Microsoft: Xbox One DRM has a "lot of advantages"

Similar DRM is already widely accepted on the PC. Although you can play offline. But no sharing, no selling, no trading, no lending, no borrowing and you don't have any disks outside of the ones you burn yourself.

I'm not defending MS, I hate the decisions they are making ... but going PC just seems odd if your'e against the tightening of the leash on your property. If anything it would be "Go Wii U".

I think the reason people are happy on the PC is because we 'trust' Steam to do right and the people don't expect the same from MS. I don't.

I honestly can't see myself buying a X1 at this point. It has some of my favorite franchises but seems incredibly limited compared to (what we know) of the PS4. Hardware, software, it's all very limited in comparison. Even with marketing, I'm not sure how they can get past the fact that the most played franchises will be on both systems (Ubisoft, Activision, EA). They burnt a lot of Halo fans and if Forza doesn't support the wheels they'll burn a share of that bunch too.

Uphill battle for my dollars. Unless Sony drastically changes their tune, it's PS4 day one and I'll let the X1 play out for a few months before I decide.

I guess it wasn't clear but pretty much all of what you said I agree with

I realize that you don't own games on PC and accept that

In my mind one of the advantages consoles always had was that you owned the games

They were yours to do whatever fiendish thing you wished

I also agree that if I'm just buying licenses for game I'd rather do it through a PC, through steam mostly as I cannot imagine X1 or PS4 to competitively price older games like steam does in their sales

Basically if I'm going to accept DRM, I'll go PC over X1 any day at this point
 
But I'm a PC gamer who happens to own an Xbox?

And? Do you also "have a black friend"? What I'm saying is this: You're a PC gamer whose console of choice happens to be Xbox, and you've passionately spent your time defending its honor against every attack since the reveal, much like you did about 360 (and I loved 360 for most of the gen).

Therefore, your arguments at this point have basically devolved into trying to find an angle to pick at the labyrinthine list of issues people keep bringing up, but you haven't quite found the way in because obviously nothing is sticking. So there's no need to justify something like what that other guy was, because your passion - which I'm sure is legitimate, don't get me wrong - is denying your ability to reasonably see the landscape at the moment.

I know you're a good guy and can post quality stuff when you want, but I'm just saying we're at the point where things are so overwhelmingly - and rightfully - negative about the Xbox One that a LOT of OG Xbox fans are doing a bunch of flailing right now. I don't think they know which direction to try to deflect the arguments lol

The "average gamer" I've seen has also roundly rejected the Xbox One, the second they're told about even a single piece of their anti-consumer news. The only problem is that Microsoft cleverly did not mention any of that during the hour and dropped those bombs in the immediate aftermath of the conference, so the most casual of gamers simply haven't become acquainted with the issue yet. But they will. They will. And it just so happens issues like these massively impact the casuals more than the hardcore, since hardcore are MORE likely to do things like buy games at full price and not buy used or borrow or lend.
 
Similar DRM is already widely accepted on the PC. Although you can play offline. But no sharing, no selling, no trading, no lending, no borrowing and you don't have any disks outside of the ones you burn yourself for many of the games you buy 'on the cheap'.

I'm not defending MS, I hate the decisions they are making ... but going PC just seems odd if your'e against the tightening of the leash on your property. If anything it would be "Go Wii U".

I think the reason people are happy on the PC is because we 'trust' Steam to do right and the people don't expect the same from MS. I don't.

Going PC isn't odd if you are against the DRM.

The issue is that consoles haven't had this restriction in the past and if they will now, they are basically turning into PCs without all the benefits of a PC (in addition to Steam Sales that you mentioned).

So saying you are going PC doesnt mean you wont stop fighting DRM - many PC games have no DRM. These people may continue to dislike DRM and support alternative methods, but now they are doing it on the best available platform if all other platforms are DRM standard.

The WiiU doesnt provide the same type of gaming experiences as on MS, Sony, or the PC Platforms.
 
Lol Microsoft already rolling out the predamage control. The wheels were already turning folks, they've gone too far to turn back now.
 
Well I'd consider disc free gaming and being able to download and play any game linked to my account on any console I log into advantages. I've long wanted both those.

Though its not an advantage it seems this would enable a more secure sub model. Break your sub contract, account gets flagged and drm checks then fail.
 
The "average gamer" I've seen has also roundly rejected the Xbox One, the second they're told about even a single piece of their anti-consumer news. The only problem is that Microsoft cleverly did not mention any of that during the hour and dropped those bombs in the immediate aftermath of the conference, so the most casual of gamers simply haven't become acquainted with the issue yet. But they will. They will. And it just so happens issues like these massively impact the casuals more than the hardcore, since hardcore are MORE likely to do things like buy games at full price and not buy used or borrow or lend.

Honestly this worries me more than anything

Casual gamers that I know are notoriously poorly informed

Sure when you explain news to them they can understand what's happening

Maybe see how significant the change from last gen is but they don't usually hear about it themselves at least in my experience

I worry X1 will still be successful just because people don't bother to get informed or perhaps casual gamers really don't care about MS's new policies but I doubt it
 
I worry X1 will still be hugely successful just because people don't bother to get informed or perhaps casual gamers really don't care about MS's new policies but I doubt it
If MS doesn't do a good job of explaining things there are going to quite a few rude awakenings ahead when people try to return their games, buy used, or get kicked out of games and apps when their internet flakes.
 
Similar DRM is already widely accepted on the PC. Although you can play offline. But no sharing, no selling, no trading, no lending, no borrowing and you don't have any disks outside of the ones you burn yourself for many of the games you buy 'on the cheap'.

I'm not defending MS, I hate the decisions they are making ... but going PC just seems odd if your'e against the tightening of the leash on your property. If anything it would be "Go Wii U".

I think the reason people are happy on the PC is because we 'trust' Steam to do right and the people don't expect the same from MS. I don't.

I honestly can't see myself buying a X1 at this point. It has some of my favorite franchises but seems incredibly limited compared to (what we know) of the PS4. Hardware, software, it's all very limited in comparison. Even with marketing, I'm not sure how they can get past the fact that the most played franchises will be on both systems (Ubisoft, Activision, EA). They burnt a lot of Halo fans and if Forza doesn't support the wheels they'll burn a share of that bunch too.

Uphill battle for my dollars. Unless Sony drastically changes their tune, it's PS4 day one and I'll let the X1 play out for a few months before I decide.
In the case of consoles vs PC it's basically hardware versus software DRM. Everything from the NES to the Wii U has innately guarded against pirated copies, save for Sega CD and Turbo CD and they probably just didn't factor in CD burners or figured by the time they were cheap the systems would be phased out. It's part of why the X1's so offputting to many of us and PS4 rumors have been alarming, so long as you lock down properly there is no need to do more, and many of us feel the advantages for "doing more" simply aren't worth it given the trade off and possible long (long) term problems.

Anyways, in the case of PC there's nothing you can do hardware wise, so they have to either not bother or go with some sort of software DRM, and so we had to thumb through the manual for answers to arbitrary questions, then needed CD keys, then finally we were getting garbage like Securom that had the potential to do similar as X1 with fewer of the positives (dialing home, and no disc! And also no free redownloads), nevermind how awful TAGES is (5 installations and NEVER AGAIN!) Steam, similar to that hardware DRM of consoles, is basically a compromise: we'll use your service for authentication, but you'll also let us redownload freely so long as we use our account and not be horrifically invasive or grossly limit how often we can install. So there we were facing a worse alternative, whereas on X1 the alternative is... still need to keep our discs in the system? Not a big deal to me, and if it ever is I just buy the game digitally, and if I really REALLY like a game then it's worth getting both versions for.
 
Right now I could probably have my wife with her GT play my copy of Limbo on my home Xbox and I could be playing another download of that same purchased copy on my work 360 with my GT. With both of us online.

Lets see how much MS changes up the DRM and licensing on the One in comparison to the 360.

Can you play the same game on how many ever consoles you have, at the same time?

Now, I'm not saying there's many legitimate reasons to do that, I am saying however that if I had 7 PCs, I could literally play the same game on each one, at the same time, without having to be online. With the policy Microsoft has proposed, I would have to sign in to each one, be online 24/7, for it to authenticate once every 24 hours, and there's a question of just how many are allowed to be played at once. There are no advantages to Microsoft's DRM for an offline gamer or people with spotty internet.
 
I guess it wasn't clear but pretty much all of what you said I agree with

I realize that you don't own games on PC and accept that

In my mind one of the advantages consoles always had was that you owned the games

They were yours to do whatever fiendish thing you wished

I also agree that if I'm just buying licenses for game I'd rather do it through a PC, through steam mostly as I cannot imagine X1 or PS4 to competitively price older games like steam does in their sales

Basically if I'm going to accept DRM, I'll go PC over X1 any day at this point

Yep, for me DRM is directly proportional to what I am allowed to do with it. I'll pay $60 for a great game that I know I can sell. On the PC I wait for sale until it's $20 or less.

I think one of the problems with the arguments about DRM and PC is it always come to how much are you willing to pay for DRM'd material. For me? It's very low. I don't like owning things I have no control over. If it wasn't for HL2 I probably wouldn't have a Steam account from 2004, I didn't start purchasing games through it until just a few years ago when they started doing major sales.

People like stuff, they collect stuff. They also don't always have online. It's AMAZING to me that MS isn't going for the lowest common denominator for a userbase but who knows, it may be just one of the big steps in the draconian adventure of the gaming industry.

I agree mostly with the others that quoted me, I know for me personally it's price vs ownership when it comes to DRM. The more I pay, the more I care about what I can do with it. I had GTA IV for the 360, sold it, have it for the PC that I bought for $4 I think, don't care if I can sell it.
 
Can you play the same game on how many ever consoles you have, at the same time?

Now, I'm not saying there's many legitimate reasons to do that, I am saying however that if I had 7 PCs, I could literally play the same game on each one, at the same time, without having to be online. With the policy Microsoft has proposed, I would have to sign in to each one, be online 24/7, for it to authenticate once every 24 hours, and there's a question of just how many are allowed to be played at once. There are no advantages to the Microsofts DRM for an offline gamer.

I can only speak for the 360.

If I had any number of 360s with my gamertag on each of them and every XBLA game I've ever bought on each of them I could have all 10 running offline and playing the XBLA games.

However, you cannot even launch a Game on Demand title if you are offline and not on the console that originally bought it.

I do not know if you could even launch a GoD offline on the console that originally purchased it. Maybe you can, maybe you can't. I've never tried.

I do know that if you are online in a GoD on an unlicensed Xbox and the network goes down they give you 10 minutes of play. I assume they figure that is enough time to get you to a save point.
 
Well I'd consider disc free gaming and being able to download and play any game linked to my account on any console I log into advantages. I've long wanted both those.

Though its not an advantage it seems this would enable a more secure sub model. Break your sub contract, account gets flagged and drm checks then fail.

You could always play your discs on other consoles.
 
No MS. DRM doesn't have advantages to the consumer. Cloud storage and sync do have a lot of advantages for the consumer. Get it straight.

Especially, having a stupid requirement like need to be online once every 24 hours...has ZERO advantages to the consumer.
 
I actually am of a similar mind on it for the most part

I think a large problem is the same pricing of digital copies of games via PSN and Live compared to the retail copies

Sure some digital copies go on sale and all that

But at launch I have no desire to buy Ni No Kuni digitally for the same price I can get it at retail

It makes no sense to me

Further more I simply will not pay $60 for a digital copy of any game

If they lowered the cost of digital games I'm sure they would still profit and eliminate a lot of the issues in my mind

The pricing does turn me off. Moreso because I'm usually 3 months late to the party due to the GoD gap. However, it isn't always bad. Tomb Raider just came out for $30. Cheaper than Futureshop's $40 physical price. If they push everyone toward DD they could cut the price down. They can't until there are physical copies still in the wild that have a different price point. I find is sad that Crysis 3 is on GoD at $60. I would have bit at $40.

I fully expect day and date digital on the One.
 
Yeah! there are plenty of advantages, like them being able to get a cut from used game sales. stopping borrowing. even making piracy harder.

oh you mean advantages for the consumer?..... hahahahaaha
 
Guys, you're missing the point. I'll be able to spend more on games, so my publishers can get more money they won't give to the developers!

I should be happy to give more money to companies.
 
Well the advantages are the same of Steam:
- disc-free boot
- games connected to your account, so you you can't lose them.

Biggest one for me would be
- If future consoles / games streaming services etc. offer BC, you don't have to buy all the games again to play them, they would be already connected to your account.
Looking at all the PSone games on PSN, I would have loved to be able to connect them to my account back when I had bought and played them during the PS1 gen.

I would still prefer to be able to buy physical copies, due to better prices, CEs, IP blocks etc.
But I want them to be locked to my account "forever" as well, just like with Steam.


I know why people don't want all this DRM stuff, but the very same discussion came up back when Steam was introduced and everyone thought it was the devil. It's also a matter of priorities. Like, I can give a rat's ass about being able to buy/sell used games, but I know it's important for others.
The way it's implemented is important though (can play on other accounts/consoles, don't lose access when disconnected from the internet).
 
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LOL!! Amazing!
 
I love that people can even defend this shit.

Then again, I naively defended CELL a long time ago so I know what it feels to be compelled to defend the product you support even when it goes against your interest and you're blind to perceive it.
 
There's only one benefit I can think of all this and that's being able to install games without needing the disc in the drive in order to play them. That is assuming you still have all the benefits that a physical copy gives you normally as well. It doesn't mean that one feature alone is worth giving up everything else for it though, but it still is one benefit.

Microsoft on the other hand needs to shut up and get their PR in order. It's the worst PR I've seen in ages in video games. They can't say anything without shooting themselves in the foot. I can't believe how stupid they are to sit there and defend it, say it's great, and then won't say why.
 
I completely dislike nearly every feature on the Xbox One then again I'm an informed consumer so Microsoft really doesn't have a lot of hope with me in the first place. However I am glad to see them get off their asses from a PR standpoint and start to try and move the ball a little. It'll take more than this though. They need to convince people that have been hearing from others over the last few weeks that the Xbone is a deathkiss to gaming.

Truth is it doesn't matter what your product does, how good it is, or the value it offers what matters is how well you can bamboozle the population. That's not to say be dishonest but it is to say ignore the downsides and focus on the positives. They need to do a lot of work to start convincing people now that what they are offering is the superior choice. I'm honestly surprised we aren't seeing a daily pr blitz from MS. They should be talking to everyone they can and repeating a streamlined message that hammers their main selling points as they are known now.

I'm still somewhat shocked they aren't trying to make this come off like they are the good guys here. A kind of weird Machiavellian attempt at spin control. Observe:

"What we'd like the general consumer to try and understand is that as technology changes and as it evolves so to do consumer goods. We here at MS want to both be forward thinking as well as in tune with what the average consumer is comfortable with. On the one hand we want to give you cutting edge technology and the best new approaches to delivering that technology to you and on the other we want to still offer you what you're used to and comfortable with as well. However as most are surely aware by now it's inevitable that digital distribution is the way of the future and with that change in how gaming is delivered needs to come a change in how ownership of content is handled.

Unlike physical media, digital goods and their resale are a new area and as such have required a new approach in how the used game market will work. If you look at nearly any piece of software you'll find along with it activation codes as well as online verifications. This exists in nearly any software imaginable and differs from the day of a purely physical approach. Still we wanted to create a stopgap for our customers that introduced them to this new way of doing business while at the same time allowed them to begin to familiarize themselves with where things are going.

This isn't the first time something like this has been done. If you remember back to the launch of the 360 itself we offered a bundle sans-harddrive for those that felt the need for one was overrated. Some customers felt it made no sense to use one on a gaming console stating that with a physical disk there was no purpose, however now as time has gone on the great majority see it not only as a good option to have available but as a necessity for patches, new content, tweaks, faster loading, and storage. Much in the same way we are offering the new Xbone in a similar vein.

While we are confident that the future of gaming will be purely DD we still offer the opportunity for customers to buy the physical games themselves and yet at the same time begin to introduce the common practices associated with the ownership of purely digital content. While this may take time for people to grow accustomed to we believe that in five years the shift in opinion will be similar to that of those consumers that bought a core system at launch in 2006; the value of the new approach, of the new idea of how gaming is will become self evident.

Be assured that we are also going to be introducing an entirely new approach to how we handle the buying and selling of used games. While we want to introduce the public to the new way of doing things we also want to try and be innovators in regards to that as well. There will be policies and avenues set in place for you to buy and sell used games. The difference will not be in your ability to actually do so but in where you do it."

I feel dirty now, I'm going to take a shower.
 
I'd love to go completely digital in the next gen. I tried to do it with the Vita but I just couldn't pass up on all the retail sales. Now I have a number of games I don't want to lug around with my portable system. I know it's not the same with a console but I still would rather have all the titles installed without needing a disk. Right now MS's DRM will provide me with the ability to buy retail and still have the advantages of digital purchases so I don't have a issue with it.

The only concern I have is that currently digital purchases are tied to a console to allow family members to play a game in their own profile. If MS made all software tied to just the user alone, that would be a huge problem.
 
And you would still be able to do that whether or not Xbox made you connect to the internet every 24 hours. People are confusing removing the "check online every 24 hours" requirement and actual elimination of features. These things are not tied together. They don't have to remove any features while dropping the 24 hour check.

On 360 right now, you can download a game on your main console, then play it while the machine is offline.

What's the difference? If you don't have the internet, good luck downloading games.
 
So you think it's a good idea for disc based games to rely on microsoft's servers to function then? People still buy and play Ps1 games without asking for Sony's permission. Would it even still be possible in 10-20 years like it is now?

And while I understand why you think having a combination of the advantages of physical and digital how do you explain the 24 hour check? Surely a one-time activation would suffice.

A one time activation would suffice. I have yet to hear an actual reason for this requirement. Even given what we know so far about Microsoft's implementation of DRM it really doesn't need to be there. People on GAF have given reasons, but they tend to ignore what Microsoft has actually said about the system they are using, or how the 360 handles this etc. I'm really curious to see if there is one little quark that makes it a requirement. I can easily imagine a scenario for full digital marketplace trading, used games code activations in Gamestops, playing on friends consoles etc. all without requiring a 24 hour check. Sure it will require a one time net connection, but I think that's a reasonable requirement if you are going nearly all digital.
 
I still can't believe, that DRM is a thing in 2013.


I'm wondering, what those advantages are...
DRM has become more prevalent over the years especially with online gaming stores/services like Steam, Origin, etc. It's actually no surprise that not only is DRM a thing, but becoming even worse unfortunately.
 
He got banned, but I was just about to post a list of just a few major neoGAF Xbox fans who have turned against Microsoft on the Xbox One.

Guess I'll keep collecting the names for the next time that claim is made.

You need to get out more.


At the end of the day, this is nothing more that an annoyance.
 
He got banned, but I was just about to post a list of just a few major neoGAF Xbox fans who have turned against Microsoft on the Xbox One.

Guess I'll keep collecting the names for the next time that claim is made.
You can count me as an Xbox fan (well, preferred the 360 over the PS3) that has turned against MS/Xbone due to the DRM issue alone.
 
A one time activation would suffice. I have yet to hear an actual reason for this requirement. Even given what we know so far about Microsoft's implementation of DRM it really doesn't need to be there. People on GAF have given reasons, but they tend to ignore what Microsoft has actually said about the system they are using, or how the 360 handles this etc. I'm really curious to see if there is one little quark that makes it a requirement. I can easily imagine a scenario for full digital marketplace trading, used games code activations in Gamestops, playing on friends consoles etc. all without requiring a 24 hour check. Sure it will require a one time net connection, but I think that's a reasonable requirement if you are going nearly all digital.

if you are able to sell your copy on an online marketplace, then you need to be able to ensure that any copy that is already on a harddrive hasn't been sold.

What they could do to get around the 'online checkups' is offer a 'permanent cd-key', where you opt-in to accepting 'I cannot sell this digitally', and then the cdkey is activated for your account and that system could then be permanently taken offline from then on and not require server validation for that title. Other titles that don't have this would still need to be verified.
 
I assume you don't want to hear the answer as much as you claim, because you've already tossed it. Publishers are standing by the argument of their EULA, that the consumer doesn't hold ownership of the physical code on the disk, or that they're only selling licenses to play the games and they retain the right revoke said licenses. It's going to take one person to bring a game company to court before we can say what side the law favors. I hope they make a ruling on that matter sooner rather than later.

If it's any consolation, the US courts have already backed a consumers right to modify their digital products for personal use.
Thanks for this but none of that says why they deserve it. Unchallenged license agreements not withstanding.

Because MS or anyone for that matter, manufactures something they don't automatically deserve a piece of a second, third, or hundredth sale.

No other industry has tried to pull this and this is what an all digital future will bring us.
 
I'm not gonna defend MS but I think the reason Xbox users like myself are indifferent to this is because:

- I buy my games new (not at $60 mind you, if your willing to wait a few weeks there is usually a pretty substantial discount. Only pay $60 for games I really want day one.)

-I'm connected to the internet 95-98% of the year.

-(Personal reason) I hate gamestop and I feel the used game market at gamestop, best buy, etc. is a scam. They give you like 10 bucks for your game and then resell it for $55
 
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