Mahavastu
Member
Not that I know of.Here is a question have we seen any real world examples where we can see that PS5 is bandwidth limited vs Xbox Series X yet?
It is very likely that the PS5 has made some tweaking with the cache, resulting in better cache hit rate, resulting in less data loaded from the RAM itself, resulting in reduced stress of the bandwith.
Therefore it is possible that because of the better cache there is no problem despite the lower bandwith.
If the dev on the XSX keeps the often used data in the fast 10GB, the memory itself (compared to a solution like on the PS5) should be faster. But this is only a small part of the overall performance story, see caches.So do devs have to keep the GPU pool under 10GB to get the full bandwidth & in that case wouldn't PS5 end up being able to supply more physical RAM to the GPU?