krypt0nian
Banned
Society said:Why goto XboxIGN? snapty00 brings his stupid here.
OMG I almost peed myself.... :lol :lol :lol
1up gave Driv3r an 8.5. 'nuff said.
Society said:Why goto XboxIGN? snapty00 brings his stupid here.
BatiGOOOOOOL said:What the fuck is wrong with all this people complaining about MP/MP2 controls? I'm one of the shittiest gamers on the planet and in five minutes I had Samus jumping and exploring all over the place in both the original and the MP2 demo. It's so fucking easy to control, I just can't fathom what kind of retards have problems with it. Maybe if these persons stopped thinking about it as a PC FPS, the whining would stop.
I think 8.5 sounds about right for Metroid Prime 2 based upon my playtime with the game and what I've read in this review. If you consider that a "stinker" score, that's your call. I assure you, I'm not part of some vast anti-Nintendo, anti-Metroid Prime 2 conspiracy.Society said:They can not admit Nintendo did something right. Take teddman for example, he will not rest till everyone thinks the game is a stinker.
SantaCruZer said:I don't think you own a gamecube. Never seen you said anything positive about a GC game.
Speevy said:It's almost guaranteed that Gamespot will rate Prime 2 higher than they did Halo 2, then the universe wil explode.
Prine said:He was all over Pikmin 2 and PAper Mario 2
We were also discussing ToS on Live. He owns a cube
^The problem is that Retro have actually done the unimaginable by making a decent game out of a FPS game using the Metroid franchise.
Everyone wanted Retro to fail and even I had my doubts, but what they've done is create an amazing game with the Metroid franchise.
People can't accept it, won't accept it and stop other from doing so.
Nintendo in genral make good games, but it wasn't Nintendo that created this, it was Retro.
And next week, it will be mine
Teddman said:I think 8.5 sounds about right for Metroid Prime 2 based upon my playtime with the game and what I've read in this review. If you consider that a "stinker" score, that's your call. I assure you, I'm not part of some vast anti-Nintendo, anti-Metroid Prime 2 conspiracy.
I am perfectly capable of admitting when Nintendo does something right, see my huge Pikmin 2 import impressions thread earlier this year or the praise I lavished upon Metroid Zero Mission. In fact, I'm probably a bit hard on the Metroid Prime games because I'm such a fan of its 2D entries.
drohne said:the controls are simply restrictive. they remain restrictive no matter how well you adapt to them. it has nothing to do with wanting a traditional fps. not being able to look around while you walk or strafe without holding down a button is physically uncomfortable in a first person game. i recently replayed the metroid prime 2 demo to hear some of the music, and i found myself flicking at the right stick in despair. the little camera tricks they use to make platforming easier are in no way dependent on the limited control scheme. give players the option for dual analog control. i have other complaints with metroid prime, but the controls are the reason i won't play the sequel.
The Phazon Suit from two years back is still much, much sharper than any of the suit designs in Echoes.
The Faceless Master said:how can it get as high as an 8.5 when the controls are so horrible?
Oh well, New Zelda is still coming.
AssMan said:This just in that came from the future from GAF: The new Zelda sucks!
drohne said:strawman. i could spend the rest of my life adapting to metroid prime's control scheme, and it still wouldn't allow me to do the basic things a dual analog control scheme would. in metroid prime's scheme, your visibility and movement are irredeemably constrained, much as they are in the now widely derided resident evil games. your fondness for metroid shouldn't prevent you from holding prime to the same standard.
Society said:Dual Analog control scheme woundn't allow you to do key elements that make up a metroid game either.
DA would kill the possibility of sequence breaking. You may not give a damn about it, there are a lot of people who do. SB is what makes Metroid games so appealing to me. it is one of those things Retro had to concider when trying to please Metroid fans.drohne said:this argument is about as solid as the "survival horror games wouldn't be scary if they had good controls!" argument. there is nothing prime's controls allow that intelligently mapped dual analog controls wouldn't. the little camera swing when samus jumps? keep it. would dual analog controls make it harder to keep a bead on enemies while you hop around? probably. so make them optional.
drohne said:you mean that dual analog controls would eliminate some of the unintentional control glitches that allowed sequence breaking in the first game? they've probably been eliminated in the sequel anyway. and what's to say that dual analog controls wouldn't introduce exciting new glitches? :lol
dynamitejim said:The first paragraph of the review pretty much implies that the game was rushed. His reasoning is that the first three console Metroid games were spread out over 16 years and there's only 2 years separating Prime and Echoes. Seems like some dubious logic to me. Especially from interviews I've read in which people from Retro say most of the work on Prime was done between the first time they demoed it at E3 and when it came out later that year in November.
Most of his other complaints seem trivial. He complains about the charge combos, but they weren't that useful in Prime either. He complains about Samus not being as stylish, but how does that effect the game? And people actually complained about Prime having to have the standard ice, fire, etc. levels.
Then he goes on a tirade about backtracking that could apply to any non-Metroid game. He also claims the backtracking isn't worth the reward. Uh, what reward? Backtracking in other Metroid games was done for two reasons. Either to get missle/bomb/energy tank upgrades so boss and enemy battles where easier or to "100%" the game, if neither one interests you then the backtracking is completely optional.
Mrbob said:I think it's time for Ninendo to let Retro evolve this series. I really dislike the fact that you gotta back track again for a decent portion of MP2. It's fine to have some old school elements to the game, but it doesn't need to be the focus. Metroid Prime 3 needs to be done away with most of the backtracking. Metroid Prime gets a free pass because it was so awesome to see the universe to be recreated in full 3D. It's ok to respect the past but it doesn't mean you have to mimic it.
Do The Mario said:Yes all these metroid titles in such a short time annoys me, each game own it’s own is superb but the franchise gets stale and runs out of ideas. The casual customers will loose interest the more Nintendo flog it!
SantaCruZer said:hey I actually like backtracking in a metroid game....without backtracking it's not an adventure game! It's an action game withotu exploration.
So why doesn't people complain at the backtracking in etc zelda? yeah let's remove all backtracking and take away the depth...
sigh people doesn't understand.
Deg said:You mean like EA games? GTA and stuff![]()
Mooreberg said:Does this mean it gets an 8.5 from GMR or are the 1up.com reviews completely independant of all the ZD magazines?
Mrbob said:Huh? I own every Metroid game in existence. Yes, even the crappy GB game. You can try to play up my anti Nintendo stance on practically any Nintendo game besides Metroid franchise.
I'm speaking as a fan of the series I'd like to see Retro be able to open things up some more withe Metroid Prime 3. The back tracking is only part of it. A couple reviews I've read have also said the game world is pretty small. Samus is a bounty hunter. I'd love to see a Metroid game that puts her on a galactic adventure of sorts where she is going to a ton of different places.
Mrbob said:I think it's time for Ninendo to let Retro evolve this series.
SantaCruZer said:I am ALSO speaking as a HUGE fan of the series. I have owned every damn metroid game, and I like backtracking (exploring) in Metroid.
Damn if this franchise ends up like a straight shooter. Yeah I know the NDS game...
skip said:independent. I reviewed it for gmr.
.
Mrbob said:All I'm saying is I would rather go to new enviroments the entire game instead of fighting off respawned characters in old ones I have previously passed.![]()
SantaCruZer said:So you build a world that you only go through once? That's just brilliant! it's already been done and it's called an action game with levels. Where is the exploration of that?
Link316 said:forget about Retro, its time for Nintendo to start letting Intelligent Systems make 2D Metroid games for consoles again instead of handhelds