Devilgunman
Member
I saw the demo today, ask me anything.
Can you write some detailed impressions?
I saw the demo today, ask me anything.
Dear lord please don't be DLC.
I think we should give him time, so many questions.,I like how he hasn't replied yet.
Yeah sounds like it.Those would be awful names for DLCs.
More than likely grabbing similar sounding trademarks for IP protection purposes.
how was the combat ?? is there a Switch Axe ?
As a filthy SWAxer, I agree. Other than tail chopping on extremely tall monsters and the occasional opportunity to lay down a good X-pattern smackdown, the axe mode is too weak.Speaking of the best weapon Switch Ax.
My biggest hope is they buff the crap out of Axe mode.
It has some situational uses, but not really lol.
Did you see the UI? Wondering if items can be assigned to dpad shortcuts and if that item wheel they talked about allows you to quickly craft assigned items.
What impressed you the most?
What do you think needs the most work?
how were the animations/speed compared to previous MonHun?
Dear lord please don't be DLC.
Not sure how much attention you were paying to the damage numbers, but did you catch what the scale of environmental damage and monster vs monster damage was when compared to a hunter attack?
What one youtuber said was that they did around 10-15x an average hit.
-Do we know the controls for the game?
-Were transitions between biomes believable or gradual/sensible rather than being abrupt?
-Did the ecosystems seem alive?
-Were there a large variety of creatures?
I saw the demo today, ask me anything.
did you see hammer gameplay? switch axe? dual blades?
I saw the demo today, ask me anything.
How exactly does the fireflies work? How do you control what they seek out? I wasn't sure of that from the trailer.
They basically replace both paintballs and psychoserum. You scan enough footprints, drool, etc. and the scout flies tell you where a specific boss is located.
So do you actually have to find the footprints/drool yourself or do you just press a button and it's highlighted ala witcher sense?
Did you have any input on how the grappling hook affects the flow of battle?
I've never seen any media of a Monster Hunter game much less have I ever played one, but I came away having watched this trailer thinking the animation was absolutely stunning. It has this visceral, almost stop-motion quality to it. I could not take my eyes away from the monsters. I don't know how scripted this trailer was but it felt like I was just watching an animation that was hand-crafted, as opposed to real-time reacting to the player's actions or other monsters, in particular when the fight occurred.
I wish they'd just show the demos already.
They will on the 20th here: https://www.youtube.com/watch?v=fvKE9iVz-Ig
Yeah but that's 4 days away.
The demos were amazing.
I actually watched the theater live demo twice at E3.
The first time they lead the Trex looking thing (Ansomething) to the Rathalos and the Rathalos freaking picked it up and dropped it off a cliff. The team then just tried to take down the Rathalos but failed in the time alotted.
My second viewing the Rathalos and trex kept fighting until they both broke a dam and the water that poured out washed both monsters and the player down the cliff. The two monsters continued fighting each other until the trex got really hurt and tired and tried to run back to its lair visibly hurt and limping. The team of players then chased it and killed it.
All throughout these monsters where destroying trees and other parts of the environment as they tussled.
The variety in what can happen was just astounding.
Now look at how far away "Early 2018" is. :'(
Yeah, Monster Hunter has only been recently became second place in having the most advanced creatures around.I've never seen any media of a Monster Hunter game much less have I ever played one, but I came away having watched this trailer thinking the animation was absolutely stunning. It has this visceral, almost stop-motion quality to it. I could not take my eyes away from the monsters. I don't know how scripted this trailer was but it felt like I was just watching an animation that was hand-crafted, as opposed to real-time reacting to the player's actions or other monsters, in particular when the fight occurred.
Are those the two only 'big' monsters of the demo?
I wonder how prevalent monster fights are going to be. I imagine you won't be able to cheese every mission by having Papa Rathalos clean up your mess every time.
At the same time, the strategy of luring larger monsters into your prey's arena could be good fun. I'm imagining bringing multiple smaller monsters to damage the big one and taking it out once it's been weakened.
Knowing who's developing this one, I trust they're not going to ruin the difficulty of the game. I bet this demo was specifically designed to showcase every new system they could. Many missions may not have a godmonster to carry your prey away.
Now look at how far away "Early 2018" is. :'(
Well the Trex is the goal of the mission they were on. But in the demo they were obviously purposely taking him by the rathalos nest to show off the interactions.
But in that one demo you saw 4 unique big species interact and 5 if you count these baby versions of one of them. Because it all starts with this lizard/snake type monster that literally kills and swallows another herbivore type monster whole like a snake.
He then takes it back to his nest to regurgitate it to his pack.
In one of my demos the babies would come out climbing down from the trees and out of bushes sometimes to attack the trex that had body slammed their momma on the ground. They got thrown around like the velociraptors in JP when they try to fight the Trex. The ones that managed to survive then scampered in all directions to flee including up the trunks of trees.
I wonder how prevalent monster fights are going to be. I imagine you won't be able to cheese every mission by having Papa Rathalos clean up your mess every time.
At the same time, the strategy of luring larger monsters into your prey's arena could be good fun. I'm imagining bringing multiple smaller monsters to damage the big one and taking it out once it's been weakened.
Knowing who's developing this one, I trust they're not going to ruin the difficulty of the game. I bet this demo was specifically designed to showcase every new system they could. Many missions may not have a godmonster to carry your prey away.
The demo guys had to try pretty hard to get Rathalos involved and even they Rath eventually left. I wouldn't worry too much.
Not worried in the slightest (these guys have been making MH for years, they're not gonna fuck it up when so much is on the line). That definitely sounds good.The demo guys had to try pretty hard to get Rathalos involved and even they Rath eventually left. I wouldn't worry too much.
No way this is going to release on schedule. My bets are delayed to fall 2018
Hunting mission timer present? if so, the usual 50 mins?
Hunting mission timer present? if so, the usual 50 mins?
There was a timer but it was 25 for the demo. I'd assume it's 50 in the normal game.
someone else on gaf mentioned it's 25 minutes afaik
Can't remember the last time Capcom delayed a Monster Hunter game.
First multipat WW release, though. And they better make it right and launch with good amount of content than rushing, IMHO.
So there was a french interview posted on Reddit saying the PC release was a month after the console release. Has this been debunked or proven yet?
Can't remember the last time Capcom delayed a Monster Hunter game.
They've been working on this for 4 years, I wouldn't be worried.
Fair enough. Its now the only news I need clarifying.
Where ? I'm French.
Edit: Nvm found it. It's not an interview, it's their own conclusions/understanding. Keep in mind Jeuxvideo.com happens to make some mistakes with the news treatment.
Can't remember the last time Capcom delayed a Monster Hunter game.