Meccanical
Member
They were single player yes.
I had/have friends!

I had/have friends!

2D promo art ftwIf this is a new adventure game, I would like to see something similar to SA2 art direction wise.
Some really great stuff happened visually in that game.
That said, please do not take level design cues from SA2 because that wasn't hittin' on shit.
So is somebody forwarding all this to Sega? Is RubyEclipse lurking this thread?Make boost a replacement for speed shoes, with spindashing/rolling into a ball acting as a more limited version of the boost you can't mindlessly abuse.
Yeah... let's get Sonic 06 again to please the crazy guys who liked that game.
The best levels are ones that have a good mix of both. I don't think anybody likes when stages get too slow; does anybody like the moving blocks from Spring Yard? And if they're just pure running/rolling they're also boring.I'm actually currently writing (and procrastinating) an in depth analysis and an essay for my game design/education class about Sonic 3. The more I play it the more I realize how much I actually disagree with the people who prefer slower platforming to speedy sections. It's still a great game with mostly good level design, but while exploring the level can be fun, the real enjoyment for me comes when I'm rolling down hills, bowling over enemies, and generally going fast.
I think maybe I enjoyed the Adventure games' gameplay partially because of the lack of pinball physics. The camera sucked and sometimes the controls were questionable but ultimately I could go where I wanted to go without having to take angles and physics into account.
In boostless 2D games, though, the lack of proper Sonic physics just feels wrong. In 2D, Sonic needs those pinball physics for the speedy portions to feel satisfying. But when a level has mostly platforming in the vein of most rom hacks, fan games, and parts of Sonic 1, it can be a bit problematic.
I don't know what I'm trying to say but there it is. Actually this post was going to be about an open world-ish game I had thought up a while ago but I gues I will post that later.
You can tone down the boost, but what for? If someone doesn't want to boost, he doesn't have to. What I said regarding characters was strictly regarding different gameplay styles. But why have different characters who all play alike? That's just a waste.
and trivializes the enemies.
Because it leads to bad level design where they put in long boring sections where you just boost and sidestep. Also it makes the games too easy and trivializes the enemies.
Enemies in sonic games have always been trivial
Nah.
Im sorry but almost every enemy in sonic games can be ran right past or later on the in the series homing attacked to death
I wouldn't call most of the Modern levels in Generations long or boring. Give me more (well-done) Modern-style levels with none of the boost suggestions in this thread, please.
Im sorry but almost every enemy in sonic games can be ran right past or later on the in the series homing attacked to death
Nope, but Sonic stuff in particular seems to leak fairly regularly so it's not an entirely unsafe bet to assume SA3 in some form is happening, going off what we've already seen both from SEGA (domain names) and various different fan sites.so, still no firm news?
Nope, but Sonic stuff in particular seems to leak fairly regularly so it's not an entirely unsafe bet to assume SA3 in some form is happening, going off what we've already seen both from SEGA (domain names) and various different fan sites.
I'll give you the latter (though I was under the impression only one site reported on that, and they still claim it WAS a real pitch), but the former?Well, it's not entirely safe. There was that rumor a few years ago that Sonic 4 was happening and that never materialized.
Sonic Dimensions, anybody?
I've just realized. Is this the first time in forever we've gone this long without some major Sonic game? It felt like it has been forever.
Nope, but Sonic stuff in particular seems to leak fairly regularly so it's not an entirely unsafe bet to assume SA3 in some form is happening, going off what we've already seen both from SEGA (domain names) and various different fan sites.
I've just realized. Is this the first time in forever we've gone this long without some major Sonic game? It felt like it has been forever.
I've just realized. Is this the first time in forever we've gone this long without some major Sonic game? It felt like it has been forever.
Nope
2d ones
There wasn't a homing attack in the 2D Sonic games. Not the ones that count, anyway.
reading comprehension work on itIm sorry but almost every enemy in sonic games can be ran right past or later on the in the series homing attacked to death
There wasn't a homing attack in the 2D Sonic games. Not the ones that count, anyway.
Don't forget the Starfish...=(
reading comprehension work on it
I'm sorry, but almost every enemy in every Sonic game can be avoided by simply running right past them. Even in the later games in the series, they can be homing attacked to death.
Because it leads to bad level design where they put in long boring sections where you just boost and sidestep. Also it makes the games too easy and trivializes the enemies.
It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and Next gen consoles
Sort of unrelated, but you're a a Sonic Retro regular, right (I go there to check up Generations mods)?The clever thing they did in Sonic 4 Episode II was create penalties for just homing attacking blindly. Scarabesques (the little guys with the balls) in Oil Desert would punish you for trying to homing attack without care, and if you weren't careful in Sky Fortress, it was easy to get hit by a Clucker's projectile while trying to homing attack a chain of them.
Some thoughts on things I've read here:
- Open world Sonic game: What is this shit? Who wants such a thing, have you not played Sonic Adventure's horrible overworld or Sonic 2006 at all? Sonic and open world doesn't fit at all. In fact, speed and open world is difficult in itself
I've just realized. Is this the first time in forever we've gone this long without some major Sonic game? It felt like it has been forever.
Sort of unrelated, but you're a a Sonic Retro regular, right (I go there to check up Generations mods)?
Has anybody tried modifying either PC version of the Sonic 4 episodes? The first one has more than just faulty physics as an issue, but I honestly wouldn't mind replaying Episode 2 with better physics, a properly playable Tails and improved music quality.
i don't mind a open world sonic game if it's done properly !
No 30 sec loading for each mission ( heck , no mission from humans but challenges like sonic adventure dx )
Everyone must be fast in the open world
Small hub so no one complains that you're lost ..
Different locales , SA1 had station square, mystic ruins and other stuff
It's possible to do open world without fucking things up. the 06 city was huge for no reason, full of bugs , and with unnecessary missions.
If they want to do open world, they they have to do it right and they can if they listen to the complains.
Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/