SonGoku
Member
I dont think RT cores are actually separate cores, each traditional core has RT bitsWhat if PS5 gpu is like 13TF but with 50RT (Ray tracing cores) and the Xbox 4 gpu is like 12TF but with 100RT cores. Because they both have some sort of hardware based ray tracing, i wonder how that will scale in ray traced games. I really want them to push each other so we can have best of both worlds.
My problem with this line of thinking is that 5700xt is way too small for a console, yourself recognized we woulnt get as high clocks on consolesFor the PS4, its GPU was based on mid-range Pitcarin. It was a custom chip, in that it was not exactly an off the shelf PC GPU part, but at the end of the day what it was was a custom part that very much landed between the 7870 and 7850 (which launched about 18 months before the PS4).
The Navi 5700XT and 5700 are this gens mid-range chips (launching about 18 months before the PS5).
A 40cu chip (36 enabled) at 1.5ghz ; 1.6ghz and even 1.8ghz would yield 6.9tf ; 7.3tf and 8.2tf respectively.
The minimum size chip consoles will go for is 56CU enabled with the possibility of 64cu (72 total)
The strength of 7nm process is in density increase not clocks
The only reason amd cards are power hungry is amd pushes them beyond diminishing returns for max performanceBig Navi is going to be both expensive and draw a lot of power, 300+ watts.
Consoles gpus are fine tuned to hit a perf/watt sweet spot.
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