It has probably been answered but the chopper is blocking the mountain route/climbable wall. No idea why.
There we go. Maybe I needed? Either way I unlocked100000 Heroismso here I go!Mission 46
Keep playing.D-Walker 4 lyfe
I would've given Quiet a shot as my buddy if she had better outfits.
QUIET SPOILERS!!!!!
So I'm watching the VA and body model of Quiet play some MGSV and-
Wait.
Wait wait wait.
The fucking woman who comes in and kills the nurses and doctor then gets set on fire is Quiet?!?! How the ever loving fuck did I not notice that?!?!
Is there a wiki that explains how heroism works? There are so many little mechanics in this game that I have no idea what they do. Like why do I get a weird evil chime when I murder a guard?
Non spoiler, but apparently if you shoot enough guards in the dick, they start deploying female guards.
brb(might be unconfirmed)
Heroism basically puts better guards out in the field for you to recruit. Killing people reduces heroism and also puts your demon score up, which increases the length of your horn.
Is this true?
Non spoiler, but apparently if you shoot enough guards in the dick, they start deploying female guards.
brb(might be unconfirmed)
Heroism basically puts better guards out in the field for you to recruit. Killing people reduces heroism and also puts your demon score up, which increases the length of your horn.
Is there a wiki that explains how heroism works? There are so many little mechanics in this game that I have no idea what they do. Like why do I get a weird evil chime when I murder a guard?
Non spoiler, but apparently if you shoot enough guards in the dick, they start deploying female guards.
brb(might be unconfirmed)
WHOAHOOOOOOOOO
Wasn't as hard as I'd expected, evenwithout Quiet.
WHOAHOOOOOOOOO
Wasn't as hard as I'd expected, evenwithout Quiet.
Ah man...something really lame happened in mission 12 that I guess was a glitch...
After avoiding the Selanthra-whatever and making it in the chopper, the game wouldn't let me use the chopper's mini gun. The prompt showed up for split second then dissappeared. I shot the turrets down with an AR, but when it charged at the chopper I had to die and restart.
Sucks too, I made a pretty sick escape with D-Horse.
Heroism basically puts better guards out in the field for you to recruit. Killing people reduces heroism and also puts your demon score up, which increases the length of your horn.
To use the minigun you have to look to the right or left depending on which side you're sitting.
I love this. Time to tranq some dicks.Non spoiler, but apparently if you shoot enough guards in the dick, they start deploying female guards.
brb(might be unconfirmed)
It has probably been answered but the chopper is blocking the mountain route/climbable wall. No idea why.
I remember that, so stupid.
I love this. Time to tranq some dicks.
Guard readiness is a great feature, especially how it slowly builds. Wouldn't be surprised if there were some hidden bits and pieces in there. Apparently they can get night vision goggles eventually, but I haven't hit that yet. They don't seem to ever deploy heavy armour, which would have made things super interesting. Though maybe they do if you play aggressively explosive.
Guard readiness is a great feature, especially how it slowly builds. Wouldn't be surprised if there were some hidden bits and pieces in there. Apparently they can get night vision goggles eventually, but I haven't hit that yet. They don't seem to ever deploy heavy armour, which would have made things super interesting. Though maybe they do if you play aggressively explosive.
Heh,Mission 28 was outstanding.The sniper boss fight was super intense and enjoyable. Difficult enough to really lay on the pressure in a large playspace. Then pushing through to the mansion, working out how to get in, and then exiting as a gunship circled over head really highlighted the stealth systems. I adore mission arcs like this.
Guard readiness is a great feature, especially how it slowly builds. Wouldn't be surprised if there were some hidden bits and pieces in there. Apparently they can get night vision goggles eventually, but I haven't hit that yet. They don't seem to ever deploy heavy armour, which would have made things super interesting. Though maybe they do if you play aggressively explosive.
Mission 28 was outstanding.The sniper boss fight was super intense and enjoyable. Difficult enough to really lay on the pressure in a large playspace. Then pushing through to the mansion, working out how to get in, and then exiting as a gunship circled over head really highlighted the stealth systems. I adore mission arcs like this.
Mission 29 however is horrendous.Yes, I mad.Fuck arena fights, they're bullshit if you've adopted to a particular playstyle. Fuck the armoured Skull units, which are devoid of any entertainment to fight. The fact the mission is integrated as a major story setpiece, yet pauses the episodic flow so, if you need to, you can go and grind for gear and shit elsewhere just highlights how rubbish their integration is. It's like the game consciously going "oh we know this doesn't work, so lets disrupt the flow illogically so we can force it to work". They exist because someone thought "the story needs this moment" and neglected to consider if it played well. It doesn't.
100% agreed.Mission 28 was outstanding.The sniper boss fight was super intense and enjoyable. Difficult enough to really lay on the pressure in a large playspace. Then pushing through to the mansion, working out how to get in, and then exiting as a gunship circled over head really highlighted the stealth systems. I adore mission arcs like this.
Mission 29 however is horrendous.Yes, I mad.Fuck arena fights, they're bullshit if you've adopted to a particular playstyle. Fuck the armoured Skull units, which are devoid of any entertainment to fight. The fact the mission is integrated as a major story setpiece, yet pauses the episodic flow so, if you need to, you can go and grind for gear and shit elsewhere just highlights how rubbish their integration is. It's like the game consciously going "oh we know this doesn't work, so lets disrupt the flow illogically so we can force it to work". They exist because someone thought "the story needs this moment" and neglected to consider if it played well. It doesn't.
I'm sure there's some degree of adaptation. I love my sniper rifles and they've adopted lots of headgear to deter headshots. However, at the same time, I've used a grand total of three gas weapons and I still see plenty of enemies with gas masks. (Unless it helps them against sandstorms or something--that would explain it.)A lot of outposts have started using a bunch of decoys in my game. Is this due to them adapting to some tactics I use or just a normal progression as you get further in the game?
So i have unlocked a lot of fast travel places but i dont understand how i am supposed to actually fast travel.I get on the small platform on Mother Base but nothing happens. I even equipped the BOX but still nothing
So i have unlocked a lot of fast travel places but i dont understand how i am supposed to actually fast travel.I get on the small platform on Mother Base but nothing happens. I even equipped the BOX but still nothing
You have to wait on the small platform for the command prompt to appear then hold the button.hold Y/Triangle
How do I sell things (like Mortars and Gun Emplacements) that I've fulton'd back to Mother base?
How do I sell things (like Mortars and Gun Emplacements) that I've fulton'd back to Mother base?
You have to wait on the small platform for the command prompt to appear then hold the button.
How do I sell things (like Mortars and Gun Emplacements) that I've fulton'd back to Mother base?