I just farmed Diablos and Black Diablos for a bit for hardhorns. I pretty much broke the horns singlehandedly with sword and shield by style bombing them when nobody else was nearby to get hit by the explosion. Lots of fun.
They kind of screwed up Diablos in this game though. All he and Black Diablos really do is charge back and forth most of the time. They were more fun in 3U when they used more of their moveset.
Yeah, Diablos in this is really easy. Their hitboxes become even tighter and smaller this time around, I noticed this because I never got hit by their frontal charge whenever I rolled to their side, a very different experience from 3U where I have to time my dodge really at the right moment. That's okay, good move even as nothing particularly irk me more than broken hitbox, but what make me disappointed that their behavior got significantly worse. Black Diablos burrow (u-turn) charge is good, but she and Diablos somehow only spam their charge move. In 3U, they used more varied moveset. They'll try to swoop you with their horn, swinging their tail, and of course use a hipcheck against an opponent that really close to them.
I was a little surprised as I'd yet seen such asshole behavior in the game yet but it also made me laugh at the thought of everyone running around in rajang mix sets as I like to imagine was his desire.
Hell I have two mix sets, one of them being the rajang mix but in the end I rarely use them as I just prefer the look of full sets and I like the large amount of skills you typically get with each. Granted if there was a badass mixed set that also looked really cool (the male rajang pieces are just too bright and poofy for me, female version looks much better in this instance) I would prolly be all over it haha.
Fashion hunter 4 life I guess.
Skills is a thing that nice to have, but not a must. If someone could hunt something practically naked, then organic skill is what most important. If I can hunt rather effectively with full set, why I must makes myself looks like a clown just for a minute difference? I'm still care about efficiency but it is not an absolute for me.
If players are double carting at G-rank, they just have a lot more to learn vs those particular monsters than just having a slightly better skill set will fix. Assuming everyone on your team has learned the G-rank pattern of a beast is foolish, everyone has to learn and I pack Dust of Life and Lifepowder to help less experienced hunters gain that xp.
The thing with double carting is never as easy to boil it down to "git gud on this monster". Everyone have their bad form day. Maybe they play for 4 hours straight without a break, or perhaps they just got home after tiring day with a lot of shit happened. Even then, there is more than one instance where the game really try to fuck you up. Konchu roll onto you while to try avoid an otherwise avoidable beam, a B. Gravios that used its farting move after you're being cornered. When people die from silly reason like this, it's most likely they carted again afterward because they can't cool their head.
25 Seregios for a Lens. Not great but could have been worse and at least it's done. Now I get to go through charms and see what the best case is for gemming right now.
Fire sale on Airblade/slavescale+ at my house! Haha
Congrats, so do you farm it for Regios X armor? That armor is a good set, two triple gem sockets with a very nice skill combination and easily ignored negative. It's best used with Sregios weapon, but you can also combined it with other weapon. The only reason I stopped using it is because it have too many naughty window on the female armor version (Rath Soul Z is infinitely cooler anyway).
I'd also like to get a better understanding of how the stats work, do I really need 10 of a skill to activate or does any +atk, +ice work by having it on armor?
The former is right. To activate, let say Ice Attack+1. you need 10 points in Ice skill. You can add another 5 point of it for Ice Attack+2 and even more 5 point for the strongest version of the skill that is Ice Attack+3.