When you develop games in such a conservative manner you also build a conservative fan base unfortunately.
Trufax.
These QoL improvements should make their way to the handheld games in the future so, yeah, casual friendly games for everyone!
When you develop games in such a conservative manner you also build a conservative fan base unfortunately.
Trufax.
You guys should just accept not everyone will be happy. There's no denying that rumor and trailer hurt the reveal, but to me, all doubts are erased.
Game looks clearly a huge step up in every ways.
I only need two confirmations now:
Monsters numbers being over 35 and PC release date being close or day and date.
We'll be lucky to get 20 let alone 30+ large monsters in the game tbh. I'm expecting Tri numbers.
You guys should just accept not everyone will be happy. There's no denying that rumor and trailer hurt the reveal, but to me, all doubts are erased.
Game looks clearly a huge step up in every ways.
I only need two confirmations now:
Monsters numbers being over 35 and PC release date being close or day and date.
True, I just find some of the criticisms a bit silly. As for numbers, I'm not sure we'll get that many seeing as this is the first 5th Gen game. I do fear that MH4U and MHG have spoiled us a bit as far as large monster counts go.
Wondering how cheating will be prevented. I didn't see too much of it in Generations but I absolutely hated players hacked Talismans giving them +10 in multiple skills in 4U.
There's a set of single player quests, and a set of multiplayer quests. The thing is, the multiplayer quests are way more fun and what constitutes the "real game" while the single player quests sorta serve as a tutorial.
Now you CAN play the multiplayer quests solo, but it's a drag because the monsters have so much more health (because it's meant to be played with coop).
I recommend playing multiplayer quests with gaffers. The monster hunter community as a whole is pretty helpful and non-toxic. And the multiplayer quests (especially later on) will not be fun solo.
You guys should just accept not everyone will be happy. There's no denying that rumor and trailer hurt the reveal, but to me, all doubts are erased.
Game looks clearly a huge step up in every ways.
I only need two confirmations now:
Monsters numbers being over 35 and PC release date being close or day and date.
I do not want to aimlessly wander a map looking for the target monster. If there's a gameplay mechanic attached to "tracking" them, that's fine. But so far it's been beyond tedious in previous games.
I pretty much always roll hammer in monster hunting games. Toukiden I rolled club, God Eater I roll burst hammer, I'm not sure how Hammer plays in monster Hunter but I'll probably still end up sticking with the play style unless one of the other weapons grabs me more come release.
It definitely shares a lot of similarities with Tri (the asset upgrades too) so I'm also expecting a smaller amount of monsters but almost all of them new. Was surprised they brought back all weapons though, they might bring in more older monsters than we're expecting.I'd be surprised if we get more than 30 large monsters at launch. I'm kinda expecting around or a little more than how many were in Tri (18).
edit: Well if we're counting small monsters then yeah the count could probably get that high.
Then again, I meant monsters as a whole, not only large. 35 was the number for Tri and I definitely do not expect as much as MH4 and definitely not as much as a G expansion.
Then again, I hope they'll release a add-on G update and not make people buy the game again but allow for upgrade of the base game.
And yes, some criticism is silly, I agree, even though I may be biased here because I'm super excited. You can't get everyone on board, so you should just enjoy the hype on the train
Trufax.
These QoL improvements should make their way to the handheld games in the future so, yeah, casual friendly games for everyone!
^ Yeeeeep. That BS 4chan rumor did a lot of damage. Mission accomplished for that rumor creator.
I just hope charm farming is given an overhaul as well. The whole process of being at the mercy of RNG gods in such a vast loot table of possible combinations is not compelling in what is mostly a skill-based action game.
I don't mind farming monsters for rare drops, but charm farming needs work.
So... Maybe instead of later releasing a G version, we might get dlc for additional maps, weapons, and monsters? I wouldn't mind that too much.
So... Maybe instead of later releasing a G version, we might get dlc for additional maps, weapons, and monsters? I wouldn't mind that too much.
Ive discussed this with a buddy last year. Deliver a solid base game and sell substantial add ons until the next title. Id be totally down for this if it helps to prevent falling back to the recycling loop too quickly, episodic content delivery could work very well for MH.So... Maybe instead of later releasing a G version, we might get dlc for additional maps, weapons, and monsters? I wouldn't mind that too much.
Which games?
More seriously, 4U did a lot in terms of accessibility, lost later by Gen. Sadly, lots of older fans thought that the games became casual at each new instalment, which is stupid considering that older players were also becoming better over time, giving them that impression.
Which games?
More seriously, 4U did a lot in terms of accessibility, lost later by Gen. Sadly, lots of older fans thought that the games became casual at each new instalment, which is stupid considering that older players were also becoming better over time, giving them that impression.
There wouldn't be that much damage if:
1) Capcom released that demo footage in good quality.
2) They gave a proper statement about XX's localization (even if it was "no").
Yeah what's annoying is seeing people equate QoL improvements to "casual friendly".
Like that sharpness feature hadn't been touched in 13 years. That's just insane to me.
edit: oops, double post
2) shouldn't have bearing on world. Seems if it did then the persons criticism of World isn't genuine then. But I understand human nature sometimes gets the best of some of us.
So... Maybe instead of later releasing a G version, we might get dlc for additional maps, weapons, and monsters? I wouldn't mind that too much.
Hammer is awesome in MH, KO'ing monsters is very satisfying and is a great help for teammates.
Just need to know how to play it, it's annoying when you have a hammer user in the quest but they aren't scoring KOs.
One of the best parts about a modern console Monster Hunter is that they can just do downloadable expansions instead of releasing an entirely separate full-price game a year later.
When you develop games in such a conservative manner you also build a conservative fan base unfortunately.
The team really needs to take a look at Lance. Its attacks could really do with super armor to avoid the frustration of being tripped so much by even something like a passing wind.
Hunting Horn also needs to be more intuitive than it is right now. Nobody uses it despite how beneficial it is to the group. If they can do that then more players will want to play with it and that could only be a good thing for the community.
Definitely agree with you on Lance. I barely even use it in groups because of that.The team really needs to take a look at Lance. Its attacks could really do with super armor to avoid the frustration of being tripped so much by even something like a passing wind.
Hunting Horn also needs to be more intuitive than it is right now. Nobody uses it despite how beneficial it is to the group. If they can do that then more players will want to play with it and that could only be a good thing for the community.
I do not want to aimlessly wander a map looking for the target monster. If there's a gameplay mechanic attached to "tracking" them, that's fine. But so far it's been beyond tedious in previous games.
Definitely agree with you on Lance. I barely even use it in groups because of that.
Hunting Horns already got a much needed revamp once, but I've noticed the biggest thing that keeps me from them is keeping track of all the melodies available to each horn. Some kind of on-screen cheat sheet would go a long way towards helping. The other thing is the arbitrary note colors that vary between horns, adding an extra step in the thought process as you read the melody list as you have to also associate each color with the appropriate button. I think they should either use a standardized set of colors or just straight up use button icons.
That was always there, I mean something to appear on the normal HUD.I think there's one now in generations, one of the tabs under the weapon details
Maybe someone already addressed you but this is remedied by the item "Psychoserum" which you can often get for free from the veggie elder. I always use it cause I hate it when the monster keeps moving back and forth.
But maybe you were talking about the older games.
Hoping I'll be able to run this at least 30 fps on my laptop (Dell Inspiron 7567)... since I only have that and a Switch.
Some changes to the notes themselves? What combinations work or what songs are paired with each other in each horn?
Edit; I do agree with the below poster that maybe what buttons correlate to what note, as it's not really explained prior to using the weapon.
Hunting Horns already got a much needed revamp once, but I've noticed the biggest thing that keeps me from them is keeping track of all the melodies available to each horn. Some kind of on-screen cheat sheet would go a long way towards helping. The other thing is the arbitrary note colors that vary between horns, adding an extra step in the thought process as you read the melody list as you have to also associate each color with the appropriate button. I think they should either use a standardized set of colors or just straight up use button icons.
Which games?
More seriously, 4U did a lot in terms of accessibility, lost later by Gen. Sadly, lots of older fans thought that the games became casual at each new instalment, which is stupid considering that older players were also becoming better over time, giving them that impression.
Definitely agree with you on Lance. I barely even use it in groups because of that.
Hunting Horns already got a much needed revamp once, but I've noticed the biggest thing that keeps me from them is keeping track of all the melodies available to each horn. Some kind of on-screen cheat sheet would go a long way towards helping. The other thing is the arbitrary note colors that vary between horns, adding an extra step in the thought process as you read the melody list as you have to also associate each color with the appropriate button. I think they should either use a standardized set of colors or just straight up use button icons.
Maybe they meant 3U, which had... hmm, counting variants, 51 large monsters, and not counting the variants, hmm, I count 30 (I counted Abyssal Lagi as separate, since it's so wildly different).Tri only had 18 large monsters and all but 3 were new, I'm expecting fairly similar numbers here. More if they decide to do variants, which Tri didn't.
Everything was new except Rathian, Rathalos, and Diablos, so that would be...Maybe they meant 3U, which had... hmm, counting variants, 51 large monsters, and not counting the variants, hmm, I count 30 (I counted Abyssal Lagi as separate, since it's so wildly different).
Which were the new ones introduced in Tri, btw?
Oh, I misread that as "only 3 were new", should have asked which weren't new then haha. Cool.Everything was new except Rathian, Rathalos, and Diablos, so that would be...
Great Jaggi, Qurupeco, Barroth, Royal Ludroth, Gobul, Lagiacrus, Gigginox, Barioth, Agnaktor, Great Baggi, Jhen Mohran, Ceadeus, Deviljho, Uragaan, Alatreon.
Its not that its "clunky" you just need to know how to use it properly with a correct setup.
https://m.youtube.com/watch?v=R8kWi-GqCwI
For something more recent from MHX
https://m.youtube.com/watch?v=yM_Ts_LpCJI