Lyon N. Laap
Member
I would argue for removing the animation for playing songs and just have it auto play when you hit a string of 4 notes. That way you can play the weapon more aggressively and not have to either find a safe spot to play a song or risk getting hit while playing (its such a long animation).
I don't agree with this. Playing the full song shouldn't be any easier or safer mechanically; the impact it has on a battle is far too much for that.
You can play aggressively while finding the time to play music at the best possible moment; this is a critical part of the learning curve of the weapon. And with maestro and the double note feature, there's even less need to spam music to keep the effects up.
In any case, removing the animation would remove a large part of the damage output HH can achieve during efficient gameplay, as well as a contributing factor to its exhaust potential.
Edit;
I'd suggest a section where you can equip different songs at any time without changing your weapon to keep things consistent when maining the Hunting Horn throughout the game.
I dunno about this one. I wouldn't hate the change personally, but aren't the note styles you have the main deciding reason for the type of horn you're going for.
For example, for GS/Hammer your raw damage would be your primary selling point, for DB element/sharpness would take the cake, while for the gunners it'd be the type of ammo they can equip.
For HH, element/sharpness don't really matter much to the overall point of what the weapon can accomplish. Raw is great, but really what you want to stick with for your encounters are the notes that work. Only really GS/Hammer can afford to go for the highest raw weapon they can and stick with that single one until they get a better one. Most other weapons encourage switching depending on what you're fighting, leading to a wide variety of weapon choices. I would count HH among these.
I don't know if I'd prefer for the game to allow you make a single HH viable for a majority of the game.