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Monster Hunter 4 Ultimate |OT| I Mounted It!

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Faiz

Member
No but it's likely that you will get head twice if you flip it 4 times. Just like it's likely that you'll have your gem by the time you kill Zinogre 7 times.

Spoiler: that's still a 50% chance, the same as if you flipped it only once.
 

R0ckman

Member
Can all Guild Quest G Gore Magala drop mantles? I thought I joined onevwhere the person said it was not a drop, was not sure if it was a troll.
 
Jesus, this one-star first proper quest is more difficult than I expected.

Need to deliver Gargwa eggs, but there's a Great Jaggi roaming the area. Finding it really hard to get the Jaggi out of the way, trying to kill him is just draining my resources. Got him to leave the zone so I could collect an egg, but he comes back pretty quickly.

Am I supposed to attack him til he leaves, get an egg, rinse and repeat?
 

Shengar

Member
I've not liked a phase based hunt in awhile, so stuff like Mohran, Ceadeus, Dalamadur, and Gog all make me sleepy. I will admit Act of Gog was a little more exciting with everything potentially one shotting. But yeah, I usually groan when I see a new hunt open with a cutscene and a giant boss and those dreaded "you can jump on this here" arrows!
Epic hunts like these actually fun when ypu and your team mate are well coordinated. The problem is, and coordination requires communication. With the lack of voice chat, shitty 3ds touchscreen keyboard, and inability to chat in-game exceot with canned response means that these epic become more of a chore than fun.
 

Ridley327

Member
Jesus, this one-star first proper quest is more difficult than I expected.

Need to deliver Gargwa eggs, but there's a Great Jaggi roaming the area. Finding it really hard to get the Jaggi out of the way, trying to kill him is just draining my resources. Got him to leave the zone so I could collect an egg, but he comes back pretty quickly.

Am I supposed to attack him til he leaves, get an egg, rinse and repeat?

If you haven't made any yet, combine dung and bomb casing to get a dung bomb. If you hit a large monster with it, they will turn tail and stay away for a while.

Killing G. Jaggi is a good permanent solution, too.
 

Shiina

Member
Spoiler: that's still a 50% chance, the same as if you flipped it only once.

I'm looking at it as an end result of me having flipped the coin n times. If I flip it n times, it's most likely that it'll be head n/2 times.

So if I can't add the percentages together and get an average chance at the gem per kill, how do I calculate it?



I'm not good with math but I still don't understand what this has to do with my problem.
 

Leezard

Member
There definitely is. You get added frenzy damage. I've noticed better kill times with it on my Blue Shooter bowgun using RF Normal 2s. It also helps less the bouncing off and smacking you in the face.

The bullets bounce as well? I took down my first Apex monster with the Hammer, so I didn't know.

I thought of using another Wystone instead, but if the bullets bounce there is not much choice.
 

Ristlager

Member
Do the fire damage work the same on the monsters as it does on the player (I.e as a continuous burning sensation)? Or does it just deal extra damage to those weak to fire?
 

Ridley327

Member
Do the fire damage work the same on the monsters as it does on the player (I.e as a continuous burning sensation)? Or does it just deal extra damage to those weak to fire?

It's just extra damage. The only stuff that affects them physically are status effects. They can't get the effects of elemental blight.
 

Leezard

Member
I'm looking at it as an end result of me having flipped the coin n times. If I flip it n times, it's most likely that it'll be head n/2 times.

So if I can't add the percentages together and get an average chance at the gem per kill, how do I calculate it?




I'm not good with math but I still don't understand what this has to do with my problem.

The chance of getting at least one specific 3% drop over 3 carves is (1-0.97^3), which is approximately 8.7%. Say you have 50 carves instead. The chance of getting at least one specific 3% drop over 50 carves is (1-0.97^50), which is approximately 78%.

Essentially, you calculate the probability of not getting a single one of that 3% drop, which is 0.97^x, and then take the complementary probability, that is (1-0.97^x).

This is disregarding quest rewards etc, but you should get the jist of it.
 

Parshias7

Member
I'm looking at it as an end result of me having flipped the coin n times. If I flip it n times, it's most likely that it'll be head n/2 times.

So if I can't add the percentages together and get an average chance at the gem per kill, how do I calculate it?




I'm not good with math but I still don't understand what this has to do with my problem.

If you want the chance of something happening at least once, then multiply the chances of it not happening together. So if you have a 3% chance of getting an item off a body carve, and three carves, then you multiply .97*.97*.97=.912, or a 91.2% chance you don't get it in any carves. Flip that around and you get a 8.8% chance of getting a 3% drop rate item at least once off of 3 carves.
 

bobohoro

Member
I'm not good with math but I still don't understand what this has to do with my problem.

You assume correlation where there is none. In this case, a 2% drop will always be a 2% drop. It is not dependant on your previous carve or capture reward, percentages are absolute and totally uncorrelated, so you can't just add them.

The fallacy of large numbers is one of the more prominent cases where misinterpretation of statistics can lead to wrong results. In your case, repeating a low percentage gamble would imply that it has to pay off sometime soon, but that only holds in reaaaally large numbers. Like the coin example, flipping it 100 times and having 55:45 wouldn't be that uncommon, but flipping it 1000 times and having something like 550:450 would be.

You can however calculate the likelyhood of the unlikely drop to happen once in 20, 30, 1000 chances.

Let's say we have an average rate of 2% per drop/reward/carve. That's 98% of it not appearing. Since the events are independent, we can take 0,98^20 and we get a probability of ~67% of the event not happening, or 33% of the rare drop happening in 20 chances.

And again, that still only applies to large sample sizes. You can go 100 hunts without the desired drop, it's uncommong but not impossible. What you meant, that with the 2% drop it has to drop by the 50th attempt, is something linked to the fallacy of large numbers.


And this explanation is kinda convulted and probably wrong in some instances, excuse me, I'm tired and not that good at math myself. :eek:
 

Ristlager

Member
I'm looking at it as an end result of me having flipped the coin n times. If I flip it n times, it's most likely that it'll be head n/2 times.

So if I can't add the percentages together and get an average chance at the gem per kill, how do I calculate it?




I'm not good with math but I still don't understand what this has to do with my problem.
To calculate percentage chance you take 1-(the chance) and multiply that number with it self as many times you can carwe. So if it's a 10% changes and you can carwe 3, times it's 1-0,10 =0.9 and then multiply it with itself three times 0,9*0,9*0.9=0,729. That is the percent chance of not getting it, and then it's 1-0,729=0,271 chance to get that item.

A bit rubbish explanation, but hope you get it.
 
Went to a convention today and picked up these guys.
monster-hunter-4-capcom-figure-builder-creator-s-model-goa-magara.jpg

FIGURE-008475.jpg


They go really well with this Tigrex I got last year :p
189020.jpg


I love the detail and paintjobs on those figures.
 

Saprol

Member
What are "Active Skills" in the third tab of the armor creation menu?
Armour and decorations provide skill points but they don't do anything until you accumulate at least 10 of them. That's when they appear in the active skills page. Sometimes it's higher like 15 or 20 for better effects.
 

Shiina

Member
I understand how you calculate it now but can you or can you not add the percentages to each other? Concretely (1-0.97^3)+(1-0.98)+(1-0.97)+(1-0.99) = 14.7327% per fight. Is that wrong?
Also I never meant to imply that the chance increases with every time you didn't get it. I know about the gambler's fallacy.
 

Ken

Member
Where do you guys rank Evasion +1? I have a set with Honed Blade and Challenger+2, with enough room for a third 10 point skill. I can't decide between Evasion+1 or Razor Sharp. Maybe make two equipment sets with the Razor Sharp one for DB?

I feel like I never feel the impact of Evasion until it's at least +2 but idk.
 

Leezard

Member
I understand how you calculate it now but can you or can you not add the percentages to each other? Concretely (1-0.97^3)+(1-0.98)+(1-0.97)+(1-0.99) = 14.7327% per fight. Is that wrong?
Also I never meant to imply that the chance increases with every time you didn't get it. I know about the gambler's fallacy.

No, it's still multiplication. Calculate the event that you get none, and then take the complementary probability. It will be (1-0.97^3*0.98*0.97*0.99) = approx 14.1%.
 

Ristlager

Member
Where do you guys rank Evasion +1? I have a set with Honed Blade and Challenger+2, with enough room for a third 10 point skill. I can't decide between Evasion+1 or Razor Sharp. Maybe make two equipment sets with the Razor Sharp one for DB?

I feel like I never feel the impact of Evasion until it's at least +2 but idk.
If you can't get to +2 it's better to have razor sharp. That's my experience as well.
 

Shiina

Member
No, it's still multiplication. Calculate the event that you get none, and then take the complementary probability. It will be (1-0.97^3*0.98*0.97*0.99) = approx 14.1%.

The chances are slimming down every time :'( Thank you.


Where do you guys rank Evasion +1? I have a set with Honed Blade and Challenger+2, with enough room for a third 10 point skill. I can't decide between Evasion+1 or Razor Sharp. Maybe make two equipment sets with the Razor Sharp one for DB?

I feel like I never feel the impact of Evasion until it's at least +2 but idk.

The difference between 1 and 2 is actually only 2 frames. The difference between 2 and 3 is much larger (6f).
 

tragic

Developer
Where do you guys rank Evasion +1? I have a set with Honed Blade and Challenger+2, with enough room for a third 10 point skill. I can't decide between Evasion+1 or Razor Sharp. Maybe make two equipment sets with the Razor Sharp one for DB?

I feel like I never feel the impact of Evasion until it's at least +2 but idk.

As a Switch Axe main since its inception, I see it like this:

+1 is awesome - something I want in any SAXE set (along with Evade Dist)
+2 is really awesome, but 9/10 times I want those points somewhere else.
+3 is a joke. Feels like training wheels, but has its uses (Lance with Evasion +3 is LOL!)

Now, your weapon also factors into it. If your weapon is dulling 24/7, and Razor Sharp is an option, then go for it, but it typically means you can be less aggressive (meaning; staying for that extra hit or two, staying under the mob more often, dodging into certain attacks instead of away or through - if that makes sense).

Personally, I find that I can be the same level of aggressive with Evasion +1 and Evasion +2, but my timing has to be better with +1 (which is fine by me).

Of course, this comes from someone who runs Evasion +1 and Evade Dist with every single SAXE set. The extra 4F of invuln along with the additional distance makes a ton of difference. If you are just addding +1 without Dist, then I could totally see how the impact isn't quite as noticable (whereas +2 would be more noticable).
 

tuffy

Member
Yeah, he's from the same figure series. You won't be disappointed, they're great quality. The Zinogre one is also amazing but they didn't have that one :(
I got the Zinogre one when he was back in print a few weeks ago (very briefly), though I see he's still available on Amazon through a 3rd party seller.
 

Mupod

Member
goddamn the difference between OG 3DS and the new 3DS XL is massive. I knew it would be improved in some way but I figured it would be subtle.

I put 120 hours into the game on the regular 3DS so I figured whatever differences would be immediately apparent. But it's like night and day, in particular the framerate.

Took me a few hunts to adjust to the nub. I still occasionally hit it by accident while trying to reload, since it feels too much like a button. I'll get used to it eventually.
 

Seil

Member
Is there any way to reliably break the head of a Seregios with a GS ?

Hit & Run, mount, trap, trip. Whatever you can do to get a clear shot at the head.

I did it a few times while getting breachers for the GS. Hated it though. Seregios is a monster that goes from easy to kill to a pain in my ass if I'm after breaks.
 

diablos991

Can’t stump the diablos
goddamn the difference between OG 3DS and the new 3DS XL is massive. I knew it would be improved in some way but I figured it would be subtle.

I put 120 hours into the game on the regular 3DS so I figured whatever differences would be immediately apparent. But it's like night and day, in particular the framerate.

Took me a few hunts to adjust to the nub. I still occasionally hit it by accident while trying to reload, since it feels too much like a button. I'll get used to it eventually.

Yea . The difference is greater than whan I expected or read about. It's the way the game should be played.
 

Ken

Member
goddamn the difference between OG 3DS and the new 3DS XL is massive. I knew it would be improved in some way but I figured it would be subtle.

I put 120 hours into the game on the regular 3DS so I figured whatever differences would be immediately apparent. But it's like night and day, in particular the framerate.

Took me a few hunts to adjust to the nub. I still occasionally hit it by accident while trying to reload, since it feels too much like a button. I'll get used to it eventually.

How is the left stick/pad thing? The rubber top on my Og XL left stick started coming off today and maybe I should upgrade...
 

PrankT

Member
Gogmazios is horrible -_- I've only been playing since MH3U but these "epic" hunts are the worst by far. Hp sponges that have one or two attacks that you actually have to worry about. The rest of the time you're zzzzzzzing attacking them for 30 minutes.
Agreed, and no one ever helps you with your urgent even though you help them with theirs since the monster is so boring.
 
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