T1: The best blademaster and gunner balance. has many "suro"(don't know what that means) protecting charms; the element unlock charms are a little sparse/slim; this set isn't exactly a cut above the rest.
T2: Feels like a drop in quality from T1. Talking about the sake of a table with out god charms, this could be better.(?)
T3: All-purpose table. Especially evasion types, artisan +4 OOO (sharpness -3, though) type skills also exists abundantly as a possibility.
T4: Blademaster oriented. Particularly intended for lancers' fullest substantiality. Artisan +4 OOO also exists, other blademasters can do well with this table.
T5: Evasion distance and hearing protect substance, heavy(I assume bowgun) compatability excellence. Provided that god and dragon charms are troublesome to find.
T6: Somewhat blademaster-ish. Artisan +5 OO, artisan +4 OOO are the only ones that exist for both sides/parties. Evasion types, element unlock, and easy to use skills and sets god charms are plentiful.
T7: Evasion performance has the best fullness/substantiality here. Regardless of weapons, (meaning if you tend to use many different weapons I think) this table's evasion performance is plentiful.
T8: While this one's evasion types are a little inferior compared to the other ones, it balances with an average to good guard type line-up. The dragon charms tend to be superior/excellent.
T9: Somewhat gunner-ish. Gunner skill and attack +10 or critical eye +10 sets are abundant. This table has the weakest existence of god charms for blademasters.
T10: Artisan +5 element unlock +7 is the cream of the crop, and has many artisan with A-skills. With high substantiality opportunity for swordsmiths (probably means skills like artisan and sharpening), blademaster heating power (<- might mean potential) makes this the ultimate level for almost for almost any weapon. (This last sentence was really confusing.)
No tables 11 or 12
T13: Traditional/peculiar god charms aren't here but, the you can find the minimum strong skill families(?).
T14: Somewhat blademaster-ish. Sharpness +4 element unlock +7, artisan +4 critical eye +10 etc. blademaster oriented excellent charms are plentiful. Rapid fire +5 critical eye +10 are also the right place.