TheCongressman1
Member
This is probably the best initiative when it comes to implementing boost.
Did no one see this:
TheCongressman1 said:Here's what needs to happen to boost. It needs to not be an instant thing. If you are going fast enough, you can start boosting. That balances it out and makes it much more rewarding.
Also, when starting to boost it's at a slightly slower speed, and the longer you are able to keep it going the faster you get. This turns boost into something that can be used to play skillfully rather than something that is constantly expected out of the player.
I'm really curious if anyone else thinks this would work better. Any ideas?
And I would disagree.
Ok, why? What does boost add? How does it not end up hurting the overall design and gameplay?