Looking for just a yes/no answer regarding how to get the true ending. Spoiler tagged is a gameplay related question, no story:
Do I need to complete all the Subsistence, Extreme, etc. missions in order to unlock it?
If that's the case, fuck. that.
Looking for just a yes/no answer regarding how to get the true ending. Spoiler tagged is a gameplay related question, no story:
Do I need to complete all the Subsistence, Extreme, etc. missions in order to unlock it?
Looking for just a yes/no answer regarding how to get the true ending. Spoiler tagged is a gameplay related question, no story:
Do I need to complete all the Subsistence, Extreme, etc. missions in order to unlock it?
She did fuck all for me during that mission. Plus the real problem is the chopper showing up out of nowhere.
One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:I fucking love stealth scenarios like that. Amazing sandbox stuff.One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
I look forward to your reaction when you finish the game.Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing.
Looking for just a yes/no answer regarding how to get the true ending. Spoiler tagged is a gameplay related question, no story:
Do I need to complete all the Subsistence, Extreme, etc. missions in order to unlock it?
Edit - just read your post again and noticed you were talking about extraction. I don't know of a good strategy for that haha.I found the LMG to work the best. Rockets were shit. I was able to strip the armor and deplete one Skulls health with less than one clip.
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed bythe AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.
One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:I fucking love stealth scenarios like that. Amazing sandbox stuff.One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
Invaders can invade even if you're offline. If you're offline they just make off with some resources that are on your FOB and possibly staff. You *only* lose resources that are on your FOB which is completely separate from your MB. If you never connect online, you're only getting resources generated by Motherbase.
Motherbase and FOB are essentially completely separate and you can only lose whatever was generated by FOB in the first place. And even then you only lose unprocessed materials, you automatically get processed materials and that's totally safe. The game will show you what the invader obtained as rewards and that includes processed materials and staff, but those AREN'T actually taken from your FOB or MB, they're just generated from thin air as rewards for the invader.
Similar sort of question. For missions that have been 'cheesed' and only have one or two of the objectives completed, is that an issue for endgame stuff?
So do I ever get the option to build fob or is it automatic? Ive got 2 tiers for all dept like r&d, command, base dev., etc. I assumed that these structures are what gets invaded. Thanks for taking the time to explain but I'm confused lol. I just don't want to lose shit to invaders. Oh well.
That mission was over really quick for me.. A-rank. Crazy.Just had Quiet kill the dude
So missions 16...D-walker only managed to take out 2 skulls before it ran out of ammo. Great.
R&D platform target practice... jkdsdfsa;jlfd;jlawkrj v4t;lsdkj ghs;dlrk ha;elk he4;kj gh
That mission was over really quick for me.. A-rank. Crazy.Just had Quiet kill the dude
Return to ACC, huh....
40hours calling the fucking chopper and running to the LZ...
Thank god, now I know.
Did you use the "cover me" command? Sometimes she takes out an entire guard post without me doing anything.
& for that chopper, you can request a rocket launcher using your iDroid.
Return to ACC, huh....
40hours calling the fucking chopper and running to the LZ...
Thank god, now I know.
Killing people without figuring out what they were involved in or before questioning them seems like a terrible way to get intel! I extract everyone!
If there's a tick next to the mission name, no.
You didn't give her a tranq sniper? With a tranq Sniper she's basically your Motherbase hiring agent.
If there's a tick next to the mission name, no.
The FOB is a separate structure.Mission 22
I need to stop using Quiet because I'm missing out on all this amazing stuff.
Huh?
I know but I've now reached the point where I just want to see the ending. I feel like I'm in a spoiler minefield!
OK, great, cheers Hasney. Any problem if the mission name is grey or white?
So do I ever get the option to build fob or is it automatic? Ive got 2 tiers for all dept like r&d, command, base dev., etc. I assumed that these structures are what gets invaded. Thanks for taking the time to explain but I'm confused lol. I just don't want to lose shit to invaders. Oh well.
She did fuck all for me during that mission. Plus the real problem is the chopper showing up out of nowhere.
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed bythe AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.
One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:I fucking love stealth scenarios like that. Amazing sandbox stuff.One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
You didn't give her a tranq sniper? With a tranq Sniper she's basically your Motherbase hiring agent.
At any point you can instantly return to AAC by opening the pause menu (not idroid)
It resets you to your last checkpoint. However, this is useful if you run into an enemy base, kidnap the Side Op target, instantly get a save for op complete, then return on the spot.
Nah, grey just means you can't play it right now for whatever reason.
So missions 16...D-walker only managed to take out 2 skulls before it ran out of ammo. Great.
Up to mission 24 or so now. There's definitely a sense that there could be more story events. I don't mind it so much but when stuff does happen, it tends to happen in succession and then slow down again. Not great for story pacing. The missions though, are so fucking fun. The second half of mission 18 was definitely one of those "ugh, not an escort mission" moments though. I was really impressed bythe AI on the child soldiers you have to escort though. The way they animated and moved, and how it felt like you can't completely control them was pretty neat. Frustrating at times, but neat. I really dig the attention to detail in stuff like that.
One of my favorite missions in the recent set that I've played lately is mission 21. The one with the airport inspection. It was so open and the way the events were scripted were really cool. It felt like a modern setting Assassin's Creed mission with way better design than anything in the AC series. Lol. Gameplay spoilers for the mission:I fucking love stealth scenarios like that. Amazing sandbox stuff.One time, I made some ruckus while entering the airport, but I wasn't spotted, but one radio message back to CP was enough for them to cancel the inspection and get the chopper to turn back. Then I had to find the guy all by myself deep inside the complex. If the inspection finishes and the target gets into the chopper, Kaz actually asks you to destroy the chopper before it leaves, lol.
Meh it's more fun then grinding a stupid amount of side ops.Oh thank goodness. Thanks!
I wonder ifyou can enter into the chopper somehow after the inspector gets off the helicopter, gotta try this
Huh?
What do you mean by this?
Return on the spot?
Or do you just mean you basically warp out of the zone when you return to ACC after extracting the Side Op?
So I have 2 FoBs, how can I unlock the other 2? There's no option for them.
It should be possible, becauseone of the bonus objectives is to recover a blueprint from the chopper. Lolol.
This is seriously a gem of a mission in terms of sandbox design.
If you go to the menue, where also your settings and such are, left touchpad on PS4, you have the option to go back to your ACC, instantly withouth waiting and running to the LZ. So after you did a Side-Op or whatever you can do this, it resets to the last save point, which isn't that bad, because it always saves after you completed a side-op/episode.
So Anyone figured that out?
Oh, didn't know that. One other thing while I've got you, a couple of my early "Extract the Prisoner" side-ops are ticked and white. Seems odd that it would want me to replay them even though they're completed. Still on Chapter 1, so any reason for this?