[NEW] Gears of War - Video Interview

SnakeXs said:
Just in case you hadn't heard, Cliffy's said a few times it's gonna be a movie like, classical-themed score. Can't say how it's turning out, but you asked what direction it's going. Cliffy called out bad rock and techno music in games and said that surely won't happen in Gears.
Hopefully it's unique.

Music, for me, has a tremendous impact on my experience with certain genres. For example, the recent trailer for Coded Arms PS3. The game looks interesting, but the music used during the trailer is what really made the impact.

I'm hoping that Gears presents something powerful and somewhat unique. They need a theme that is strong, rather than a collection of generic sounding movie tunes. I really would like to know who they have contracted to work on the soundtrack.

Here's hoping they nail it!
 
dark10x said:
Hopefully it's unique.

Music, for me, has a tremendous impact on my experience with certain genres. For example, the recent trailer for Coded Arms PS3. The game looks interesting, but the music used during the trailer is what really made the impact.

I'm hoping that Gears presents something powerful and somewhat unique. They need a theme that is strong, rather than a collection of generic sounding movie tunes. I really would like to know who they have contracted to work on the soundtrack.

Here's hoping they nail it!
I posted this in the Gears of War thread but here you go:

CliffyB :" We're Epic Games and we're delivering an epic soundtrack for this product. Kevin Riepl is scoring the music for the game. We recently had a session with a live orchestra in Seattle in which they recorded the score in a cavernous church. The results are goose bump inducing and extremely memorable. It is a focus on classical elements, no rock guitars, no techno, just clean, sweet horns, drums, and strings."

http://www.xboxgazette.com/interview_gears_of_war_cliffyb_en.php


Did you know that the guy from the Terry Tate Office Linebacker commercials is voicing one of your squadmates? Just heard it in an interview with Cliffy.
 
Tieno said:
I posted this in the Gears of War thread but here you go:

CliffyB :" We're Epic Games and we're delivering an epic soundtrack for this product. Kevin Riepl is scoring the music for the game. We recently had a session with a live orchestra in Seattle in which they recorded the score in a cavernous church. The results are goose bump inducing and extremely memorable. It is a focus on classical elements, no rock guitars, no techno, just clean, sweet horns, drums, and strings."

http://www.xboxgazette.com/interview_gears_of_war_cliffyb_en.php


Did you know that the guy from the Terry Tate Office Linebacker commercials is voicing one of your squadmates? Just heard it in an interview with Cliffy.
Wow, sounds great! I'm very glad to hear that they are taking the audio so seriously. Hopefully the placement within the game works well.
 
Diablohead said:
Didn't cliffyB say something about drop in drop out co op was the dogs 1-2 days ago on here? I took that as a confirm :D
That was known forever.

As was the online co-op. As is the co-op being limited to two people since there are points where the rest of your squad is mia and it's just you and a single teammate. This way it's more seemless. As is the orchestrated music.

Where have you people been?!

:p
 
Tieno said:
I posted this in the Gears of War thread but here you go:

CliffyB :" We're Epic Games and we're delivering an epic soundtrack for this product. Kevin Riepl is scoring the music for the game. We recently had a session with a live orchestra in Seattle in which they recorded the score in a cavernous church. The results are goose bump inducing and extremely memorable. It is a focus on classical elements, no rock guitars, no techno, just clean, sweet horns, drums, and strings."

http://www.xboxgazette.com/interview_gears_of_war_cliffyb_en.php


Did you know that the guy from the Terry Tate Office Linebacker commercials is voicing one of your squadmates? Just heard it in an interview with Cliffy.

http://kevinriepl.com/music.htm

Pretty good track record.
 
raYne said:
That was known forever.

As was the online co-op. As is the co-op being limited to two people since there are points where the rest of your squad is mia and it's just you and a single teammate. This way it's more seemless. As is the orchestrated music.

Where have you people been?!

:p

Exactly. For the past few days I've been wondering if I've got some secret Gears source of info I don't even know about. Maybe I'm chanelling Cliffy's thoughts directly. =O

Not sure I can comment on Kevin's track record completely. It looks neither astounding, or outright bad. People more familiar with his work commenting would be great. 72 piece orchestra never, ever hurts, though. :D

Looks like some people's hopes for larger than 4v4 are gone, though. I don't mind. I rarely play larger games anywho. I prefer tight teams, and getting gigantic games is near impossible since I rarely playw ith randoms anywho. Kinda curious that he's so tight lipped about modes, though. I expect a wee bit more than just TDM.

Can't wait for some, real, saucy, new info, though. All these fluff pieces of shit we've heard for the past year are sadly getting old.
 
Just in case you hadn't heard, Cliffy's said a few times it's gonna be a movie like, classical-themed score. Can't say how it's turning out, but you asked what direction it's going. Cliffy called out bad rock and techno music in games and said that surely won't happen in Gears.

Glad they're taking the theme and music seriously. I HATE heavy metal themes in videogames. The Doom 3 theme sucked and took away any eerie moments the game was intended to have.
 
SnakeXs said:
Exactly. For the past few days I've been wondering if I've got some secret Gears source of info I don't even know about. Maybe I'm chanelling Cliffy's thoughts directly. =O
:lol Same here. The whole time people are revealing "new" info, I'm reading things I already know about and thinking.... "O.. k..."

Looks like some people's hopes for larger than 4v4 are gone, though. I don't mind. I rarely play larger games anywho. I prefer tight teams, and getting gigantic games is near impossible since I rarely playw ith randoms anywho. Kinda curious that he's so tight lipped about modes, though. I expect a wee bit more than just TDM.

Can't wait for some, real, saucy, new info, though. All these fluff pieces of shit we've heard for the past year are sadly getting old.
Considering the gameplay, I really didn't expect more than 4v4 to be honest. Tight corners, using the environment for cover etc don't really translate that well to large scaled battles. I'd say 4v4 is the sweet spot.. maybe 6v6 depending on the level layout.

As a personal preference, I'd rather keep the teams small myself. Encourages tactical team play instead of everyone just spamming kills.

X06 better have some HUGE reveals. Especially on the multiplayer front.
 
Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
 
DaCocoBrova said:
Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.

Not at all. Then again I find blastathons boring after 10 minutes, so who am I to say. Stop and pop, along with good tactical use and environemnts that encourage it, would last me a long time, pretty much only limited by my ability to find cool people to play with.

It's far from slow paced. If it's not your thing in general, well then, that's understandable.
 
DaCocoBrova said:
Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
Remember the "30 seconds of fun" from a Halo designer? I think it's accurate and holds true for most games.
 
I don't know if it's my thing or not, but if that's all there is to the gameplay (focusing on MP here), I dunno... Maybe gameplay variety will be in abundance in SP.
 
DaCocoBrova said:
I don't know if it's my thing or not, but if that's all there is to the gameplay (focusing on MP here), I dunno... Maybe gameplay variety will be in abundance in SP.

What's "all there is"? What does Gears lack that any other great MP title has? As far a s core gameplay goes, of course.
 
DaCocoBrova said:
I don't know if it's my thing or not, but if that's all there is to the gameplay (focusing on MP here), I dunno... Maybe gameplay variety will be in abundance in SP.
How does GoW have any less gameplay than any other action game? WTF?
 
DaCocoBrova said:
Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
It's not so much up to the mechanics as much as it is the scenario/level design.
 
If the game is repetitive, it's repetitive. I'm sick of people just automatically making that assumption though. Any game could be repetitive if they don't have enough variety.
 
dark10x and Speevy have it. Gears has just as much a chance of lasting a long ass time as any other online shooter. The core gameplay has never been doubted. I don't see how one can hold that against it's longevity. It all comes down to variety, and how tight the maps and balance are.
 
SnakeXs said:
dark10x and Speevy have it. Gears has just as much a chance of lasting a long ass time as any other online shooter. The core gameplay has never been doubted. I don't see how one can hold that against it's longevity. It all comes down to variety, and how tight the maps and balance are.

well there are only 8 maps and 3 modes (no deathmatch or ctf), though they certainly sound fun
 
DaCocoBrova said:
Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.


No I think its a great change, Ive always longed for a game where cover and supressive fire were necessities. Apart from that it looks like they've gone to great lenghts to implement it in a dynamic and fun way.
 
DaCocoBrova said:
Oh, so you've played it?
No, but I've watched the demo footage, and read impressions and interviews. There's plenty of media and hands-on reports out there, and NONE of them said the gameplay was limited the way you are.
 
^^

Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.

I actually play games before forming a firm opinion of them.
 
DaCocoBrova said:
^^

Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.

I actually play games before forming a firm opinion of them.
Holy shit man. Read these words: the footage from the E3 demo. Do you know what that is? Stuff you can see with your own eyes?

And you're basically saying everyone in the industry is moneyhatted, including blimblim, which is absurd and insulting. Take your paranoid conspiracy theories back to gamefaqs.
 
Brashnir said:
what all that text and numbers means is - If the frame rate drops below 30, you'll see tearing, which is effectively no vsync.
I dunno... I saw tearing in Ninja Gaiden running on Xbox... but I only saw it twice during the whole game, and I'm really sensitive to it (plus, I think it's more noticeable on big-screens).

I wonder if Ninja Gaiden used something like this, where Vsync was on but if frames were really lagging, it would temporarily disable it. I mean, if Gears has tearing like Ninja Gaiden had tearing, then I'm sure it'll be fine...
 
DaCocoBrova said:
^^

Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.

I actually play games before forming a firm opinion of them.


Yeah, it couldn't be that everyone at E3 could play this.
 
DaCocoBrova said:
^^

Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.

I actually play games before forming a firm opinion of them.


I can usually tell wether a game's gonna be any good or not going by gameplay footage of it. Its not that hard.
 
DaCocoBrova said:
Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it.

100% correct. It's the same reason we don't see any negative press about the PS3.
 
manxor said:
I dunno... I saw tearing in Ninja Gaiden running on Xbox... but I only saw it twice during the whole game, and I'm really sensitive to it (plus, I think it's more noticeable on big-screens).

I wonder if Ninja Gaiden used something like this, where Vsync was on but if frames were really lagging, it would temporarily disable it. I mean, if Gears has tearing like Ninja Gaiden had tearing, then I'm sure it'll be fine...

"over 33ms" isn't "really lagging." 29FPS is going to take >33ms to render a frame. What they've said is that there is functionally no v-sync on framerate drops. Coincidentally, every 360 game that has tearing issues has them due to - you guessed it - framerate drops. If there are no framerate drops, you're not going to see tearing, if the framerate does drop, the frame will tear. period. That's no v-sync, no matter how much jargon Epic tries to use to confuse you.

So if you hate tearing, you'd better hope this game manages to keep its framerate consistently above 30.
 
Brashnir said:
"over 33ms" isn't "really lagging." 29FPS is going to take >33ms to render a frame. What they've said is that there is functionally no v-sync on framerate drops. Coincidentally, every 360 game that has tearing issues has them due to - you guessed it - framerate drops. If there are no framerate drops, you're not going to see tearing, if the framerate does drop, the frame will tear. period. That's no v-sync, no matter how much jargon Epic tries to use to confuse you.

So if you hate tearing, you'd better hope this game manages to keep its framerate consistently above 30.

Actually you're wrong. Tearing can occur when framerates go ABOVE 30 as well. So if it suddenly renders a frame in significantly less than 33ms, you will see tearing.
 
WHOAguitarninja said:
Actually you're wrong. Tearing can occur when framerates go ABOVE 30 as well. So if it suddenly renders a frame in significantly less than 33ms, you will see tearing.

it can theoretically happen, but why would any developer allow this to happen? They know the precise refresh rate of all their users' displays. It costs nothing to set an upper limit on framerates.
 
didn't the dev use the numbers "99% of the time you won't see tearing" though? going by that, it's obvious it's a rare occurance and they got the framerate pretty steady.
 
shpankey said:
didn't the dev use the numbers "99% of the time you won't see tearing" though? going by that, it's obvious it's a rare occurance and they got the framerate pretty steady.
Or maybe you'll get a single torn frame once every 3.3 seconds?
 
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