My analysis of Saturn's failure

I'm obviously talking about the graphics, physics, controls, camera, etc. In order for Sonic to run as fast and control well in a completely free roaming 3D world, you need something like this.

There's nothing stopping the developer to spice up the map, add objectives, bosses, secrets, challenges and other things in it.
It wouldn't work though, and you simply have to look at how it plays and the issues with the required level scale due to the speed, to understand it.

Frontiers has these issues all over the place. You can totally destroy the game and go flying everywhere, skipping everything.
 
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It wouldn't work though, and you simply have to look at how it plays and the issues with the required level scale due to the speed, to understand it.

Frontiers has these issues all over the place. You can totally destroy the game and go flying everywhere, skipping everything.
I played Sonic Utopia and it's the best feeling 3D sonic game so far for me.



I haven't played Frontiers because after so many failures i gave up on official Sonic games.

Just because Sega can't make a good free roaming 3D Sonic game doesn't mean others can't. Homebrew devs have shown repeatedly they can make better Sonic games than them. Remember Sonic Mania? And that awesome looking Sonic game by Pelikan?
 
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Do you know why Virtua Fighter 6 excites us ? Because it may be the first time they'll make a quality VF game.

Sorry I had to drop in real quick while trying to catch up ITT because this one line, right here, is utter brain rot. Where TF do you get the idea VF6 would be "the first good VF game"? Do you realize how idiotic that type of comment is? Then you're wondering why less people are taking your opinion seriously. Well, that's why.

Yes, let's go tell people, legit FGC champs like Fuudo, that they had shitty taste back in the '90s for playing the hell out of VF2 and VF3. Let's pretend VF3 didn't introduce game mechanics that Tekken later adopted. Let's pretend VF4 didn't sell 1+ million on PS2 and was way better received than Tekken 4 at the time by reviewers and many fighting game players. Let's pretend VF3 wasn't the most visually impressive game at a technical level, in 1996 when it launched. Let's pretend VF1 didn't set a template and standard for 3D fighting games.

Let's pretend that the franchise got any further than the first installment, as if that alone wasn't a barometer of its quality, because somehow you think SEGA are just that stupid to make four sequels to a terrible game. Sorry, but this is a stale ass cheeks opinion and you know it. At this point you are just engagement farming for views with an absolutely insane statement like this; like do better man.

September 3, 1996 Virtua Fighter Kids
November 21, 1996 Championship Circuit Edition

They wasted a lot of time and money remaking the same * games, they were idiots. It's impressive that they've made it this far. In a just world, they would never have existed as a company.

See, here you go at it again. So, we're just gonna pretend that:

-Lunacy
-Clockwork Knight 1 & 2
-Dark Savior
-Mr. Bones
-Panzer Dragoon Zwei
-The Legend of Oasis
-Neon Genesis Evangelion
-Dragon Force
-Enemy Zero
-Shining the Holy Ark

...just to name a few, were not developed and/or published by SEGA in the same year as VF Kids and Daytona CCE? Because they absolutely were. I even purposefully skipped arcade ports, and left out a lot of other original titles including well-known ones like NiGHTS.
 
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So you sold your Saturn when Shining Force III, Panzer Dragoon Saga and Burning Rangers were coming ? Wow, amazing move :messenger_grinning_sweat:

TBF, SFIII only got the first Scenario in America, and PD Saga was so damn limited in print runs that SEGA had adverts in magazines teasing people who couldn't find a copy of the game (not the best strategy to retain goodwill with customers, but incredibly ballsy and hilarious a thing to do).

Burning Rangers was an unknown entity (being a new IP), and maybe just wasn't up to their preference. Plus it ran kinda bad on Saturn framerate-wise.
 
TBF, SFIII only got the first Scenario in America, and PD Saga was so damn limited in print runs that SEGA had adverts in magazines teasing people who couldn't find a copy of the game (not the best strategy to retain goodwill with customers, but incredibly ballsy and hilarious a thing to do).

Burning Rangers was an unknown entity (being a new IP), and maybe just wasn't up to their preference. Plus it ran kinda bad on Saturn framerate-wise.
Burning Rangers was a game pushing the Saturn all the way, and a good "marker" to say - "Hey the machine can mix it up with mesh and real transparencies....(if you knew the know how..)"
 
Do you know why Virtua Fighter 6 excites us ? Because it may be the first time they'll make a quality VF game.
Go Away GIF

In 1993 Virtua Fighter created the mold for 3D fighters. In 1996 Virtua Fighter 3 showed that 3-dimensional movement and environmental design was an integral part of evolving the genre. In 2001 Virtua Fighter 4 innovated in creating AI opponents that mimic players and teaching players the hidden rules of the genre. The reason a new iteration excites is because people have been playing revisions of 2006's Virtua Fighter 5 for over 19 years. Name one franchise in the genre that has been as influential mechanically as Virtua Fighter.
 
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