Oh cool, I'll take a look.
Bottom-line: Simply using an SSD on a PCE-E 4.0 bus isn't enough to satisfy the PS5's data-needs. Fast IO is the main differentiator of the PS5 versus past gens/other consoles. A completely custom solution is the most likely outcome. Microsoft will-indeed have a problem keeping up. Microsoft could easily use a custom solution too to ultra-fast IO, but doing so might negatively affect their ability to design games that run across their various platforms.
Because in PC there wouldn't be an equal solution and if there is only a minority would have access to it.I'm not sure how that makes sense. Why would a custom solution for the nextbox negatively impact their ability to design games that run on - let's say - a PC?
I don't know if you have seen this loading time demonstration?:I'm not sure how that makes sense. Why would a custom solution for the nextbox negatively impact their ability to design games that run on - let's say - a PC?
What "limitations" are you talking about?If games can be designed around the limitations of both ecosystems (console and PC) currently, I'm certain it's also possible in the next-gen.
What "limitations" are you talking about?
The CPU in the consoles and the lack of fixed-spec in the PC world ie. Or the HDD vs SSD differences. I can't see how a new storage system in the next-gen consoles should pose an issue for the developers. They are used to handling different specifications.
Any game developed for the console requires developers to use the XDK, right? Wouldn't that allow developers to easily port from PC to Console while also using the advantages of the console? Isn't that the whole point of the XDK?Because in PC there wouldn't be an equal solution and if there is only a minority would have access to it.
For the record i don't think it will be a problem, PCs with SATA3 SSDs could just preload all assets on system DDR4. Next gen gaming PCs with 32GB+ of DDR4/5 will be more common.
I don't know if you have seen this loading time demonstration?:
This is just an early technology demo, but from 40seconds onwards, you can see them speeding through the cityscape at an increasingly faster speed. I think the world in the demo is from Spider Man, but imagine an exclusive PS5-only Superman game where you are literally flying around Metropolis at super-sonic speeds. In this theoretical scenario, the super-fast data read speed of the PS5 will be utilised to stream data at speeds 5-10X faster that what the typical PC is capable of, or perhaps even what a high-end gaming PC is capable of.
My main point is just that Sony don't have to take PCs into consideration in designing the PS5, and while neither do MS with the NextBox, it makes sense that MS will, as they seem intent on effectively unifying and homogenising all their games and platforms into one singular "experience". Sony & MS are clearly diverging in their strategies going forward, and I'm not saying one is necessarily better than the other. Sony's approach might be more technologically superior, while overall being more niche than MS's expansive all-inclusive approach.
We'll just have to see in a few days at E3 whether MS will tout "super-fast read speeds". Right now, I believe they will be just going with standard tech that is readily available on PC to maximise compatibility. Again, let's just wait and see.
And a whole generation of mockery over the PS3 power disadvantage had nothing to do with that? You didn't think people would want to give Xbox fanatics a taste of their own medicine, given the circumstances?
Irrespective of power, people who bought a PS4 did so because they were confident on the quality and variety of the games, coming from the PS3, power never was the main reason.
Just because Sony has a leaked demo does not mean Microsoft wont have a similar solution.
Why the long face?
Xbox will also use ssd. The difference might be the tech used. Sony does have a patent about a custom controller+file system, and using chips directly on the board can remove the need for a pcie bus. We know these things about Sony, but we know nothing (for know) about ms potential approach, so all we can predict for them is a normal M2 nvme using a pcie4 bus.Any game developed for the console requires developers to use the XDK, right? Wouldn't that allow developers to easily port from PC to Console while also using the advantages of the console? Isn't that the whole point of the XDK?
Just because Sony has a leaked demo does not mean Microsoft wont have a similar solution. Console optimizations are not uncommon especially considering that third parties may also take advantage of this on PS5 but maybe not so much on PC. I don't see something like this limiting Xbox Exclusive games just because there is a PC version. This way of thinking would be rather biased.
Just because Sony has a leaked demo does not mean Microsoft wont have a similar solution. Console optimizations are not uncommon especially considering that third parties may also take advantage of this on PS5 but maybe not so much on PC. I don't see something like this limiting Xbox Exclusive games just because there is a PC version. This way of thinking would be rather biased.
It all depends what the top of MS wants for the Xbox Next and the Xbox brand going forward. We all KNOW, MS could design something similar. But does Nutella want them to is the question?
XBOX-branded Nutella would be a fine addition, haha!Any decision made by Nutella is a winner for me!
You actually think I was saying that just because there's a leaked Sony video of next-gen fast loading that I was somehow suggesting that MS couldn't have this? How dense could you possibly be?Why the long face?
I was just asking, with a response such as this, I'm assuming pretty dense. You're talking about Sony not worrying about PC's but at the same time, third parties do, so will they just avoid using the new storage solution for speed gains because they also develop for PC?You actually think I was saying that just because there's a leaked Sony video of next-gen fast loading that I was somehow suggesting that MS couldn't have this? How dense could you possibly be?
I was just asking, with a response such as this, I'm assuming pretty dense. You're talking about Sony not worrying about PC's but at the same time, third parties do, so will they just avoid using the new storage solution for speed gains because they also develop for PC?
Wouldn't implementing it save time during play testing and development of the PS5 version of the game? Why would they avoid it, if it's a time saver among hundreds of developers? That just defies logic to me.Yeah some probably will just skip it for that very reason, yes.
Correct me if I'm wrong, but I think MS has matched (or even surpassed?) PlayGo with Ready to Start/Fast Start (which is also AI-driven or something like that?).
Wouldn't implementing it save time during play testing and development of the PS5 version of the game? Why would they avoid it, if it's a time saver among hundreds of developers? That just defies logic to me.
No they haven't, Faststart was applied to some xbox download games last year, its exactly the same principle of Playgo implemented on PS4 since 2013. In the other hand Xbox Disc based games takes way longer than PS4 to start.
It is the same.[E3-MS] Xbox FastStart: Start games 2x+ faster using machine learning
Did not see a thread for this but this is pretty exciting since games are getting bigger and bigger and taking longer to download and play. This uses ML to learn and get faster as the algorithm improves. Will be available in the June update. FastStart identifies which files are needed to begin...www.neogaf.com
Ready to Start = XB1 PlayGo equivalent (requires manual coding/management from the programmer)
FastStart = there's no PS4 equivalent, since it uses machine learning/it's automatic
You mean SDK right? xdk is intels thingWouldn't that allow developers to easily port from PC to Console while also using the advantages of the console? Isn't that the whole point of the XDK?
72h until it is finally revealed.
PCs could just preload a shit ton of assets on system memory to achieve the same result, albeit with longer initial load timesIn this theoretical scenario, the super-fast data read speed of the PS5 will be utilised to stream data at speeds 5-10X faster that what the typical PC is capable of, or perhaps even what a high-end gaming PC is capable of.
My main point is just that Sony don't have to take PCs into consideration in designing the PS5,
PCs could just preload a shit ton of assets on system memory to achieve the same result, albeit with longer initial load times
32GB DDR4 + SATA3 SSD should be enough
True but its doable and i imagine that by 2022 its going to be a common gaming setupBut that's an expensive PC though.
Do we've any clue that next gen Xbox gonna be fully revealed in E3?72h until it is finally revealed.
Do we've any clue that next gen Xbox gonna be fully revealed in E3?
MS said it's 100% going to be talking all about it.
Did they? I doubt they'll give out specs now.
nope.Do we've any clue that next gen Xbox gonna be fully revealed in E3?
PCs could just preload a shit ton of assets on system memory to achieve the same result, albeit with longer initial load times
32GB DDR4 + SATA3 SSD should be enough
Sure but the transfer speed between vram and system ram is far faster than any souped up SSD Sony/MS can cook so that won't be an issue.Wouldn't you still need to move the data to VRAM first?
PCIe 3.0 | 32 GB/s |
PCIe 4.0 | 64 GB/s |
Yeah, but APUs have custom, tightly-coupled buses (CPU <-> GPU).Sure but the transfer speed between vram and system ram is far faster than any souped up SSD Sony/MS can cook so that won't be an issue.
PCIe 3.0 32 GB/s
PCIe 4.0 64 GB/s
Im talking about the SSD onlyYeah, but APUs have custom, tightly-coupled buses (CPU <-> GPU).
Stop it. I already have a bad case of stiff nips.72h until it is finally revealed.
Sony's patent seems focused on maxing out read speeds and its very customIt's probably cheaper to use a standard m.2 SSD on PCIe 4 with a custom controller to max out the bandwidth than create a custom interface.
It might even be cheaper to use an off the shelf controller and have 2 drivers in a raid0 config.
PCs could just preload a shit ton of assets on system memory to achieve the same result,