Combat as in the way you described it? Yes. It's much deeper than the Souls games since there are a lot more factors you have to consider, like hitzones, sharpness, and so on. Every weapon type has their own weight and feel, and all moves are available from the start.Never played Monster Hunter before. Picking it up tomorrow. Is the combat at all similar to the Demon's Souls series? It seems like it might compare in that Demon's Souls and Dark Souls is all about learning when you are open to being attacked and how to avoid taking damage (at least for my play style it was). i loved those games and am hoping that MH has some of those elements in its combat (vs. spaz style combat of games like Skyrim).
There's really not much exploring in MH...In what sense will I be disappointed? I liked Dark Souls for both the combat and the exploring...
There really isn't much to the series when it comes to exploring. You won't find a rare piece of item or equipment when you try to look for secret areas. You can just think of MH as a boss rush game that plops you into an arena composed of ~8-12 zones.In what sense will I be disappointed? I liked Dark Souls for both the combat and the exploring...
Never played Monster Hunter before. Picking it up tomorrow. Is the combat at all similar to the Demon's Souls series? It seems like it might compare in that Demon's Souls and Dark Souls is all about learning when you are open to being attacked and how to avoid taking damage (at least for my play style it was). i loved those games and am hoping that MH has some of those elements in its combat (vs. spaz style combat of games like Skyrim).
Both I'd say. There's worse games for exploring than Monster Hunter, but once you go over each area there's really not much else to see in that regard, and the combat... you know, it's tired but I actually think I'd like a bit of the Dark Souls combat feel taken into Monster Hunter, in some ways it DOES feel like a more refined version, albeit with less moves and lock on, if you combined the best of Dark Souls as applicable to Monster Hunter (IE no lock on) you might really push it forward.In what sense will I be disappointed? I liked Dark Souls for both the combat and the exploring...
Ken! Which GameStop sold you MH early?
Target...B2G1...get on itThe hype for this is crazy.
I'm going to have to give the demo another go. I can't afford this, LCU, AND Luigi's Mansion. Something has to be let go .
Target...B2G1...get on it
Oh yeah it does, but if you're feeling adventurous you can probably pick a full priced free game and exchange it for LM, that is my plan for this weekThat ends the day before Luigi doesn't it?
Oh yeah it does, but if you're feeling adventurous you can probably pick a full priced free game and exchange it for LM, that is my plan for this week
picking up my copies in 1 hour!!!!!!!!!!!!!!!!!!!!
9AM PST.
Amazon finally sent me an email. They said they shipped it 3 and a half hours ago. Should I believe them, or Gamestop hunting...
It does. AFAIK even the demos for KH3D and RE:R don't support CPP but the full games do.Does the full 3ds game support the circle pad pro? The demo has a splash screen that says it doesn't...
Does the full 3ds game support the circle pad pro? The demo has a splash screen that says it doesn't...
anyone know when the mh miiverse is going to be up?
It does. AFAIK even the demos for KH3D and RE:R don't support CPP but the full games do.
Thanks for the reply. Could you use a S&S with sleep status effect instead of sleep bombs? I wouldn't mind carrying around sleep bombs since what you described sounded really useful but I guess I'm curious just how effective the status debilitating effects on weapons are (say I have the Gigginox armor set with improved status effect activated) or if I should stick to something like poison and elemental stuff just for the damage.Any weapon should be viable for solo. SnS is more based on element or status damage, so keep a lot of them with different elements.
Remember, if the armour is weak to an element, the monster probably is too.
For barrel bombs, the absolute best way is to put the monster to sleep first. Then you lay the large bombs and set them off with the small one. A sleeping monster takes triple damage.
Bounce bombs shoot upward (+ shoots a little bit forward) so you should use them under a big monster.
so the target website says "not sold in stores", is that just because the game isn't released yet? kinda was hoping to pick up the wii u and 3ds versions tomorrow for the B2G1
I think I remember reading that people have seen MH3U on shelves by aren't selling them today, so you should be good for tomorrow.
Thanks for the reply. Could you use a S&S with sleep status effect instead of sleep bombs? I wouldn't mind carrying around sleep bombs since what you described sounded really useful but I guess I'm curious just how effective the status debilitating effects on weapons are (say I have the Gigginox armor set with status effect + stuff activated) or if I should stick to something like poison and elemental stuff just for the damage.
Thanks for the reply. Could you use a S&S with sleep status effect instead of sleep bombs? I wouldn't mind carrying around sleep bombs since what you described sounded really useful but I guess I'm curious just how effective the status debilitating effects on weapons are (say I have the Gigginox armor set with improved status effect activated) or if I should stick to something like poison and elemental stuff just for the damage.
I think you're confused. To my knowledge, there are no sleep bombs. The way you get a monster to sleep is by attacking with a weapon with a sleep element, laying drugged meat, or by using sleep shots with a ranged weapon. After the monster falls alseep, the next attack does triple damage (so laying a bunch of large bomb+ will do very well).