Insane Metal
Member
Hmm. I didn't know. Because it was announced by AMD as a GDDR6 card. Welp.
So much for Zen 3 and Arturos rumorsThis processor builds upon the significant innovation of the AMD Ryzen™ "Zen 2" CPU core and a "Navi" GPU based on next-generation Radeon™ RDNA gaming architecture including hardware-accelerated raytracing.
The Radeon RX 5700 will indeed use GDDR6.Hmm. I didn't know. Because it was announced by AMD as a GDDR6 card. Welp.
Developers don’t have the dev kits for Xbox tho...
Sony said that.So much for Zen 3 and Arturos rumors
Note: Interesting how both MS/AMD mentioned hw RT and Sony didn't
A think it is today yet, no?what time is the amd conf scheduled?
So much for Zen 3 and Arturos rumors
Note: Interesting how both MS/AMD mentioned hw RT and Sony didn't
I meant the words: hardware acceleratedThey actually did in the Wired article
I meant the words: hardware accelerated
Most likely they didnt because AMD didnt anounce Navi yet at the time?
Wired said:The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into high-end processors and Nvidia's recently announced RTX line, no game console has been able to manage it. Yet.
Sounds like it's done in the HW to me.
Nice spot.We can see samsung chips, it's always good to know.
So where did the 2GB/s for the Scarlett SSD came from?
We can see samsung chips, it's always good to know.
Yeah not sure what people are getting the 2 GB per second fromI finally saw the video. lol
So they said the SSD acts like RAM... and 40x the speed... since this gen the HDDs were rated at 100MB/s.... it should be a 4GB/s bandwidth as well, likely the same as PS5, no?
Why were people saying 2GB/s?
Evilms that's likely 99% certain, lol. And 24GB sounds pretty good imo.
I doubt Sony would be able to get enough HBM2 chips to do 16gb for 1 million consoles by launch. HBM2 has very low production volume and very high demand that Samsung even said that even if they doubled production they still wouldn't meet demand for it. Even with bin chips I doubt Samsung can fulfill that order. If that rumour is true then Sony could be using 4gb bin HBM2 chips as low latency ram for tasks that benefits from low latency over bandwidth with GDDR6 for everything else.So Scarlett 24GB GDDR6, and PS5 16GB HBM2 at 880GB/s (old Osiris rumor)?
MS probably want to keep things simple on architectural side, so they can just swap out some chips with less RAM for the cut down Lockhart version, thus going with GDDR6.
Yeah, 4 GB/s will cut loading times in half, which is the most serious advantage Sony has right now.That 4x over the X1X is such bullshit though. How did they arrive to that number? That being said 2GB/s would put it far below the expected speed of sony's SSD. Which according to Cerny has to be 4GB/s+ since we can't buy those yet
So they said the SSD acts like RAM... and 40x the speed... since this gen the HDDs were rated at 100MB/s.... it should be a 4GB/s bandwidth as well, likely the same as PS5, no?
Why were people saying 2GB/s?
what time is the amd conf scheduled?
Yeah, 4 GB/s will cut loading times in half, which is the most serious advantage Sony has right now.
I can see it being thrown around a lot in DF comparisons, with resolution/fps differences taking a back seat this time around.
Regarding the 4x GPU difference, it must be some kind of RDNA magic.
That doesn't make any sense. Why would they count CPU flops?They never mentioned the 4x as GPU difference, its a combination of the CPU+GPU.
That doesn't make any sense. Why would they count CPU flops?
Do they also count fixed-function logic (TMUs, ROPs) like they did back in the 7th gen era (1 TF XBOX 360, 2 TF PS3)?
That's the only way they can possibly reach "24 TF".
I don't remember anyone counting the extra flops of Jaguar in this gen.Zen 2 + Navi, "a pure processing perspective this is four times more powerful".
Or like LordOfChaos pointed out FP16 since the X doesn't support it.That's the only way they can possibly reach "24 TF".
I believe they said SOC. I don’t want to watch anymore PR videos. Very tired of em.Rewatched again the Scarlet video from IGN. They really said that 'SSD' quote? For real?
They said SoC... c’mon.Rewatched again the Scarlet video from IGN. They really said that 'SSD' quote? For real?
Yea. I guess the Ms people in the video had too many soy lattes, and got a bit lispy. I dunno.They said SoC... c’mon.
I doubt Sony would be able to get enough HBM2 chips to do 16gb for 1 million consoles by launch. HBM2 has very low production volume and very high demand that Samsung even said that even if they doubled production they still wouldn't meet demand for it. Even with bin chips I doubt Samsung can fulfill that order. If that rumour is true then Sony could be using 4gb bin HBM2 chips as low latency ram for tasks that benefits from low latency over bandwidth with GDDR6 for everything else.
Nah that would be trash SSD is only good for streaming (Read)Could be. They won't need a ton of ultra fast RAM anyways because of the custom SSD. If it's split RAM types then I think HBM2 + DDR4 might be good enough.
Nah that would be trash SSD is only good for streaming (Read)
Binned hbm chips will be even more scarce
GDDR6 is the best option
Nice spot.
90% it's these https://www.samsung.com/semiconductor/dram/gddr6/K4Z80325BC-HC14/
99% it's https://www.samsung.com/semiconductor/dram/gddr6/K4ZAF325BM-HC14/
8Gb16Gb (2GB) 14Gb/s
Not true, SSD would only be good for streaming/reading assets. To render everything at any given frame you need to look at total ram availableEvery game streams data. With 5GB/s read they only need a relatively small amount of main memory, so even binned HBM may be enough supply. Rather have similar or better memory bandwidth and more budget towards a faster/bigger APU.
Native 4K and 120fps damn you Microsoft now I really have to buy myself a new OLED after the C7 .Looks like I was right earlier.
Devs aren’t talking about Xbox yet because the dev kits haven’t been released.
Xbox Working on Getting Project Scarlett Dev Kits Out; Optimizing Halo Infinite to Be Showcase Title
Today during YouTube’s YouTuve Live E3 coverage, General Manager of Xbox Games Marketing Aaron Greenberg talked about the newly revealed Project Scarletttwinfinite.net