Dragon?
Monsters have catagories, mostyle what element the are etc. Some of the later monsters needed specialist coatings to inflict more damage than regular ones could.
Dragon?
It's cool. Most players are actually really patient in my experience.
I personally get my patience due to all of my friends being awful at video games XD
The best weapon is HBG. It almost feel like cheating once you're good at landing all your shot at the correct critical range and the correct hitzones. Speaking of which, I wonder if they will keep critical range for bowguns.
Dragon?
Sorry not everybody's a master hunter I guess? Y'all have a real problem with casuals
There are still sour grapes out there.
I booted up TRI-U afew weeks ago to make sure my wiiu wasn't dead. Created a beginners lobby since I was teaching a friend how to play and we were already in a hunt. Had a guy show up in the town and just do nothing but talk shit about how long we were taking.
Hopefully there are still beginners sections and other similar areas so people can learn how to play the game in peace.
I played DB in 3U and IG in 4U, decided to try a ranged weapon in Generations and went with LBG. It's a fantastic support weapon especially when you can reliably chain paralysis + trap + KO + sleep + bomb combos, but it's a different story solo. Going from hardly ever running out of time as a blademaster to failing that one 5 multi-monster end village quest is something else. I run out of ammo. My fault for the sloppy aim, but I'm thinking of switching over and trying out HBG to help boost my DPS enough to finish the quest.The best weapon is HBG. It almost feel like cheating once you're good at landing all your shot at the correct critical range and the correct hitzones. Speaking of which, I wonder if they will keep critical range for bowguns.
If you're new, you shouldn't have any trouble meeting understanding players in low rank missions. The community as a whole is great, and I've never met so many people willing to help other people out.
As long as you're a good community member, you shouldn't have problems. Part of being a good member is not forcing randoms to carry you through endgame content. Making an honest attempt to learn fights and weapons is all you need to do to avoid getting shit on by the vast majority of players.
Never played monster hunter but would you guys classify it as a jrpg?
Yeah, if you think you can just hang back a hundred meter with your bow and shoot sharp sticks at your target, the timer might actually become a problem.
The Bow, my friend, is the most elegant tool of deadly precision upward walking apes have ever graced their prey with.
Forget all your meaningless categories like 'damage per second' and 'biggest hit potential', for all this becomes meaningless when you face your equal not even a stone throw away, laserfocused on its' from poison weary eyes and movement, your heart pounding through your suprisingly unprotective armor...
And then you let go the perfect shot, masterfully aligned with your prey's weakpoint (which is satisfyingly often the head), and making it flinch in painful shock.
Oh, what's one measly arrow compared to a swing from that impressive looking greatsword you say?
Well fledgling that's funny, because your charged up normal shot powershot combo is basically, almost pretty much like charged up greatsword swings. To the weakpoints. Continuously.
And have you ever seen someone land charged up greatsword hits on moving targets? Yeah...
Yep, the assholes are by far the exception. When I was new to the series and late to the 3U party everyone was very helpful and played a lot of low rank/high rank with me, even though those G-rank players didn't have much use for the low rank/high rank loot.If you're new, you shouldn't have any trouble meeting understanding players in low rank missions. The community as a whole is great, and I've never met so many people willing to help other people out.
As long as you're a good community member, you shouldn't have problems. Part of being a good member is not forcing randoms to carry you through endgame content. Making an honest attempt to learn fights and weapons is all you need to do to avoid getting shit on by the vast majority of players.
Bows were the most hilariously OP thing on the ps2 2g. Piercing shot in particular. Same in Frontier till they started to nerf it. Was great using the R analog stick for the pulling back on the bow string to fire.
Timers are a non issue in Monster Hunter. It's not like the game puts you up against a Rathian after a few gathering and slaying missions. They only last 15 minutes if you know what you are doing. And if missions last to long, it gets harder because of the limited resource.
Never played monster hunter but would you guys classify it as a jrpg?
The only problem with the time limit is that some people see the words "time limit" and immediately shut down, no matter how it's implemented, just like with Majora's Mask.Guys, seriously the time-limit is a never a concern in monster hunter. They balance the game specifically so it's not an issue. So long as you upgrade your equipment at a steady rate you never need to think about the time limits.
Yeah they were OP. I used Bows a lot in MHP2 but then I played Dragon's Dogma as a Magick Archer so when I went back to MH the controls just felt wrong.
So glad they're updating that. I'll use ranged weapons again.
Never played monster hunter but would you guys classify it as a jrpg?
Yeah, if you think you can just hang back a hundred meter with your bow and shoot sharp sticks at your target, the timer might actually become a problem.
The Bow, my friend, is the most elegant tool of deadly precision upward walking apes have ever graced their prey with.
Forget all your meaningless categories like 'damage per second' and 'biggest hit potential', for all this becomes meaningless when you face your equal not even a stone throw away, laserfocused on its' from poison weary eyes and movement, your heart pounding through your suprisingly unprotective armor...
And then you let go the perfect shot, masterfully aligned with your prey's weakpoint (which is satisfyingly often the head), and making it flinch in painful shock.
Oh, what's one measly arrow compared to a swing from that impressive looking greatsword you say?
Well fledgling that's funny, because your charged up normal shot powershot combo is basically, almost pretty much like charged up greatsword swings. To the weakpoints. Continuously.
And have you ever seen someone land charged up greatsword hits on moving targets? Yeah...
They're usually pretty well-balanced (other than gunlance, that thing is straight trash).
The meta changes between each game, but every weapon is usually viable (except the gunlance). MH4U introduced the insect glaive, which was admittedly OP as fuck due to the new mounting mechanics and pure power of a full-juice combo. That's a standout, but (almost) every other weapon was plenty capable of dominating G rank with time to spare. It comes down to what you like to play and what you're good at. Player skill matters much more than theoretical max DPS of a weapon.
Well after seeing the footage I just did a complete 180 lol
looks really solid the only thing that honestly concerns me is voice acting and detective/scout flies. Shared region servers are good but the fact that theres no crossplay means this is gonna be dead on PC in a couple of months so I'll have to buy a PS4
I'm just gonna miss the series being portable
Don't make me do a write up on the other joint best weapon in the game. >:[
So it may not be "viable" damage wise. So it may be clunky, counter productive and weak.
But by Jove, nothing like blasting a Rathian point blank in the face with a Wyvern Fire.
If you want to win at Monster Hunter, take a "viable" weapon. If you want to go down in the annals of history, go Gunlance.
Tri on the WIi U is still pretty active
really? thats actually surprisingpartly because its wii u lol [/spoler]. Guess it shows how much people prefer the game on consoles in the west since theyre isnt any cross play
Anyway speaking of concerns, another thing that caught my eye during footage was the lack of visual cues for hits. In the other games theres blood splatter and visual effects letting you know you do damage to the monster and it feels satisfying to see
Its really toned down in the demo hope thats something that changes by release
Still really, really, reaaaaaaally hate the monsters fighting each other junk though. Looks like what I feared, IE "sit and watch our pretty flashy junk instead of actually fighting the monsters yourself, and also they do a ton of damage with you doing nothing." Just... that seems like an awful, awful mechanic gameplay wise to me, and I don't give the slightest bit of a damn whatever "immersion" it may add.
It sure seems like it. Every MH fan who has seen the demos has said that it's an amazing leap forward for the series. Even someone as jaded and resistant to change as me is now excited for the game.
Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
Yup.
Guys, seriously the time-limit is a never a concern in monster hunter. They balance the game specifically so it's not an issue. So long as you upgrade your equipment at a steady rate you never need to think about the time limits.
What's up with the skinny malnourished alien thing on the left of the map?
Holy shit, that's like an ant maze
Yup.
Alternate link: https://u.nya.is/fzyrht.mp4
It sure seems like it. Every MH fan who has seen the demos has said that it's an amazing leap forward for the series. Even someone as jaded and resistant to change as me is now excited for the game.
What's up with the skinny malnourished alien thing on the left of the map?