any problem if the mission name is grey or white?

You didn't give her a tranq sniper? With a tranq Sniper she's basically your Motherbase hiring agent.

She hasn't unlocked it yet! Trust me, she'll be sleeping everyone once we're true buds.
 

duckroll

Member
I need to stop using Quiet because I'm missing out on all this amazing stuff.

I switch between D-Dog and Quiet depending on the nature of a mission. If I'm expecting heavy resistance, I bring Quiet because she's effective. If it's a mission which seems like it requires legwork to get the most out of it, or if I have to actually find someone, I bring D-Dog. D-Dog is actually really amazing for prisoner rescue missions in particular, because he can sniff them out without even going near or attracting attention, even if they're indoors.
 

Soulflarz

Banned

At any point you can instantly return to AAC by opening the pause menu (not idroid)

It resets you to your last checkpoint. However, this is useful if you run into an enemy base, kidnap the Side Op target, instantly get a save for op complete, then return on the spot.
 

Hasney

Member
I know but I've now reached the point where I just want to see the ending. I feel like I'm in a spoiler minefield!



OK, great, cheers Hasney. Any problem if the mission name is grey or white?

Nah, grey just means you can't play it right now for whatever reason.
 

Xanathus

Member
So do I ever get the option to build fob or is it automatic? Ive got 2 tiers for all dept like r&d, command, base dev., etc. I assumed that these structures are what gets invaded. Thanks for taking the time to explain but I'm confused lol. I just don't want to lose shit to invaders. Oh well.

It sounds like you only have Motherbase. You get a tutorial to build FOB and invasions around mission .... 20+? I can't remember the exact mission. However you have to be connected online to Konami server in order to get that. An FOB is a completely separate Motherbase that just gives you additional resources.

People who are worried about invaders and say they're just going to play offline all the time is like saying they're just going to pass on getting free money because there's a chance that portions of that free money can get stolen.
 

daveo42

Banned
She did fuck all for me during that mission. Plus the real problem is the chopper showing up out of nowhere.

I've been getting use to taking an RPG or straight up rocket launcher with me on all missions and dropping in something else if I really need it. Seems to work out ok.
 
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed by
the AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.

One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:
One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
I fucking love stealth scenarios like that. Amazing sandbox stuff.


I wonder if
you can enter into the chopper somehow after the inspector gets off the helicopter, gotta try this
 

J-Skee

Member
I just overhead two of my female staff at Mother Base talking about
are they Team Miller or Team Ocelot. Then when they bring up Big Boss, they're like "well, the Boss is the Boss." Did Big Boss just get curved?
 

Liquid_015

Gold Member
You didn't give her a tranq sniper? With a tranq Sniper she's basically your Motherbase hiring agent.

So true! It's great though, since all I do is send Quiet to scout and then switch to attack. By the time I reach the guard post, all I have to do is analyze which guard I want to extract.
 

xxracerxx

Don't worry, I'll vouch for them.
At any point you can instantly return to AAC by opening the pause menu (not idroid)

It resets you to your last checkpoint. However, this is useful if you run into an enemy base, kidnap the Side Op target, instantly get a save for op complete, then return on the spot.

Return on the spot?

Or do you just mean you basically warp out of the zone when you return to ACC after extracting the Side Op?
 

iMax

Member
Nah, grey just means you can't play it right now for whatever reason.

Oh, didn't know that. One other thing while I've got you, a couple of my early "Extract the Prisoner" side-ops are ticked and white. Seems odd that it would want me to replay them even though they're completed. Still on Chapter 1, so any reason for this?
 

commish

Jason Kidd murdered my dog in cold blood!
So missions 16...
D-walker only managed to take out 2 skulls before it ran out of ammo. Great.

I just fultoned the vehicle out of there. Didn't have to kill or attack anyone. Crawling around on your belly apparently makes you invisible.
 

Mupod

Member
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed by
the AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.

One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:
One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
I fucking love stealth scenarios like that. Amazing sandbox stuff.

I actually managed to
extract both targets without being seen, but someone saw the Fulton balloon and shot it down. So I had to put him to sleep, but it was the last shot of my suppressor. My second extraction attempt worked, but a guard saw me and my unsuppressed tranq pistol set off an alert.

Cue the BIGGEST FUCKING SHITSTORM I've ever seen in this game so far.
Everybody was yelling and running in circles, helicopter was aggro'd, mortars everywhere. I think there was a pissed off walker gear or two in there somewhere as well. I'm normally good at fleeing this stuff but I was trapped in the corner of the airport. I had to create a small 'path' of smoke grenades to make it out of my little hidey hole, and then I still had the damn gunship chasing me around the perimeter of the airport until I managed to lose it.
 

duckroll

Member
I wonder if
you can enter into the chopper somehow after the inspector gets off the helicopter, gotta try this

It should be possible, because
one of the bonus objectives is to recover a blueprint from the chopper. Lolol.

This is seriously a gem of a mission in terms of sandbox design.
 

Griss

Member
It should be possible, because
one of the bonus objectives is to recover a blueprint from the chopper. Lolol.

This is seriously a gem of a mission in terms of sandbox design.

It's funny though that the sandbox nature of the game is so strong that you can notice how intricate a mission is 'first-time' on some levels whereas on others you luck into a really effective way of beating it and you're like 'that was it?!' For me, the mission you mentioned was the latter, lol.

I just assume now that every mission has more layers than an onion. I'm really looking forward to beating the game and playing the levels not to beat them, but to explore them and get the secondary objectives.

If you go to the menue, where also your settings and such are, left touchpad on PS4, you have the option to go back to your ACC, instantly withouth waiting and running to the LZ. So after you did a Side-Op or whatever you can do this, it resets to the last save point, which isn't that bad, because it always saves after you completed a side-op/episode.

WHAAT

But then I have to trust the auto-save in this game, which I absolutely don't...
 

Hasney

Member
Oh, didn't know that. One other thing while I've got you, a couple of my early "Extract the Prisoner" side-ops are ticked and white. Seems odd that it would want me to replay them even though they're completed. Still on Chapter 1, so any reason for this?

Side ops become re-available every so often, so it's fine, it's still complete. You can just extract another prisoner if you like.
 
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