1080 Ti uses 16nm FinFET, it's an early 2017 GPU. How is 300W relevant in a 7nm APU released in late 2020?
I remember back in 2005 people saying RSX cannot be equal to 2 x GeForce 6800 Ultra.
Die shrinks exist for a reason.
Not true.
Amiga Blitter, PS2 EE VUs, Cell SPUs, unified shaders/GPGPU have something in common.
It's not a coincidence that Demoscene studios tend to excel in these platforms:
Your source for the latest in video games, sci-fi, fantasy, tabletop games, anime, horror, books, and comics.
www.polygon.com
AMD's project Fusion started back in 2006 and was heavily influenced by Cell.
Sony got a Cell successor in a more streamlined x86/GCN format (semi-custom AMD APU).
GNMX is a high-level, DX11-esque API:
Ubisoft Reflections tells the story of how it brought the new Ivory Tower driving game to PS4.
www.eurogamer.net
Vulkan is more akin to GNM. They don't need yet another low-level API.
Apple will use 5nm EUV next year. Always one step ahead.
Here's an example from ND:
PCs tend to use the CPU for those algos.