Hmm really? Id love a confirmation
If you hear clear audio pop then it isn't how it's supposed to be, but is bugged.
Uninstalling 4k video pack fixes it and makes those few seconds clip play out like intended.
Genuinely surprised that the game can't push Ultra Textures on an 8GB GTX 1080...wut?!
I did the following
1- i set the .exe to 'disable dpi scaling'
2- ran the game, but it still crashed on startup
3- it created the .cfg in documents thankfully. I set it to borderless and so far no crashes but we will see
Anyone with a 980ti? How does it run?
Thank you, i would appreciate to know what settings can give me a locked 60 at 1440p, i have the 980ti paired with a i7 2600k at 4.5 and 16 gigs of ram.Ill try this when I get home, but I think verifying the game vi steam fixed my issues finally.
It runs well. I actually am running it at 4K but with dynamic resolution and 60 FPS target - I suspect its more frequently running around 1440p as that was the highest resolution I could push without noticing drops. Everything maxed except textures because for some reason those are barred unless you have 8GB VRAM.
I tend not to really optimize settings when dynamic resolution is included, but I can test out more specific settings if you need me to.
how do you actually install the hd texture pack? Mine says it downloaded but isn't installed.
*at 4K
Anyone with a 980ti? How does it run?
https://forums.guru3d.com/posts/5480368 said:Got Shadow of War purchased, downloaded and installed and nailed it down. The problem is that it is the first D3D11 engine, which is using Direct3D 12.1 feature level. My OSD renderer fail to compile shaders in such case and cannot display OSD. I've already patched it, it will be addressed in new RTSS beta.
About AB/RTSS OSD problems:
Thank you.I got everything maxed except textures since it needs 8GB VRAM and I locked the FPS to 60.
I think im going to turn off the TXAA and try downsampling from 1440. I don't like the way it is slightly blurring the image.
If you turn HDR on in the Windows display settings, it turns it on in game. Check the brightness settings in the game menu for confirmation.
My really shitty Threadripper build
1950x oced to 4.0
32gigs of 3200
GTX 1080
Runs the benchmark at 26 fps at 1440P.
Actually it runs all games horribly. Changing to 1080P does nothing. Still bad performance. I have no idea anymore.
Ive got no idea about threadripper shit, but isnt there some game mode that disables half the cores? Would that help?My really shitty Threadripper build
1950x oced to 4.0
32gigs of 3200
GTX 1080
Runs the benchmark at 26 fps at 1440P.
Actually it runs all games horribly. Changing to 1080P does nothing. Still bad performance. I have no idea anymore.
Thank you.
*at 4K
You're not basing that on the in-game texture quality setting, are you? Its description doesn't change based on whether the pack is installed.
I think he's referring to the VRAM usage meter in the OP. 8266MB is only a smidge higher than 8192MB, though, so it's very possible 8GB is actually just enough.
About AB/RTSS OSD problems:
Thank you for the confirmation.
JaseC, Can we have this tip in the OP?
They disabled autostart and tray icon a few patches ago. It won't detect SoM until sometime tomorrow. It always does that with new games.
So far what causes the most impact to FPS? I'm averaging 40 FPS, which isn't bad and at least it isn't choppy, though I'd like to know what I can trim down to get it 50-60 FPS.
Thanks, I was wondering why it wasn't working unless I set the rendering mode to vector 2D.
Wow, that is actually pretty neat.
Also might be worth adding to the OP that I resolved my consistent crashing (app hang per Event Viewer) by removing my CPU overclock and running at stock settings.
That's not an issue with the game itself per se but rather one of hardware stability. It's not uncommon for an unstable overclock to be more of a game-specific problem than a general one. I myself can attest to that!
True but it was something I overlooked for hours while trying to find the issue and this is the first time in 2+ years of 24/7 operation this OC caused a problem. Far more demanding games have had no issues at all with it (and very recently as well).
I meant it as more of a reminder to those who forgot, like myself.
do the ultra textures look any better? i cant really see the difference
thought i was going blind. spent more time checking the textures than playingThey honestly don't. We just published our benchmarks (https://www.techpowerup.com/reviews/Performance_Analysis/Middle_Earth_Shadow_of_War/), and after ~30 min of basically pondering over zoomed-in 4K screenshots it doesn't do much. Perhaps for Ansel, but not worth it for gaming even though there is minimal performance hit from it.
thought i was going blind. spent more time checking the textures than playing
thought i was going blind. spent more time checking the textures than playing
They honestly don't. We just published our benchmarks (https://www.techpowerup.com/reviews/Performance_Analysis/Middle_Earth_Shadow_of_War/), and after ~30 min of basically pondering over zoomed-in 4K screenshots it doesn't do much. Perhaps for Ansel, but not worth it for gaming even though there is minimal performance hit from it.
They honestly don't. We just published our benchmarks (https://www.techpowerup.com/reviews/Performance_Analysis/Middle_Earth_Shadow_of_War/), and after ~30 min of basically pondering over zoomed-in 4K screenshots it doesn't do much. Perhaps for Ansel, but not worth it for gaming even though there is minimal performance hit from it.
I can't even download them, either the textures pack or the cinematics one. If I hit "Download" either in a browser or inside the Steam client it just launches the game without anything being downloaded anywhere. Great job again, WB.
There is a difference between high and ultra textures. You don't need to look far to see it. Difference becomes more pronounced as you go up in resolution or supersampling.
See ornaments on his clothing, stars, squares, see ornaments on his big belt and huge belt buckle. Everything looks more pronounced and crisper with Ultra textures. Basically once you start seeing it you'll notice many things appear less blurry on Ultra.
The 4K cinematics should be standard, they look so much better than the default ones, it's so jarring going from gameplay to the old 1080p renders.
Ill try this when I get home, but I think verifying the game vi steam fixed my issues finally.
It runs well. I actually am running it at 4K but with dynamic resolution and 60 FPS target - I suspect its more frequently running around 1440p as that was the highest resolution I could push without noticing drops. Everything maxed except textures because for some reason those are barred unless you have 8GB VRAM.
I tend not to really optimize settings when dynamic resolution is included, but I can test out more specific settings if you need me to.
And the new RTSS beta with OSD support for MESOW is out: https://forums.guru3d.com/posts/5480421
I honestly can't tell the difference.
Also, ultra textures demanding more than 8gb vram render it inaccessible for many of us.