Diablohead
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Didn't cliffyB say something about drop in drop out co op was the dogs 1-2 days ago on here? I took that as a confirm 
Hopefully it's unique.SnakeXs said:Just in case you hadn't heard, Cliffy's said a few times it's gonna be a movie like, classical-themed score. Can't say how it's turning out, but you asked what direction it's going. Cliffy called out bad rock and techno music in games and said that surely won't happen in Gears.
I posted this in the Gears of War thread but here you go:dark10x said:Hopefully it's unique.
Music, for me, has a tremendous impact on my experience with certain genres. For example, the recent trailer for Coded Arms PS3. The game looks interesting, but the music used during the trailer is what really made the impact.
I'm hoping that Gears presents something powerful and somewhat unique. They need a theme that is strong, rather than a collection of generic sounding movie tunes. I really would like to know who they have contracted to work on the soundtrack.
Here's hoping they nail it!
Wow, sounds great! I'm very glad to hear that they are taking the audio so seriously. Hopefully the placement within the game works well.Tieno said:I posted this in the Gears of War thread but here you go:
CliffyB :" We're Epic Games and we're delivering an epic soundtrack for this product. Kevin Riepl is scoring the music for the game. We recently had a session with a live orchestra in Seattle in which they recorded the score in a cavernous church. The results are goose bump inducing and extremely memorable. It is a focus on classical elements, no rock guitars, no techno, just clean, sweet horns, drums, and strings."
http://www.xboxgazette.com/interview_gears_of_war_cliffyb_en.php
Did you know that the guy from the Terry Tate Office Linebacker commercials is voicing one of your squadmates? Just heard it in an interview with Cliffy.
That was known forever.Diablohead said:Didn't cliffyB say something about drop in drop out co op was the dogs 1-2 days ago on here? I took that as a confirm![]()
Tieno said:I posted this in the Gears of War thread but here you go:
CliffyB :" We're Epic Games and we're delivering an epic soundtrack for this product. Kevin Riepl is scoring the music for the game. We recently had a session with a live orchestra in Seattle in which they recorded the score in a cavernous church. The results are goose bump inducing and extremely memorable. It is a focus on classical elements, no rock guitars, no techno, just clean, sweet horns, drums, and strings."
http://www.xboxgazette.com/interview_gears_of_war_cliffyb_en.php
Did you know that the guy from the Terry Tate Office Linebacker commercials is voicing one of your squadmates? Just heard it in an interview with Cliffy.
raYne said:That was known forever.
As was the online co-op. As is the co-op being limited to two people since there are points where the rest of your squad is mia and it's just you and a single teammate. This way it's more seemless. As is the orchestrated music.
Where have you people been?!
![]()
Just in case you hadn't heard, Cliffy's said a few times it's gonna be a movie like, classical-themed score. Can't say how it's turning out, but you asked what direction it's going. Cliffy called out bad rock and techno music in games and said that surely won't happen in Gears.
Mark Gonzales said:10 Hour game = Need For Next Gen Format![]()
:lol Same here. The whole time people are revealing "new" info, I'm reading things I already know about and thinking.... "O.. k..."SnakeXs said:Exactly. For the past few days I've been wondering if I've got some secret Gears source of info I don't even know about. Maybe I'm chanelling Cliffy's thoughts directly. =O
Considering the gameplay, I really didn't expect more than 4v4 to be honest. Tight corners, using the environment for cover etc don't really translate that well to large scaled battles. I'd say 4v4 is the sweet spot.. maybe 6v6 depending on the level layout.Looks like some people's hopes for larger than 4v4 are gone, though. I don't mind. I rarely play larger games anywho. I prefer tight teams, and getting gigantic games is near impossible since I rarely playw ith randoms anywho. Kinda curious that he's so tight lipped about modes, though. I expect a wee bit more than just TDM.
Can't wait for some, real, saucy, new info, though. All these fluff pieces of shit we've heard for the past year are sadly getting old.
DaCocoBrova said:Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
DaCocoBrova said:Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
Remember the "30 seconds of fun" from a Halo designer? I think it's accurate and holds true for most games.DaCocoBrova said:Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
DaCocoBrova said:I don't know if it's my thing or not, but if that's all there is to the gameplay (focusing on MP here), I dunno... Maybe gameplay variety will be in abundance in SP.
How does GoW have any less gameplay than any other action game? WTF?DaCocoBrova said:I don't know if it's my thing or not, but if that's all there is to the gameplay (focusing on MP here), I dunno... Maybe gameplay variety will be in abundance in SP.
It's not so much up to the mechanics as much as it is the scenario/level design.DaCocoBrova said:Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
Tieno said:Seems like it, it's on the official website
http://www.gearsofwar.com/about/
'Powered by Unreal Engine 3
The only obvious choice to power the Emergence Day era, its visuals, and its gameplay is the brand-new Unreal® Engine 3, which provides an unparalleled amount of detail without taxing the processor
GhaleonEB said:How does GoW have any less gameplay than any other action game? WTF?
Mark Gonzales said:How does it have more? Going by what they've showed us.
SnakeXs said:dark10x and Speevy have it. Gears has just as much a chance of lasting a long ass time as any other online shooter. The core gameplay has never been doubted. I don't see how one can hold that against it's longevity. It all comes down to variety, and how tight the maps and balance are.
GhaleonEB said:How does GoW have any less gameplay than any other action game? WTF?
Mark Gonzales said:10 Hour game = Need For Next Gen Format![]()
DaCocoBrova said:Oh, so you've played it?
Yep, around 10 hoursDante said:Has it been said how long the single player game is going to be yet?
Dante said:Has it been said how long the single player game is going to be yet?
Schafer said:36000000 milliseconds.
DaCocoBrova said:Anyone else think the duck n' cover gameplay might getting a bit old after a while? Seems repetitive.
No, but I've watched the demo footage, and read impressions and interviews. There's plenty of media and hands-on reports out there, and NONE of them said the gameplay was limited the way you are.DaCocoBrova said:Oh, so you've played it?
Tieno said:Seems like it, it's on the official website
http://www.gearsofwar.com/about/
'Powered by Unreal Engine 3
The only obvious choice to power the Emergence Day era, its visuals, and its gameplay is the brand-new Unreal® Engine 3, which provides an unparalleled amount of detail without taxing the processor
Holy shit man. Read these words: the footage from the E3 demo. Do you know what that is? Stuff you can see with your own eyes?DaCocoBrova said:^^
Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.
I actually play games before forming a firm opinion of them.
I dunno... I saw tearing in Ninja Gaiden running on Xbox... but I only saw it twice during the whole game, and I'm really sensitive to it (plus, I think it's more noticeable on big-screens).Brashnir said:what all that text and numbers means is - If the frame rate drops below 30, you'll see tearing, which is effectively no vsync.
DaCocoBrova said:^^
Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.
I actually play games before forming a firm opinion of them.
DaCocoBrova said:^^
Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it. NDAs, embargos etc.
I actually play games before forming a firm opinion of them.
DaCocoBrova said:Maybe your naive, but the amount money riding on this game pretty much prevents negative press about it.
manxor said:I dunno... I saw tearing in Ninja Gaiden running on Xbox... but I only saw it twice during the whole game, and I'm really sensitive to it (plus, I think it's more noticeable on big-screens).
I wonder if Ninja Gaiden used something like this, where Vsync was on but if frames were really lagging, it would temporarily disable it. I mean, if Gears has tearing like Ninja Gaiden had tearing, then I'm sure it'll be fine...
Brashnir said:"over 33ms" isn't "really lagging." 29FPS is going to take >33ms to render a frame. What they've said is that there is functionally no v-sync on framerate drops. Coincidentally, every 360 game that has tearing issues has them due to - you guessed it - framerate drops. If there are no framerate drops, you're not going to see tearing, if the framerate does drop, the frame will tear. period. That's no v-sync, no matter how much jargon Epic tries to use to confuse you.
So if you hate tearing, you'd better hope this game manages to keep its framerate consistently above 30.
WHOAguitarninja said:Actually you're wrong. Tearing can occur when framerates go ABOVE 30 as well. So if it suddenly renders a frame in significantly less than 33ms, you will see tearing.
Or maybe you'll get a single torn frame once every 3.3 seconds?shpankey said:didn't the dev use the numbers "99% of the time you won't see tearing" though? going by that, it's obvious it's a rare occurance and they got the framerate pretty steady.