SantaCruZer said:
the review complains at backtracking, so it seems that he doesn't know what a metroid game is about.
Well, I dislike backtracking, dislike collecting items, and will stay far away from MP2, but it is in the spirit of the old games.
On the other hand, I don't remember the old school Metroid games being about crappy controls which: are unnecessarily complicated for the sake of atmosphere (gimmick visors), don't let you see the edges of the platforms you are jumping thru unless you stop, don't let you see and target the enemyes above and below you unless you stop, are substandard and clunkyer for exploration (no free strafe for platform alignment, and again no free look) than most other games currently in the market.
So there seems to be some double standard at work around here.
But I'd like to know why 1up gave this review to a dual analog whore and a definite hater of the prime control scheme.
MP's backtracking and "unconventional" controls annoy many people, as this board proves.
Is a reviewer's duty to point it out, so that people don't risk getting disappointed after a purchase.
Many people here, who blind themselves and fail to see the limits of what they like, would make lousy reviewers.
"Controls? PERFECT, IF ONE DOESNT LIKE THEM HE MUST HAVE SOME BRAIN DAMAGE, SO ILL NOT MENTION ANY POSSIBLE PROBLEM WITH THEM IN MY REVIEW!"
"Backtracking? IS NOT WORTH MENTIONING ITS PRESENCE CAUSE IS FUN AND SHOULD OBVIOUSLY BE UNIVERSALLY PERCEIVED SO!"
Maybe the reviewer of 1up got his feeling too much on the way (didn't read carefully), but at least he did his job of mentioning the issues that will turn off a significant number if people.
Much better than many fans here, who completely dismiss those potential issues, and would write an useless article failing to help people realize if they will like the game or not.