My analysis of Saturn's failure

I agree that the arcade ladders in VF1 and 2 lack variation of most fighting games. I would also say the opponent AI of Virtua Fighter 2 is absolutely irredeemable garbage in the hall of shame right next to Mortal Kombat 2 (ARC). The first Virtua Fighter is a better prototype for its own franchise than the first two Tekkens are. Virtua Fighter 3 and Fighters Megamix are up there with Tekken 3 and Dead or Alive 2 as far as the quality of 3D fighting. They also have relatively large move lists.
Ah thanks. So I wasnt imagining it. The only fighting game I've ever played with fixed opponent schedules.

As for AI it was dumb as rocks and also canned. For example, when I used Jacky you could always nail the cpu right away with one of those big roundhouse kicks. It's like the AI always gives you the first strong attack as a gimme. But then, if you try it again, the cpu turned on a separate logic mode and landing it a second time was almost impossible.

But it would never be the reverse, where it was hard to land right away but the second time is easy.

Beating opponents with Jacky was easy too. I never even used his flash kick. I just spammed his light/medium kick over and over again. It was a light kick similar to a light punch jab. I think the move was pull back + kick button. Didnt do a ton of damage, but it had decent range and connected effectively working wonders. I googled Jacky gameplay, and yes. His fight layout was Lau first, Sarah second etc... That's where I got it from as I used Jacky most of the time.

Yup found it. 29 second mark. Axe kick.

 
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