Awesome, thanks. Does this apply to aiming ranged weapons as well?
Tbh I'm not sure how else I'd describe the combat. Maybe "deliberate". :b
I can appreciate the reasons behind the choices they made (hunters are just humans in the end, not ninjas or half-demons) but in practice it feels off coming from games like DMC or Ninja Gaiden. I'm sure I'll get adjusted by the time I hit G-rank (or at least, I hope I will). My main irk is that when comboing, you can't adjust your aim despite the fact that bosses seem to do it all the time - which often results in me "comboing" past what I was aiming for if the target moves even slightly (though to be honest this is mainly with the Sword and Shield. I don't know if other weapons allow for this).
Anyway, that sheathing strategy is basically how I've been playing since - as you implied - you move sooo slowly when the Greatsword is out. I've been mainly using that fast drawing slash into the side "slap" move, with the occasional charged slash when I feel I have time. I really like the range and power it has, while the slow speed forces me to (as you mentioned) constantly keep an eye out for openings or even predict them!
Something that's been tripping me up is how rolls work. Sometimes, I dodge through enemy attacks while other times, I get knocked away. Do rolls and side-steps even have invincibility frames?
EDIT:
That sounds great, but I guess what I'm really looking for is confirmation on whether or not the CPP serves as a second analog stick. For example, when rotating the camera or aiming, the camera moves at a constant speed no matter how far I push the stick. And when using bowguns, I can't seem to aim diagonally.