Action/hunting game.
No, not really. It's not a button masher, though there are some similarities with KH boss fights -- a lot of "do one or two hits, dodge, repeat."
Yup. Carve their materials after they're defeated, make new weapons and armor, repeat.
Don't approach the game like a typical action-combat game. It's very much a hunt. It will take time, you'll need to farm materials and resources to ready yourself, and during a hunt you'll typically need to mark your prey, pursue it, wear it down over time. The demo, unfortunately, doesn't cover most of that. Yeah, there's a digital manual, but it doesn't do much either to really explain the true nature of the game.
I'd go so far as to put it as a strategic action hunting. People always call the combat "clunky" but the game is designed with a system of rewarding you for playing skillfully/looking for openings to attack, and punishing you if you attempt to get greedy with your attack or trying to heal when not in a safe situation
Hey thanks, that sounds way deeper and more awesome than my first impression of the game, I appreciate it. I'll check out the manual and give it another go
For me, a big part of the satisfaction of this game comes from a few things: One becoming stronger, and in turn overcoming monsters who were initially stronger than me. Crafting those awesome sets of armor and/or weapons. Feeling the sense of satisfaction when a hunt goes swimmingly smooth and I just beat a monster into oblivion