oldergamer
Member
If sony has a patent on the approach, then I would give them credit for it. I'm pretty sure this has been done before.Not before 2020 it wasn't
The traditional method was based on temperature
If sony has a patent on the approach, then I would give them credit for it. I'm pretty sure this has been done before.Not before 2020 it wasn't
The traditional method was based on temperature
Did you honestly read my message or are you too busy trying to reply and shoot down anyone that speaks contrary to what your talking points are?We're talking throughput though, not just streaming data, culling what isn't needed should net you a performance gain from not processing it. People here are always throwing out words like "geometry throughput" without having context. So me one game on either console that is struggling with geometry. The capabilities of both consoles is more then enough to draw millions of micro poly's. If that is the case, what makes anything think there is a potential throughput issue?
There is no video that shows more sweat on series x than ps5 nba 2k and you keep lying again and again I didn't say nba ha don't tessellation problems I said dirt 5. Learn to read properly. And yes nba2k removed some alpha transparencies on series x to hold the frame rate. The proof is on countless from digital foundry and nx gamer most games run better when more stuff is inn screen on ps5.
i mentioned far more than the i/o but whateverI would say no to that.
you keep going back to the I/O when both consoles have custom components not seen in PC hardware ( yet). They both have compression and decompression hardware, they both tailor solutions to NVME drives. Take that one part away from both, and which has the more traditional architecture?
If sony has a patent on the approach, then I would give them credit for it. I'm pretty sure this has been done before.
Ok if you ant to talk about handling data across the board, Xbox offers more ways to save bandwidth & resident memory then PS5.Did you honestly read my message or are you too busy trying to reply and shoot down anyone that speaks contrary to what your talking points are?
I said polys AND textures. And I’m speaking to how the consoles handle data across the board. Hypothetically if it has to use a larger pool of RAM (in it’s already smaller overall RAM stack) to draw said polys that are POTENTIALLY in the next 4-8 seconds (instead of 1-2 on PS5 from what Cerny said) because it can’t move the data on and off the RAM fast enough or be as efficient with the culling, then it will lose detail. That pool of RAM could be utilized for what’s directly on screen on the PS5, whereas a larger stack of RAM will have to be set aside on XSX for what could potentially be seen by the player in a larger radius of the game. The more RAM available for what’s directly on screen means there will be more data, textures, and therefore detail for the visuals. That could mean the player has more detail on PS5 or could mean that a game could have faster traversal through an environment. I’m not arguing that the XSX isn’t capable of filling the screen with micro-polys... but the level of detail or speed a player can move through the environment will be sacrificed if the system requires the developer to hold more RAM for possible assets in the larger radius needed to make up for the slower data throughout.
He doesn't read. He just likes to talk.Did you honestly read my message or are you too busy trying to reply and shoot down anyone that speaks contrary to what your talking points are?
You clearly haven't a single clue of what you are talking about.Ok if you ant to talk about handling data across the board, Xbox offers more ways to save bandwidth & resident memory then PS5.
I think you are crossing a few different features and how they work with each other. Sure the more available ram you have, the more you can display in theory. However if RAM is the issue then xbox has more hardware dedicated to saving ram & bandwidth. Xbox has faster memory then PS5 which sort of makes your point ( or points partially moot )
I'm speaking in general terms and not just referring to you specially.i mentioned far more than the i/o but whatever
So Sony innovates and doesn't patent it? be reasonable dude. There are only so many ways you could have performance in a system be raised or lowered. This seems like a fairly obvious way to do it, which is why I'm sure its been done before. You can believe whatever you want though if it keeps you happy.Sorry to tell you but going by your flip flop argument Xbox is no more innovative than the PS5
It doesn't and also that poster you reacted to is misguided, what means V/RAM and streaming from SDD, some peolpe should not be commenting on technical aspect of the games. As far as I know Unreal Engine 4 does not have this feature, it's for Unreal Engine 5 planned/developed.'But the gameplay mechanic built around those two worlds couldn't be fully realized on current-gen hardware'
Isn't the same as take advantage of all next gen features, it just means that they don't have the ability to run the game on older consoles cause its using something integral to next gen.
I am just talking about your comment stating that The Medium is using all the feature of xsx. I am not interested in involving ps5 into my conversation as it quickly descends to console war crap.
Do we know if the game engine uses direct io on pc?
oohhh here comes the insults. This is classic.He doesn't read. He just likes to talk.
You don’t need to “save bandwidth” with marketing language like “velocity architecture” near as much if you already have a real-world tremendous speed advantage with your SSD. I know the XSX has a RAM advantage in speed, but I doubt devs having less of it AND a slower SSD to fill it are gonna prefer it..Ok if you ant to talk about handling data across the board, Xbox offers more ways to save bandwidth & resident memory then PS5.
I think you are crossing a few different features and how they work with each other. Sure the more available ram you have, the more you can display in theory. However if RAM is the issue then xbox has more hardware dedicated to saving ram & bandwidth. Xbox has faster memory then PS5 which sort of makes your point ( or points partially moot )
here comes the victim complex, classicoohhh here comes the insults. This is classic.
HE sounds like he works in a marketing or sales department somewhere all he talks is lies lies lies damage control and More lies.You don’t need to “save bandwidth” with marketing language like “velocity architecture” near as much if you already have a real-world tremendous speed advantage with your SSD. I know the XSX has a RAM advantage in speed, but I doubt devs having less of it AND a slower SSD to fill it are gonna prefer it..
It’s clear you don’t fancy actually talking much about actual real-world details of the two consoles. But good luck with your broad arguments to hide the obvious shortcomings of the XSX architecture.
I'm speaking in general terms and not just referring to you specially.
So Sony innovates and doesn't patent it? be reasonable dude. There are only so many ways you could have performance in a system be raised or lowered. This seems like a fairly obvious way to do it, which is why I'm sure its been done before. You can believe whatever you want though if it keeps you happy.
Just looking within the console space, PS5's the farthest thing away from being a traditional console. What console before have you seen use workload-based power-shifting and boost clocks, liquid metal cooling, and a highly customized I/O unit (more than the XSX)? And regardless of whether they patented it or not, I don't think I've seen GPU and CPU clocks being adjusted through workload assessments before in the PC space, only through temperature (someone please correct me on this if I'm wrong). Funny thing is some people still think the "variable frequency" approach on the console is the same thing as PC (throttling based on temperature) and think it's a bad thing, regarding the I/O unit, the only custom part of the Series X|S I/O unit is the LZW de-compressor (PCs don't have dedicated I/O de-compressors yet, still use CPUs to de-compress incoming data), and the DirectStorage API is available on both Xbox and PC.I'm pretty sure this has been done before.
You sound offended. Please complete the following form and send to personnel. Thank you.oohhh here comes the insults. This is classic.
Delete this before he reports youYou sound offended. Please complete the following form and send to personnel. Thank you.
If I wanted to insult you it wouldve packed a punch trust me.oohhh here comes the insults. This is classic.
I think Control's file size is absolutely insane. I really wish I knew how that stuff works because having the same load times despite taking up only half the size is pretty crazy. To me, that means the data on the disc is compressed beyond belief and yet they are able to get that compressed data from disc, decompress it, and load it into memory at around the same amount of time as it takes xbox and PC taking uncompress or larger compressed data and load it into memory. Again, I am probably wrong about all of this, but thats my understanding of it.Just looking within the console space, PS5's the farthest thing away from being a traditional console. What console before have you seen use workload-based power-shifting and boost clocks, liquid metal cooling, and a highly customized I/O unit (more than the SX). And regardless of whether they patented it or not, I don't think I've seen GPU and CPU clocks being adjusted by workload before in the PC space, only through temperature (someone please correct me on this if I'm wrong). Funny thing is some people still think the "variable frequency" approach on the console is the same thing as PC (throttling based on temperature) and think it's a bad thing, regarding the I/O unit, the only custom part of the Series X|S I/O unit is the LZW de-compressor (PCs don't have dedicated I/O de-compressors yet, still use CPUs to de-compress incoming data), and the DirectStorage API is available on both Xbox and PC.
How is that less traditional compared to what's in PS5's highly custom I/O unit, which is anything but traditional compared to any platform lol. And they're not that far away from hitting that 22GB/s read speed target with having gotten licenses to use RAD Game Tools' (now owned by Epic Games) Oodle Kraken and Texture compression techniques in their SDKs. We've yet to see if even PCIe 5.0 drives hit that kind of read speeds, on top of all this it has a dedicated Kraken de-compressor, it's almost as if it's future-proofed to be ready for mass adoption by the industry soon.
Can't fucking wait to see it in action.A Bold Move For Battlefield
A Bold Move For Battlefield
Our upcoming Battlefield game is coming together to be an exceptional game.www.ea.com
Don't you guys get tired of this console war business?
Again, you have no proof of any the things you claim. You can call it a fantastical lie all you want. There is no issue with tesselation on NBA2K. That is made up BS. Reduced transparencies where and on what game? all if this is anedotal. Go back to the comparisons, and there are videos that show the players sweating more on Xbox then PS5. You've seen both consoles drop frames in different scenarios. Again performance on launch games isn't a beacon of truth,
If I wanted to insult you it wouldve packed a punch trust me.
I just pointed out your own posting style. If you took offense to that then its probably time to reevaluate your posts.
lol im like 99% sure thats the next sony studio thats getting canned. dreams flopped after it took like 10 years to make.Sony gonna respond by shutting down Media Molecule.
Weird, I was playing online games for 4 days straight.I'm just curious if anyone PSN was down for 4 days straight. That's what they reported yesterday.
PSN is down: outage continues to disrupt online games for PS5, other Sony consoles
The PlayStation Network sees some games and functionality limited for the fourth straight day. Here's what we know.www.google.com
Funny how they mentioned MS was down but more transparent about it. Also brought up the PSN outage of 2011.
my son was playing LBP3 online the other day. no issues.I'm just curious if anyone PSN was down for 4 days straight. That's what they reported yesterday.
PSN is down: outage continues to disrupt online games for PS5, other Sony consoles
The PlayStation Network sees some games and functionality limited for the fourth straight day. Here's what we know.www.google.com
Funny how they mentioned MS was down but more transparent about it. Also brought up the PSN outage of 2011.
Weird, I was playing online games for 4 days straight.
Update: As of 1pm GMT/ 5am PT / 8am ET on March 1, PSN is still down. We're having problems playing some games online (but not all games) and the service has been down for more than 24 hours.
Are they full of shit? If it was down they wouldn't be able to sign in.
Monday's ongoing PSN outage actually started a few days ago, according to the company's status page. There's a timestamp attached to the posting, suggesting PSN went down on Friday, February 26. However, user complaints on Twitter seem to predate Sony's official timestamp by at least 24 hours.
It's not clear – judging from Sony's language and our own experiences – how many online games are down right now due to the PSN outage. Xbox Live went down last week and Microsoft disclosed much more granular information on its status page.
I honestly do think, with Japan Studio being downsized, that Media Molecule will get shut down next.Sony gonna respond by shutting down Media Molecule.
I've been playing multiple PS4 games online, works fine. Store works too, etc. Weird.I'm just curious if anyone PSN was down for 4 days straight. That's what they reported yesterday.
PSN is down: outage continues to disrupt online games for PS5, other Sony consoles
The PlayStation Network sees some games and functionality limited for the fourth straight day. Here's what we know.www.google.com
Funny how they mentioned MS was down but more transparent about it. Also brought up the PSN outage of 2011.
I'm just curious if anyone PSN was down for 4 days straight. That's what they reported yesterday.
PSN is down: outage continues to disrupt online games for PS5, other Sony consoles
The PlayStation Network sees some games and functionality limited for the fourth straight day. Here's what we know.www.google.com
Funny how they mentioned MS was down but more transparent about it. Also brought up the PSN outage of 2011.
Been playing Destiny 2 for the past 4 days. Just played for a couple of hours a moment ago. You'd think the media would do basic fact checking before printing shit.I'm just curious if anyone PSN was down for 4 days straight. That's what they reported yesterday.
PSN is down: outage continues to disrupt online games for PS5, other Sony consoles
The PlayStation Network sees some games and functionality limited for the fourth straight day. Here's what we know.www.google.com
Funny how they mentioned MS was down but more transparent about it. Also brought up the PSN outage of 2011.
I wondered about that too but then I read this.lol im like 99% sure thats the next sony studio thats getting canned. dreams flopped after it took like 10 years to make.
For the first few years of Dreams, it was very small — under 10 people.