ThatObviousUser
ὠαἴÏÏιÏÏÎ¿Ï Ïαá¿Ï εἶ
It's half past A NEW QUEST!
Guild Girl never fails to make me
Guild Girl never fails to make me
Ok, guess either no one is ready to jump in or they're all already playing. Closing my room down.
Start off with a jaggi set since it has good attack bonuses. Iit doesn't do a whole lot to take 45 damage instead of 50 -- you're going to want to heal when you get the chance either way.
Once in a lifetime even occurred on the subway just now.
So I'm playing MH3U on my way back from work and I just capturing R.Lud. When this guy taps my shoulder and he's holding his 3DS sayng, "I'm sorry to bother you, but I just got that game. I'm creating my character right now."
So after he is done creating his character, we sit on the subway questing together for a little while. It was awesome. I hope it happens again, but I doubt it will.
Man, this game is easy. I've dropped Great Jaggi and Arzuros in less than five minutes... but maybe it's my experience from Tri.
Oh well, bring on the Peco!
Barroth why you die so fast? D:
I just want to know if im doing okay as a beginner:
-I have completely collected the Jaggi Set. (added +stun resistance)
-Upgraded the Bone Hammer to the Bone Bludgeon. I really want to get the Attack plus decoration to increase this set's attack bonus. I desperately need a Might Seed.
-Completed all the way up the 3 star quests in single player.
-Completed all the way up 2 star quests in multiplayer.
Just wondering what armor set I should get after the Jaggi set... decisions...
Ok game hates me, waited for music to end, still got rare. Waited an extra second or so after the song ended a second time, burnt.
Is this a good place in the series to jump in?
I want to take advantage of Target's B2G1 sale so I was going to grab Ocarina, Theathrythm, and this.
Familar Stranger via GameFAQS made an updated post on the charms list. This one is supposed to be more accurate as it seems he has a better grasp of the Japanese language.
------
A more accurate version of the table koyori posted:
T1: Contains a nice balance of Blademaster and Gunner charms with high stats/many slots, but lacks good Awakening charms and doesn't excel at any one thing.
T2: Feels like an inferior version of T1. Lacks any amazing charms unique to this table, not much to talk about.
T3: All-purpose table. Especially rich in good evasion charms, but has the possibility for many skill setups with a Handicraft +4 OOO charm (with Sharpener -3).
T4: Good for Blademasters. Has the most charms suited for Lancers, but also contains a Handicraft +4 OOO charm and is good for other Blademasters as well.
T5: Good Evasion Distance and Earplug charms, great for Switch Axe and Heavy Bowgun users. Most of the good charms are Dragon Talismans though, so grinding for them may be a chore.
T6: Leaning towards Blademasters. Has both Handicraft +5 OO and Handicraft +4 OOO. Contains great charms for Evasion and Awakening with other useful skills.
T7: Most plentiful in Evasion charms. If you want Evasion +2 regardless of your weapon, this table has good unique charms.
T8: Above average Evasion and Guard type charms, but slightly lacking in other areas. Its Dragon Talismans tend to be good.
T9: Somewhat geared towards Gunners. Has plenty of charms with a gunner skill combined with Attack +10 or Expert +10. Does have excellent charms for Blademasters but its Handicraft charms are the worst of all tables.
T:10 Extremely good charms that combine Handicraft with another skill, such as Handicraft +5 Free Element +7. Is also plentiful in Edgemaster charms and probably gives the highest possible power with pretty much any Blademaster weapon. It does seem to be somewhat lacking in Good Evasion distance charms.
T13: No unique godly charm, but does have a wide variety of good charms in most areas.
T:14 Slightly geared towards Blademasters. Many great charms such as Sharpness +4 Free Element +7 and Handicraft +4 Expert +10. Rapid Fire +5 Expert +10 is great for Light Gunners as well.
Keep in mind this information was written months ago (maybe as early as February 2012), and the general consensus may have changed.
--------
of particular interest to me is what Familiar translates on table 5, "Most of the good charms are Dragon Talismans though, so grinding for them may be a chore." this is something that people need to keep in mind. Even if you get on a table you want it's still going to be hell getting thecharms you want in most cases.
2.Regarding the charm tables.
Do you start the countdown from the point you hit
1)"ok" on the date/clock change
or
2) the point that you confirm the date/clock change (note after you hit "ok, a dialog box pops up asking if you want to confirm the date/clock change as it may affect the settings in some games).
Is this a good place in the series to jump in?
I want to take advantage of Target's B2G1 sale so I was going to grab Ocarina, Theathrythm, and this.
Does this mean I got table 9?
This game is the best. Tri was my Game of the Generation.Is this a good place in the series to jump in?
I want to take advantage of Target's B2G1 sale so I was going to grab Ocarina, Theathrythm, and this.
"Waited an extra second...or so"
If it's more than a second you're waiting too long.
Watch for the colour change after the song ends. It's pretty obvious if you're looking for it.
Keep trying. You'll figure it out. Watch for the colour change AFTER the song ends. It's as straight forward as that.
Why so?
So... What are tables? :|
So... What are tables? :|
Ignore them. They are used to min/max out your skills. It makes a marginal difference and won't affect the usability of your equipment.
They're kinda like Section IDs in Phantasy Star Online, but a fair bit more obtuse. The reason why people care about them so much now is that there's five of the twenty tables that can impact some of the stuff that you're able to find, which makes crafting certain pieces of equipment a virtual impossibility.
Are they a thing that you get when you roll a character? Or is it per weapon?
Are they a thing that you get when you roll a character? Or is it per weapon?
It's when you roll a character, so whatever it is, that's what they got to work with.
Oh lord, I hate shit like that. And how do you find out what table you've landed in?
This is the link you want.
Basically, you need to play as far as unlocking the fishermen for use and plug in the results of their catch into that site. You might need to do it a few times in order to get a definitive answer, but it works.