I got the demo and wound up liking the feel of things even though I only managed to kill the Qurupeco within the 20 minute limit like once.
Kind of upset that people call LS a noob weapon. I was planning on mainly using LS, SA, and bow
It's not necessarily a noob weapon, it's just a weapon that noobs happen to use frequently. It's pretty obvious when someone knows how to use one (I'll be tripped by red slashes rather than white ones ).
I was wondering if the original had the 20 minute time limit as well.
That demo was a lot newcomer friendly than the 3U one.
Any ideas what the european eShop price will be for the Wii U version? I want to go download, but can't really justify it if it's more expensive than retail...
Oh man, looking forward to what expert game journalists have to say about this game.Shouldn't the reviews drop in by now?
No lock on?
New entry in the dinosaur-hunting franchise.
Skills are hard.
Story sucks, needs more voice acting.
Too many weapons and armors, choice remains essentially cosmetic.
Poor pacing, I was totally owning the little dinosaurs (like a BOSS) when an "Abysmal Lagiucros" came out of nowhere to 1-shot me smh.
I don't let it bother me, I mean it's all in how a person uses those weapons that sets them apart from the "noobs".Kind of upset that people call LS a noob weapon. I was planning on mainly using LS, SA, and bow
How did you guys get into the Monster Hunter franchise? And if you want: What are some memorable events that occurred in any game previously released?
Oh man, looking forward to what expert game journalists have to say about this game.
Oh man, looking forward to what expert game journalists have to say about this game.
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Who cares what people think? Just use what's the most fun.Kind of upset that people call LS a noob weapon. I was planning on mainly using LS, SA, and bow
Fun fact: Capcom was originally intending the game for a M-rating (the demo was M-rated), as the blood sprays were much, much, much bigger. I figured that this was part of their effort to make it more appealing to western gamers, like how they added in dual blades for us (Monster Hunter G is basically Monster Hunter: International, after all), but I wonder what made them change their minds. It's probably as something as simple as trying to get as many sales as they could, but it's interesting to think of what could have been.
- Cut more stuff, like decapitations and dismemberment. Chopping the belly off can get you a scale or something.Gameplay-wise what else could they have really done with an M?
If the only real difference is the presence of a bunch more blood, then I for one am glad that it's gone the direction it has. I suppose if you had a higher rating you could perhaps cut off more than just tails, but at the same time I think that would force them to alter monster animations so significantly that it wouldn't be practical. Gameplay-wise what else could they have really done with an M?
Shouldn't the reviews drop in by now?
Oh man, looking forward to what expert game journalists have to say about this game.
GamesTM gave it a 7/10 (Wii U version reviewed) and IIRC they gave Monster Hunter Freedom Unite an 8/10.
Primarily lamenting that this a 3DS HD port, textures and characters are surprisingly flat and lifeless. Monsters look great though. Complaints of loading times, especially when the maps feel sparse. Expected more with the power of Wii U. Battles are enthralling, Gamepad uses are useful. Enjoyed Tri they didn't mind this port due to better online infrastructure.
Concludes:
*Also note that this score is without playing multiplayer, they tend to review online multiplayer seperately.
- Relentlessly addictive
- Wished Capcom built an HD game from ground up
- Graphically upscaling isn't perfect, but Ultimate is still weell worth playing for MH fans
- Better than Tri, worse than Phantasy Star Universe
- It is an accessible path into a punishing world (concluding remarks)
Edit: they also said the track camera is great to get players accustom to some of the more unweildy weapons such as the Saw Axe....(yeah think they meant switchaxe XD)
GamesTM gave it a 7/10 (Wii U version reviewed) and IIRC they gave Monster Hunter Freedom Unite an 8/10.
Primarily lamenting that this a 3DS HD port, textures and characters are surprisingly flat and lifeless. Monsters look great though. Complaints of loading times, especially when the maps feel sparse. Expected more with the power of Wii U. Battles are enthralling, Gamepad uses are useful. Enjoyed Tri they didn't mind this port due to better online infrastructure.
Concludes:
*Also note that this score is without playing multiplayer, they tend to review online multiplayer seperately.
- Relentlessly addictive
- Wished Capcom built an HD game from ground up
- Graphically upscaling isn't perfect, but Ultimate is still weell worth playing for MH fans
- Better than Tri, worse than Phantasy Star Universe
- It is an accessible path into a punishing world (concluding remarks)
Eh fair enough. I can get behind most of the above. The remark about "punishing" is kinda lol though.textures and characters are surprisingly flat and lifeless... Complaints of loading times, especially when the maps feel sparse... Expected more with the power of Wii U...
- Wished Capcom built an HD game from ground up
- It is an accessible path into a punishing world (concluding remarks)
Belly, maybe, but stuff like that wouldn't really happen until the fight is concluded anyway. Like I already said, you couldn't really get away with severing a limb while in the middle of a fight without them having to program a completely different set of attack animations and a different A.I. for the monster to use them.- Cut more stuff, like decapitations and dismemberment. Chopping the belly off can get you a scale or something.
Would this essentially function like poison, but with you dropping blood along the ground?- Bleeding characters.
More like roll a new character from scratch. The way it works now still feels kind of video-gamey, yes, but there's a consistency to the setting that makes it work. You get your ass kicked, felynes cart your unconscious ass back to the base camp. Fail too much and the guild judges that you aren't capable of defeating the monster and pulls you out. How would you explain a player character getting gruesomely ripped apart and then just appearing back in the port as if nothing happened? At that point it just seems like violence for violence's sake.- Fatalities ala RE. Got caught by a very specific attack while on low health? Instant game over. No kitty carts. Reload game.
I dont know about it being better than PSU. Its a different game with different goals in mind. Why compare?
Adding in, This review doesnt acknowledge it's past much. So yeah... Kinda a joke, but whatever.
They can make the mature version based on the movie that's based on the game.Yeah, I'm definitely not hurting by not being able to disembowel a monster in graphic detail. MH has always been inherently lighthearted, and that would be going way over the line.
Something to set aside for the gritty reboot, developed by Terminal Reality!
Kind of upset that people call LS a noob weapon. I was planning on mainly using LS, SA, and bow
The PSU comparison is just a picture no explanation, basically a this game scored higher/felt better, this scored worse/played worst system.I dont know about it being better than PSU. Its a different game with different goals in mind. Why compare?
Adding in, This review doesnt acknowledge it's past much. So yeah... Kinda a joke, but whatever.
Breakables could have more actual impact. Eg, cutting Rath's wings would actually stop him from flying. It wouldn't take that much extra effort since they'll just remove the wing parts if they're lazy. An extra effort would be capping their kneecaps with blunt weapons to make them always lump when they move.Belly, maybe, but stuff like that wouldn't really happen until the fight is concluded anyway. Like I already said, you couldn't really get away with severing a limb while in the middle of a fight without them having to program a completely different set of attack animations and a different A.I. for the monster to use them.
More of just a visual effect, like your character looking bloodier/more rugged the longer the fight drags. The effect could also be as subtle as the one in SotCWould this essentially function like poison, but with you dropping blood along the ground?
Never really thought of that, though I wasn't really referring to your limbs getting ripped off. Something like getting bitten badly or your unconscious body being unceremoniously thrown around like a ragdoll.How would you explain a player character getting gruesomely ripped apart and then just appearing back in the port as if nothing happened? At that point it just seems like violence for violence's sake.
Those kinds of things would make the game (even more) trivial with a well-coordinated group. There's no point adding realism if the game isn't being made better in some way. Becoming an animal torturer/crippler simulation isn't an improvement.Breakables could have more actual impact. Eg, cutting Rath's wings would actually stop him from flying. It wouldn't take that much extra effort since they'll just remove the wing parts if they're lazy. An extra effort would be capping their kneecaps with blunt weapons to make them always lump when they move.
Those kinds of things would make the game trivial with a well-coordinated group. There's no point adding realism if the game isn't being made better in some way. Becoming an animal torturer/crippler simulation isn't an improvement.
Seriously though if you use it right it's a great weapon to have in a group, just like every other weapon. LS and SA are the masters of tail cutting. There was always hate for them but Tri made it worse since there were so many 'pro lancers' spamming counter all day in places they should not have been safe. The only thing that would throw them off was being hit, and LS had infinite spirit combo + interrupts lances like (almost) nothing else. Lance counter got a minor nerf and LS can't spam all day anymore so it should relax a bit.
But really you can screw over your team with any weapon if you play without considering others, LS at least doesn't interrupt other LSers or attacks with armor like the super pound. Hammers and GS can send people flying, and a single careless bowgunner with pellet can lock down melee far worse than multiple LS spiritcombo spammers.
What I'm saying is, randoms can be a headache. But usually aren't. And if you stick to GAF it should be fine. Somebody just starting out isn't going to lose his shit over your weapon choice and most of the 'elitists' will have their own parties.
Those kinds of things would make the game (even more) trivial with a well-coordinated group. There's no point adding realism if the game isn't being made better in some way. Becoming an animal torturer/crippler simulation isn't an improvement.
You never really have to look for the monster.
Chameleos if you didn't paintball it. Not fun.
And what do 4chan posts have to do with the score a journalist gives? Is that from some past scandal where the reviewer was bashing the game on 4chan as he was reviewing it?
Sage (2 syllables) means lower in Japanese. 2chan (which 4chan is based on) uses posts containing just that word to anti-bump threads.So what does "sage for weeaboo shit" mean, particularly the sage part?
Sage (2 syllables) means lower in Japanese. 2chan (which 4chan is based on) uses posts containing just that word to anti-bump threads.
Don't worry, we can just Longsword it up together. ^^Kind of upset that people call LS a noob weapon. I was planning on mainly using LS, SA, and bow
I expect it's going to be full fucking price, 59,99.Any ideas what the european eShop price will be for the Wii U version? I want to go download, but can't really justify it if it's more expensive than retail...
Oh, that's a pretty neat idea, I like it.Some you do but I would much rather see some interesting skills other than the one that puts a big dot on the map. Maybe begin able to see tracks or something on the ground.
Kind of upset that people call LS a noob weapon. I was planning on mainly using LS, SA, and bow